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Mighty No. 9 official release date set for Linux, Mac and Windows PC

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The #release of Mighty No. 9, Mega Man creator Keiji Inafune’s Kickstarter project, has been set #finally.

Japanese site GameSpark reported #details of the release. During an indie game lecture at Unreal Fest 2015 in Yokohama, Japan, Inafune reviewed the delays the game has suffered for the release. Sighting the large number of platforms Mighty No. 9 is set to launch across as the main reason for being postponed. The game will be available on Linux, Mac, Windows PC, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360 and Xbox One, with the quality checks for each system serving as a major cause of the pushed date.

Mighty No. 9 is expected to hold true to this schedule, according to Inafune. Adding, if the game finds success after release, his studio Comcept is fully open to developing a sequel.

Mighty No. 9 will finally release for Linux and SteamOS on February 12, 2016. A demo for the game is now available to all backers.

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Crypt of the MEGAdancer is a MEGA Man mod available for Crypt of the NecroDancer

Crypt of the NecroDancer just got more interesting with a mod called #CryptoftheMEGAdancer for the dungeon crawling #rhythm #game.

This a total-conversion mod gives the roguelike a Mega Man look. Everything from the levels, enemies, items, and sound effects. The main character is replaced by Mega Man (obviously) along with other features from the Capcom’s franchise, all the way down to the menu sound effects.

This is amazing. the character quality is looks great, despite the mod making the title more difficult for anyone who already knows the gameplay. Not expecting the Mega Man foes to be replaced with different enemies, even their behavior changes, which is something very key in how you survive in the game.

The leaderboards and replays have support, but new cutscenes are still being added, along with one sprite being fixed so you can see it better, while the disco floors in Zone 3 have to changed to make “less visually noisy.”

What’s missing in the mod? The Mega Man music, which the creator left out on purpose, according to a Steam comment, “because I didn’t want to force people to Necrodance to 8-bit chiptunes. It would require even more effort to get used to, and a lot of the songs are really fast.” So if that does not convince you to check out the mod, the game already makes it possible to import your own music.

As it stands now, the download for the mod is free, either through the Steam Workshop or from the creator’s website if you own the GOG version (here is a direct link to the zip file). Once you have the mod installed, activate it by selecting the mod in the main menu. Easy peasy.

 

Mighty No. 9 close to completion and set to release Spring 2015

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Famed game creator Keiji Inafune reveals in a New Year’s video for the #MegaMan spiritual #successor — Mighty No. 9 — is nearly #finished and that he and his team are “working hard” to bring the game to fans.

“We’re pretty much finished, and from now on we’ll be heading into the porting and promotion stage,” said Inafune, after showing brand new gameplay footage of a new stage, not to mention a quick look at some of the challenging obstacles awaiting players.

In the video below, Mighty No. 9 uses his arm cannon combined with a powerful dash manoeuvre to destroy robotic foes and absorb their power, a modernised take on the classic platforming gameplay of the Mega Man series.

“From now we’ll be heading into the porting and promotion stage,” he confirmed. “We hope all of you can help us out.”

Originally announced as a Kickstarter project in September 2013, Mighty No. 9 smashed its $900,000 goal and received over $3,845,000 in pledges.

The brainchild of Mega Man creator Inafune, Mighty No. 9 is clearly influenced by the Capcom platformers, with gameplay and combat similar to that of the NES Mega Man titles and the SNES Mega Man X series.

The game will be released on a total of ten formats. So the porting stage Inafune speaks of will undoubtedly take some time, since the game will make an appearance on Xbox One, Xbox 360, PS4, PS3, Wii U, 3DS, Vita, Windows PC, Linux, and OS X sometime during Spring 2015.

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New Mighty No 9 gameplay trailer and online race mode

New Mighty No 9 gameplay trailer and online race mode

A new pair of Mighty No. 9 videos have been #released by developer Comcept.

The first is a new #trailer showing off gameplay footage from the latest build of the game.

The second, meanwhile, shows Comcept development staff testing out the game’s Online Race mode, in which players rush to get through a stage while defeating and absorbing enemies to get a higher score than their opponent.

Originally announced as a Kickstarter project in September 2013, Mighty No. 9 smashed its $900,000 goal and received over $3,845,000 in pledges.

The brainchild of Mega Man creator Keiji Inafune, Mighty No. 9 is clearly influenced by the Capcom platformers, with gameplay and combat similar to that of the NES Mega Man titles and the SNES Mega Man X series.

Mighty No. 9 uses his arm cannon combined with a powerful dash maneuver to destroy his robotic foes and absorb their power, a modernized take on the classic platforming gameplay of the Mega Man series.

The game will be released on a total of ten formats: Linux, Mac, Windows PC, Xbox One, Xbox 360, PS3, PS4, Wii U, 3DS, Vita.

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New Mighty No. 9 gameplay including footage for Beck and sidekick Call

New Mighty No. 9 footage gameplay for Beck and sidekick Call

Mega Man might have the ability to change color when he uses the #powers of his vanquished foes, but has he ever been able to change his shape? The latest gameplay trailer from Mighty No. 9 shows new, blue robot Beck morphing into new forms based on his #weapon choice.

What powers can he adopt over the course of the game? The trailer shows him pulling out a bomb generated in his metallic skull, strapping a water tank to his back and a water valve jetting from his head, and of course, donning an obligatory ninja cowl. It’s purely an aesthetic difference, but it makes his powers more closely resemble recent Kirby games than Mega Man.

We also get our first look at two boss battles in which Beck takes on the frosty Mighty No. 2 and the heavily armed Mighty No. 5. These fights make my Mega Man nostalgia muscle tingle.

Around the 50-second mark, viewers can briefly ogle gameplay for Call, Beck’s equally-robotic gal companion. Like Beck, she can run, jump and scale walls, dash attack, well as propel herself across short distances with a jetpack on her back. Unlike Beck, however, she’s a little less excitable and is more in tune with her robot nature. A few struggles against elements like ice. Looks great, but we are  not sure if we dig the character model or not. Expecting something with a lot more character in his face, like Toon Link. Hopefully this is just a placeholder for now, and they go back and give him a serious overhaul.

Mighty No. 9 is aiming for a release on Linux, Mac, Nintendo 3DS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Windows PC, Xbox 360 and Xbox One.

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