Tag Archives: newell

CS:GO coming to Linux and Gabe Newell's AMA: Steam a self-publishing system

Valve’s Gabe #Newell did an AMA (Ask Me Anything) on #Reddit today, answering scores of community questions and no, not revealing that he has a build of Half-Life 3 hidden in a volcano lair. If you’re hearing otherwise, one user edited his (now deleted) question to include #HalfLife3 and create the appearance that Newell confirmed it. Nope. He did, however, talk about Source 2, Steam, CS: GO, and Dota 2, as well as answer a question vaguely related to HL3 in the form of a question about Ricochet 2.

The biggest news is that Valve is working on making Steam “a self-publishing system,” something Newell hinted at during Steam Dev Days when he announced that Steam Greenlight is going away. Before Greenlight, Valve “got bottle-necked pretty fast on tools and decision making,” says Newell. That led to Greenlight, and is now leading the company toward self-publishing.

When asked about Linux, Newell agreed that it’s “probably” the future of gaming and desktops. He reiterated that Valve will not release any Steam OS exclusives, but he does think that all Steam games will eventually run on Linux/Steam OS, and says there has been surprisingly little problem getting developers to add Linux compatibility. He also notes that Valve is “making progress” on lower cost Steam Boxes for streaming.

Meanwhile, Newell confirmed a Linux version of Valve’s multiplayer shooter Counter-Strike: Global Offensive is in the works: “It’s being worked on but we don’t have an ETA,” he said.

In the category of personal tastes, Newell’s favorite non-Valve game is Mario 64. Dota 2 is currently his favorite game and he plays about 20 hours a week—his favorite hero is Sand King and yes, he has been yelled at by a teammate before.

Here’s a selection of some of Newell’s other interesting answers:

On Ricochet 2 (a supposed sequel to Ricochet that’s often jokingly used to refer to Half-Life 3) not being announced: “When we announced our products years in advance in the past and then were really late delivering them, it was pretty painful for both us and the community. We’d rather not repeat that.”

On what improvements we’ll see in in Source 2 engine: “The biggest improvements will be in increasing productivity of content creation. That focus is driven by the importance we see UGC [User Generated Content] having going forward. A professional developer at Valve will put up with a lot of pain that won’t work if users themselves have to create content.”

His vision for Steam in the next ten years: “I’m not trying to dodge the question, but we find it more useful to think in terms of feedback loops than in terms of visions/goals. Iterating with the community means that your near-term objectives change all the time. The key benefit to Steam is to shorten the length of the loop. Longer term, we see that working at the level of individual gamers, where we think of everyone as creating and publishing experience. “How can we make gamers more productive” sounds weird, but is an accurate way to characterize where we’re going. It may make more sense if you think of it as “How can we make Dendi more entertaining to more people.”

On SteamOS and Valve’s core audience: “We see Steam Machines (along with Steam OS and the Steam Controller) as a service update to Steam, porting the experience to a new room in the house. As we’ve been working on it, we’ve focused first on the customers who already love Steam and its games. They’ve told us they’re tired of giving up all the stuff they love when they sit in the living room, so it seemed valuable to fix that.”

On Valve’s VR being “light years ahead” of the original Oculus Rift dev kit: “I’m not sure I’d agree with that. We are collaborating with them, and want their hardware to be great.”

On the future of eSports: “We still think we have a long way to go to get to the point where all of the different people that are contributing value to competitive play get everything out of it that they should. Feels like we are making pretty good progress though.

“Giving the consumers of content a direct relationship with the creators of content is something we think about a lot. That is what drove our thinking about how the community could be more involved in the tournaments that mattered to them.”

About his collaboration with JJ Abrams: “The main thing is that when we talk with him it’s like talking with someone who works at Valve. That’s not usually the case with people from the film industry.”

About Valve accepting cryptocurrency (Bitcoin): “There are two related issues: one is treating a crypto-currency as another currency type that we support and the broader issue is monetary behaviors of game economies. The first issue is more about crypto-currencies stabilizing as mediums of account.”

On why the company is named Valve: “Because it was better than ‘Rhino Scar.’”

Counter Strike: Global Offensive or CS:GO for short is still very much alive with constant updates by the development team and availability on PC, Mac, Xbox 360 and PS3. A Linux version feels over-due at this point, but it’s never too late for Valve, right? Let us know what you think of CS:GO on Linux in the comments.

Reblogged from: pcgamer.com

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Valve’s Gabe Newell, ‘Linux is the future of gaming’

Valve's Gabe Newell Linux is the future of gaming

The co-founder and managing director of #Valve, which runs the #Steam digital distribution platform, has said that “ #Linux and open source are the #future of #gaming” during his keynote presentation at #LinuxCon.

Gabe Newell joked that making the statement while at the Linux-focused event was like “going to Rome and teaching Catholicism to the pope”.

Steam launched on Linux in February, and now has 198 games available on the platform. The upcoming ‘Steam Box’ is also set to run on the Linux operating system.

Half Life 3: Here’s Where It's At


Half Life has an enviable fanbase and history of acclaim. It started out in 1998 when Valve brought out a shoot ‘em up fr the PC called Half-Life. This game got migrated to the Playstation, with the sequel coming out in 2004, Half Life 2. This game was a long time in development, with a couple of add-ons – Episode One and Two – with the promised Antarctic third instalment never seeing the light of day.

All the titles were hugely popular, and with games developers often shy about sequels, there was a lot of speculation about Half Life 3. We’ve heard nothing from Valve about this, but there have been a few mutterings off-stage.

Gabe Newell, head of the company, said last November that it was working on a new game engine.

He also spoke to some guys from 4chan.org, who, as well as wishing him a happy 50th birthday, were also having a good nose about upcoming games. Newell said: “We’ve been working on new engine stuff for a while, we’re just waiting for a game to roll it out with”.

He didn’t name check Half Life 3, but you do have to wonder.

In Gamescom last year, T3 found what might be evidence of Half Life 3 – a PDF taken from the game show’s website, which listed the three titles thought to be up for announcement at the event.

Half Life 3 wasn’t announced, as it happened, but there was still speculation about it being revealed at some point in the future.

One of the biggest and most believable rumours so far has come from a French games website. This site claims that Half Life 3 is actually in development, with some RPG elements thrown in, as well as a Skyrim-style open world aspect.

This source also said that the game’s development was an on-off sort of job, and the focus has been shifted about several times. A realistic launch date is 2014, and now we’re in June 2013 with no announcement, this seems to ring true.

This month we saw some “concept imagery” from Half Life 3, from another source. It may well be images from previous games, but some details do look as if they could be from a post-Half Life: Episode 2 story.

Reblogged from: tekrieg.com

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Gabe Newell to receive BAFTA Fellowship accolade

Industry luminary to receive award in recognition of outstanding and exceptional contribution to games

by Craig Chapple @develop-online.net


Valve MD Gabe Newell is to be honoured with the Academy Fellowship by BAFTA at next month’s British Academy Games Awards.

The accolade is awarded in recognition of outstanding and exceptional contribution to games, with previous recipients including Shigeru Miyamoto, Will Wright and Peter Molyneux.

Newell is set to receive the award having led the studio over its development of games such as Half-Life, Portal and Left 4 Dead, while also overseeing the rise of Steam, which has become the most popular digital distribution platform for PC games with more than 50 million users.

“It is an honour for myself and everyone at Valve to be presented such an award by one of the world’s most respected and recognised organisations,” said Newell.

“Valve owes a tremendous thanks to many in the UK – to those who have played our games, to the great support of the UK press, and to UK-based creative contributors such as Garry Newman. I look forward to accepting this prestigious honour on behalf of everyone in our community.”

BAFTA Games Committee chair Harvey Elliott added: “Gabe’s contribution to the industry is unique, and he is very different to many others that BAFTA could recognise. As well as enjoying great critical and commercial success with phenomenally popular franchises such as Portal and Half-Life, his work in giving back to the games industry through developing and showcasing other games makers has been outstanding. He is an inspirational developer and truly deserving of our Fellow recognition.”

The British Academy Games Awards will take place on March 5th at the London Hilton.

Visit the official website for more information.

Reblogged from: develop-online.net

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

PC is ‘centre of innovation’, says Newell

by Seth Tipps @develop-online.net

Valve founder outlines his company’s plans for the platform

Gabe Newell has given his second DICE talk in as many days, outlining Valve’s plans for expanding the PC ecosystem.

In the past year Valve has gone public with its plans for hardware development, switched focus to Linux, and is now talking about making Steam an API rather than an corporate-controlled store.

“We think there is going to be a fairly significant sea change of what we think a game is,” said Newell.

To Newell this rapid pace of change is all part of the platform that has defined his company since its launch.

“Over the last decade or so, the PC has really been the centre of innovation in our industry,” said Newell.

“Whether it’s MMOs, social gaming, free-to-play, or 3D graphics hardware, it’s really come out of the open competition that’s possible when you have things like the PC and the internet.”

The company began a revolution in distribution with the launch of Steam: the first major platform for digital distribution.

This has the founder thinking about games and gaming as an economy shaped by the holders of the platform.

In the past this has meant Windows, but Newell has already spoken about his fears that Microsoft is taking its operating system to a more closed model that would damage these economies that have thrived due to the open nature of the PC.

“[Linux] is something that we’re going to continue to expand on,” said Newell.

“It’s sort of a get out of jail free pass for our industry, if we need it.”

Newell says that one of the big advantages of the PC is its power as a developer platform that allows for rapid adoption of new technologies.

The birth of streaming entertainment services gave the PC yet another use, and by taking the platform to the living room Newell thinks developers will be more able to adapt to changes in these new technologies.

“There’s no evidence at all that innovation is slowing down,” said Newell.

The first option for this living room expansion is the currently available solution of plugging an HDMI cable into a television, a feature which costs the user about $100.

The issue Valve is trying to solve is standardising input models with manufacturers so that customers can have a painless experience when adopting this low-cost solution.

The second option is a console-like form factor PC in the living room designed to work with a large screen: the heart of Valve’s partnership with Xi3 and the reason behind Steam’s new big picture mode.

The third option is pretty straightforward – a more expensive living room box – playing to the scaleability of the PC.

When all is said and done, Valve hopes to have an ecosystem that is capable of harnessing the power of the biggest resource available to the PC: its community.

“Our customers have defeated us, not by a little, but by a lot,” said Newell, speaking of the massive ammounts of user-generated content now available for games like Team Fortress 2.

While Valve flatters itself with the idea that it can compete with any game developer out there, it can never hope to compete with the volume of content produced by users.

So much the better, says Newell.

“Economies get better the bigger they are.”

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

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