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Rocket League has now passed 14 million players but still no Linux and SteamOS support

Rocket League developer #Psyonix has revealed the #game has now passed 14 million #players across all platforms.

Although the number seems significant, it’s not reflective of actual sales. The number of players includes split-screen accounts as well as all players who got the game free with their Steam Controller or PlayStation Plus subscription.

Psyonix revealed this fantastic news earlier through Twitter.

Hoops, the basketball-themed Rocket League mode is expected to be available next week for free. Hopefully we will see the Linux and SteamOS release sometime soon.


HTC Vive Pre redesigned, Oculus Rift price revealed, and Star Citizen taking up VR support


As a pioneer in innovative smart technologies, HTC #announced new #developments to the Vive #virtualreality system which represents the next step in bringing virtual reality to a mass-market. With the Vive Pre, HTC is fulfilling a promise to create a fully immersive experience that changes how we communicate, how we are entertained, plus how we learn and train.

Every one of the components have been redesigned to provide better comfort, ergonomics, and performance. Milestone improvements in both visuals and versatility.

While Vive is set for commercial launch in April 2016, HTC and Valve will be starting the new year by making an additional 7,000 units available to developers.

Right now, social media is lit up in reaction to the high cost of the Oculus Rift, $599 / £499 – without shipping.
Which is expected to be sent out to purchasers on March 28, 2016, according to the Oculus online shop.

According to NVIDIA, a 3024×1680 resolution at 90 frames-per-second is the expectation for many VR games, which is well beyond today’s standard of 1080p/30 or even 60fps.

So players will need a beefy PC to power it. Here are the recommended specs:

  • Graphics card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8GB+ RAM
  • Output: Compatible HDMI 1.3 video output
  • Input: 3x USB 3.0 ports plus 1x USB 2.0 port
  • Operating system: Windows 7 SP1 64 bit or newer

Take note the Windows only support for the time being. Linux and Mac have been put on hold back in May 2015. Where the Vive is expected to have native support, this will also present a further opportunity with the release of the Vulkan API. Which could give Linux that push ahead of other PC operating systems, potentially lowering some recommended hardware settings, but it is to soon to speculate.

As Linux gamers, the focus is on the HTC Vive which will be the first VR hardware to support SteamVR. Created by Valve, Steam VR tracking and the Chaperone system are optimized for use with Steam for Linux, Mac and Windows PC games.

HTC and Valve have worked with thousands of developers and partners to create VR content across a wide spectrum of sectors; from gaming and entertainment to health, automotive, retail and education

Also, just a heads up, Star Citizen‘s developers promised a robust VR integration. That may finally arrive this year.
Chris Roberts just announced the change during an end-of-year livestream, saying that there were a lot of updates for VR that Cloud Imperium needed to implement into Star Citizen, but it had been busy with the Alpha 2.0 and 2.1 updates most recently. However in the year ahead, they will be pushing to get “the guys in Frankfurt,” to work on better VR implementation.

Roberts also outlined that Star Citizen would support all major virtual reality headsets, which now means the Oculus Rift CV1 and the HTC Vive. A plus for Linux gamers.


Vulkan will not hit end of year release according to Khronos update


The Vulkan Working Group recently #announced that the open-standard #OpenGL #successor will not hit the end of year release. Vulkan, which arose from AMD’s defunct Mantle API, was expected to roll out before the end of 2015.

Rather than explaining the details, here is the full update from the Vulkan homepage.

“We have some good news and some bad news.  The year-end target release date for Vulkan will not be met.  However, we are in the home stretch and the release of Vulkan 1.0 is imminent!

Here is a more detailed update…

The Vulkan specification is complete and undergoing legal review and final polishing. The Vulkan conformance tests are being finalized and multiple member companies are preparing drivers for release. Implementation feedback is the vital final stage of making any Khronos specification ready for primetime, and the Vulkan 1.0 specification will be published when the first conformant implementations are confirmed.

Work is also progressing to complete Vulkan SDKs for Windows, Android and Linux. Google has upgraded to Promoter membership and is now on the Khronos Board to help steer Vulkan strategy for Android and the wider industry.

There is considerable energy driving the work to bring you Vulkan. We are planning Vulkan sessions and demos at key industry events throughout the year. We are excited about the emerging Vulkan ecosystem that will create new business opportunities for the graphics and compute industry.

Vulkan will set the foundation for graphics and compute APIs for years to come and so Khronos is taking the time needed to do this right – and the Vulkan 1.0 release is near!”

While this is obviously a disappointment, it is not entirely. The delayed release shows development is close to, if not already finished and testing has to comply with individual companies respective drivers. A big deal for Linux and SteamOS and the negate reports regarding frame rate after launch.
This support is also a given for Nvidia but the more serious contender AMD, has struggled with graphics support to the point where an open-source driver initiative is being put into place.


2013 the Year of Linux according to Linus Torvalds

Executive director of Linus Torvald’s Linux Foundation, Jim Zemlin, declared that 2013 was the year of Linux in everything as it reached out from #smartphones, tablets, consumer appliances and cars, to the open cloud and high-performance computers, to #gaming #platforms and more while recognizing Linus Torvald’s contribution to those successes.

Linux on a phone. Courtesy of ryan_worl.

Linux Foundation is a kernel development community for Linux operating system which was founded by Linus Torvalds in late 1980s.

Zemlin, in his report, notes that more than 1.5m Android, which is based on linux software, phone activations are happening every day. Many high-tech cars such as the Cadillac CTS sedan and the all-electric Tesla Model S run Linux.

Top contributing companies to Linux’s development include Canonical, Google, and Samsung.

The cloud computing space is one of the fastest growing areas of IT with Gartner forecasting it will account for the bulk of IT spending in 2016, said Zemlin. Gaming industry was flourished by Linux as well as Valve and SteamOS adopted Linux software for their brands.

Zemlin say, these developments represent a major shift in the way the gaming industry looks at Linux and open source and is poised to transform the competitive dynamic among companies in that space and the way users interact with their games. Linux is making this happen.

Reblogged from: finnbay.com

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Merry Christmas from Linux Game News

Merry Christmas from Linux Game News
Linux Game News would like to wish everyone a very Merry Christmas and Happy New Year.
This year we brought you news and information from around the #gaming industry to further support #Linux as a platform. So we are very keen to make sure 2014 will be just as astonishing.  There are heaps of new projects coming from #Kickstarter and we are very keen to see what the Steam Box will bring to the industry and the platform. Let alone custom builds using SteamOS as the basis for next-generation gaming.
So if you have thoughts as to how we can improve Linux gaming, we are keen to hear.
Again, Merry Christmas and make sure to check out the Steam Holiday Sale.

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