Tag Archives: nintendo 3ds

Mighty No. 9 new playable character and more gameplay vide

Mighty No. 9, the crowdfunded #platformer helmed by Mega Man creator Keiji Inafune, delivered another update to #backers over the weekend, including another 90 seconds of gameplay and a look at a character who was made playable when the campaign hit a stretch goal.

The character’s name is Call, and some work-in-progress animations show her crawling, a maneuver that should be useful for getting her into or out of tight spaces. She also appears to have some sort of pink jetpack, though it is not shown in action.

The video above showcases more from the Mighty No. 2 and No. 5 stages, including a boss battle. Additionally, Inafune will be hosting a panel at this weekend’s Anime Expo 2014 in Los Angeles. It sounds as though he will reveal more about the game at the panel.

Mighty No. 9 is slated for a Spring 2015 release on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Linux, Mac, Windows PC, PlayStation Vita and Nintendo 3DS.

Reblogged from: polygon.com


Mighty No. 9 gameplay teaser and will release Spring 2015

Mighty No. 9 work-in progress #gameplay footage offers a first look at the Mighty No. 2 and Mighty No. 5’s stages, as well as glimpses at the boss battles.

Backers are also invited to take part in a two-for-one survey special for the next step in the Support Character Naming and Coloring campaign, allowing participants to vote on user submitted designs. More details are located on the game’s official forums.

Developer Comcept USA funded the Mega Man spiritual successor on Kickstarter last year. The campaign raised more than $3.8 million, surpassing its $900,000 goal, and earned more than $4 million combined with its PayPal contributions.

Mighty No. 9 is slated for a Spring 2015 release, according to the video, on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Linux, Mac, Windows PC, PlayStation Vita and Nintendo 3DS. For more, you can watch some early game footage that showcases Mighty Numbers 1-9 and check out the interview with Kenji Inafune.

Reblogged from: polygon.com

”linux-game-gaming-gamer-news” title=

Shovel Knight Developers Delay March 31 Release by ‘By A Few Weeks’

Linux, Nintendo 3DS, Wii U and Windows PC. But #YachtClub Games announced a delay on their Kickstarter page and according to the #update, it will be delayed “for a few weeks.” Making sure that Shovel Night and everything else is polished, and the game is pretty much done. This is the second delay since the original planned release of the game on September 2013 after a successful end to their Kickstarter campaign last April.

Shovel Knight is an 8-bit 2D action/adventure game starring a knight in shining armor who only has a shovel to defend himself. Shovel Knight has come to this valley with two goals: to defeat the evil Enchantress and save his lost beloved. These terrible enemies, known as The Order of No Quarter, have been ordered to prevent Shovel Knight from reaching the Enchantress at all cost!


  • Sweeping adventure with classic action.
  • Dig! Run! Jump! Explore! and platform your way through themed stages filled with secrets.
  • Handcrafted pumped-up 8 bit style. A labor of love!
  • Crazy bosses and lovable characters.
  • A light touch to narrative with humor and levity.
  • Discover and master multiple relics!
  • Amass riches to upgrade your armor and weapons.
  • Awesome soundtrack by Jake “Virt” Kaufman and additional songs composed by Manami Matsumae!

The studio’s original goal was $75,000 and ended up raising more than $300,000. They expanded the goal of the project, which led the company to push the title back to early 2014.

In this final development push, Yacht Club is working on:

  • Finalizing dialogue and scripted events
  • Putting the finishing touches on level design for the later levels
  • Game balancing
  • Making sure the game runs smoothly on all platforms and testing for bugs

“The crew at the Yacht Club is tired; we’ve been working literally every day, and every waking hour, to make the game great. But! We’re just not quite there yet,” reads a blog post from the team. “Shovel Knight will be missing March 31 by a few weeks to make sure it’s a world-class experience, and can release on all platforms simultaneously.”

Yacht Club has mentioned that they won’t announce a new release date until it is certain the date can be met on Wii U, 3DS, and Steam.

Reblogged from: games.mxdwn.com

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Nintendo blocks 3DS Binding of Isaac for “questionable religious content.” – Ars Technica

What do you think?  Have you played The Binding of Isaac?  On the one hand, it’s not surprising Nintendo would want to shy away from controversy, but on the other, should the game be allowed publishing if the creators want it there?

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