Tag Archives: original

System Shock 3 in development and expected to carry on the legendary IP

As of now, it looks like members from the #original System Shock and System Shock 2 teams will #return for System Shock 3. The founder of original System Shock #developer Looking Glass Technologies, Paul Neurath, joined by System Shock 2 senior artist Nate Wells and the System Shock series concept artist Robb Waters. And of course, voice actress Terri Brosius will be back to voice SHODAN.

Obviously a rough road to get to this point, considering the legality of the IP. Night Dive Studios acquired the rights to the original System Shock games and the trademark from the Star Insurance Company, who of course received the assets from Looking Glass Technologies’ closure. Night Dive Studios is working on a remake of the first game, after publishing System Shock: Enhanced Edition, which gives a selection of higher resolutions, remappable controls, and bug fixes to the original game. Not to mention, Night Dive CEO Stephen Kick was carefully been teasing a possible sequel.

“We have been in contact with members of the original System Shock team and any future iterations of the System Shock games, and by this I mean both new titles in the series as well as major updates to the existing games, will be very true to the spirit of the originals,” Kick told Polygon.

The reason behind this, Otherside Entertainment has the IP rights for all future versions of the franchise. So a partnership with Night Dive Studios gives them the right to call the game System Shock 3, instead of doing the typical spiritual successor.

The official site for the game has a brief shot of SHODAN’s new look, a short voice clip, and a link to a mailing list and survey. The survey asks participants their preferred gaming platform between PC, PlayStation 4, Xbox One, Mac, and Other. In addition, it asks if respondents are interested in virtual reality. No confirmation of course, but VR System Shock could be pretty keen.

There is currently no planned release date for System Shock 3. Fans will just have to wait, not that it hasn’t been 16 years already.


InXile Entertainment continues to improve RPG Wasteland 2 visuals and modding


Released last year, InXile Entertainment continues to update its crowdfunded #RPG, Wasteland 2. Now, the team has #expanding upon its original #plans for further post-release support, coming in changes such as “receiving a facelift” for the game and tools for modding.

Already releasing the sixth big patch for Wasteland 2, InXile outlined some of its next big plans. “Part of the newfound freedom we’ve gained from being an exclusively crowdfunded company is that it allows us to offer a high level of post-release support. While this is normal practice for an active multiplayer game, we believe that the ongoing improvements to the single player experience in Wasteland 2 are worth the time and money”, writes project lead Chris Keenan in a the recent update. “The game truly continues to be a passion project for the team here at inXile.”

Keenan even went on to  reveal how InXile’s plans have changed. “If you’ve been keeping a close eye on things, you might have heard tell that we’re looking at doing some more balancing and improvements of Wasteland 2 in the future,” he said. “We have expanded our original plan and decided that this is going to be a part of something much larger for all our fans.”

“In pursuit of this goal, one task we’re working on right now is migrating the Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable some new possibilities for us. A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license. There is no doubt that this migration will allow us to release better tools for modding to our community in the future. Let’s just say that the Orange County lifestyle might be getting to us as the game will be receiving a facelift,” Keenan said. “Unity 5 offers physically based shading, which is already starting to look amazing in the scenes we’ve touched up.

This is rather impressive for Wasteland 2, which was released last September for Linux, Mac, and Windows PC. A sequel to the original Wasteland way back in 1988. And we must say, it is a pleasure to know InXile Entertainment are going out their way to keep the “Very Positive” reviews.


The original roguelike Toejam and Earl hits Kickstarter for Linux, Mac and Windows PC


Toejam and Earl #released for Mega Drive (Genesis, Americans) in 1991, the #SegaGenesis-owning kids and going on to count among the publishers best-known characters. Appearing in a platformer, a light gun shooter and finally a 2002 Xbox game following from their original action #roguelike. This time there’s no publisher, so Greg Johnson can do whatever he wants with the series. Making the title a true successor to the original game with an isometric perspective, 2D sprites, and an emphasis on exploration and cooperative play.

Having been a long break between games, Toejam and Earl are back. Humanature Studios has launched a Kickstarter asking for $400,000 to develop Toejam and Earl: Back in the Groove for Linux, Mac,and Windows PC.

Humanature is led by Toejam and Earl co-creator Greg Johnson, and was most recently responsible for Doki-Doki Universe. Johnson said this new game will be more like the original Toejam and Earl game rather than a platformer sequel. Only this time there will be support for up to four-player online multiplayer. And for oldschool fans, splitscreen play will still be included.


The plot is expected to be similar to the original Toejam and Earl  where the wacky duo see themselves shipwrecked. Only this time they will be accompanied by a couple of their friends: Peabo and Lewanda. “The good news is that this time, when you find the ship pieces, much cooler stuff happens, AND once it’s all put together you get to fly the ship around,” Johnson noted. “Neat, huh?”

“We plan to go old school with this one. Fixed isometric camera, 2D sprites, simple controls, and an emphasis on coop play,” he wrote.
“It will also pull in some of the more beloved elements from game two, AND we have a list of exciting new gameplay elements planned as well.”

Being well worth popping over to the Kickstarter to have a read. Hopefully the campaign will be successful, meaning, the game will be developed initially for Linux, Mac and Windows PC.


Eufloria HD now available for Linux, Mac and Windows PC


Eufloria grew from PC #indie development, before snapping loose a seedling and floating off to colonise more mobile asteroids with the now Eufloria HD for Linux, Mac and Windows.
The neat #strategygame about expansive space gardening launches its expanded #remake today on Steam or through the Eufloria website. It’s also free to anyone who purchased the original game.

The full list of features for Eufloria HD:

  • Gorgeous high-definition visuals
  • A 25-level Story Mode with many hours of gameplay
  • Relaxed Mode for a more ambient experience which anyone can enjoy
  • Skirmish levels that can be played again and again
  • Dark Matter Mode for a stylish, more challenging way to play
  • Original ambient soundtrack by Brian Grainger (Milieu)
  • Procedurally-generated levels which are different every time

Here’s a trailer for Eufloria HD from November 2012, when it was first released on yer iPads and mobiles:

As far as indie games go, Eufloria dates back to the movement’s initial heyday. Described it as “soft yet strategic, fierce yet calm”, which held true for the eventual, greatly expanded retail release. Though it is a graceful counter-point to the brute force and neon of Galcon Fusion. Both games scratch the same sense of satisfaction for me, one that comes from commanding swarms of things.

If you do not own the earlier version, Eufloria HD  is will be $15 from Steam or $20 for the Deluxe Edition with the original game and a soundtrack.


Mother 4 is on the way and it will be coming to Linux, Mac and Windows PC

Mother 4 coming later this year to linux mac and windows pc for free

Rather than waiting for #Nintendo to make a #sequel to Mother (Earthbound aka Mother 2), a small team made up of fans of the original, are taking matters into their own hands by making a sequel to the highly-regarded #RPG. After having been dormant since 2006, when Mother 3 hit the Game Boy Advance in Japan.

Starting work on a fourth game in the series — something which original creator Shigesato Itoi believes is “impossible” — a group of dedicated fans has decided to take matters into their own hands and produce Mother 4 themselves — without Nintendo’s support or, more importantly, its permission.

The game is scheduled for launch this year on Linux, Mac and Windows PC, and will only be released in English. Oh, and it’s going to be completely free of charge, too.

As you can see from the trailer, the team has certainly captured the look and sound of the original games. However, projects like this — even when not being produced for any commercial gain — are often viewed very dimly by copyright holders. It remains to be seen if Nintendo will allow such a venture to proceed without getting its legal department involved, but from what we’ve seen, it would be a real shame if such a heartfelt endeavour was nipped in the bud before release.

Sourced from: nintendolife


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