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Unsung Story development halted according to recent backer update


A recent update from #Playdek #reveals that active development has stopped for Unsung Story, an tactical RPG game that was funded with more than $600,000 in Kickstarter donations back in 2014. The studio has posted an update to backers on Saturday:

There has been another delay in reporting to you since our last development update, and we apologize for that. Our continued intention is to make a great game, and get Unsung Story to development completion and released to you and the gaming public. During the last few months we have had some development setbacks that are affecting our timeline and progress on the game, while also affecting what we need to do in the immediate future as a company.

After we posted our latest development progress, we unfortunately lost a few key staff members that were part of Unsung Story development, and that has had an impact on any progress since then, as well as our product focus. We now have one internal team capable of working on a single project, and for the financial strength of the company we need to focus on a few products in the near term that have the ability to get to a retail release before Unsung Story is able to. While this is a difficult choice to make, it is one we need to do for the ongoing financial health of the company. For Unsung Story, we will explore options for outside development help, and will look to see if we are able to bring on an outside team that can assist us in furthering development. While we aren’t assured this will come to fruition, we do want to make sure that we are exploring any options at hand that can make progress on the game.

While the development goals that were spelled out in the previous update remain intact for now, the release window of those goals is affected, and at this time we do not have an update as to what the new release window for development rollout will be. This will be affected by the ability and timing of any outside support, as well as when the single internal team is able to get back onto Unsung development, and when we do know, we will update you all. As we pursue this direction, we will refine the release timeline as soon as we are able to. With the loss of that staff, and without having any new progress to share since the last update, we felt we needed to sort through what options and directions we had available before we updated you on the current status, but again do apologize for the lack of recent updates. We will get back to you as soon as we can with any progress and status update. Thanks.

The Unsung Hero‘s Kickstarter launched back in January 2014 with the Yasumi Matsuno’s name that came with it. The creator of Final Fantasy Tactics and Vagrant Story, originally expected to launch last summer, but with repeated delays the project was nearly silent for most of 2015.

Unsung Story started as a straight forward tactical RPG designed by Matsuno, then surprised backers with news that it would be adding some multiplayer PVP feature. Scheduled to launch on Linux, Mac and Windows PC as well as Android and iOS.

The previous update for backers came in October, delaying the release into the new year, promising development was still being continued, citing the loss of key developers as a critical setback.

Needless to say the the comments associated with Playdek’s recent update have been harsh and angry. Some backers suggesting to send a notice to U.S. authorities, either to recover their money or to reprimand Playdek.

“You should be ashamed of yourselves for not really thinking this project through and played with us and our money,” said one contributor. “I’m sick of waiting and want my money back.”

“Where has the money been spent? On the project? Where are the results? On other things? Mismanagement and/or fraud!” said another.

“If you used the money for other projects, I don’t have the understanding for that,” wrote another. “So I hope the US backers and the US law will find a reasonable punishment for you.”


Tactical RPG Unsung Story: Tale of the Guardians release Kickstarter update with new PVP feature


The Kickstarter-funded tactical RPG Unsung Story: Tale of the Guardians, from #Playdek and game designer Yasumi Matsuno, has now been delayed to 2016. According to a recent update from Playdek CEO Joel Goodman, the surprise came to many backers, the game now also features a #PVP #multiplayer element.

Playdek outlined the detail in a backer update posted to KickstarterUnsung Story will be delayed to 2016 due to various factors, including layoffs at the company.

“I want to cover some of the development issues that have impacted the game’s progress as well. Earlier in the year, Playdek went through a financial crunch that caused us to reduce some key staff. Some positions were focused on technical components to the engine being used for Unsung, and a few were content development staff who worked on all of our products. Needless to say, these were great people, and it was not only an unexpected loss, but one that we clearly had to adjust to, with product other than Unsung that was still on our schedule to deliver, let alone continue steadfast on Unsung development. Playdek is a venture backed company, so please understand that is about all I can say on that matter, but at this point we are navigating those issues and have allocated our remaining resources to our remaining products, Unsung included. ”

In the first Kickstarter update in four months,  the update will include the following:

  • Online backend gaming system for PVP, including matchmaking, rankings, tournament system, create game system, friends lists and chat
  • World story, scenarios and stages for the first five episodes
  • Game design, including character school system and battle system
  • Unity integration with our core engine for 3D graphics
  • Concepts for world locations
  • PVP arenas with grid system, battle system and UI integrated
  • Online PVP gameplay


Unsung Story was originally supposed to release in July 2015, but the beta that focuses on testing these PVP modes will not launch until June 2016. And beta is expected to run through October 2016, with no official release date confirmed.

Phase One June 2016: Initial PvP beta release for online testing. This will include multiple arenas and two character schools with fully functional game play.

Phase Two August – Sep 2016: Additional schools will be added, post beta feedback from the previous phase. Other online features TBD will come online.

Phase Three October 2016: Online skirmish mode against the A.I. will be added, allowing for A.I. balancing and testing that will include all of the feedback gathered from the online PvP beta game play. The Design and Art backer tiers will be involved with their respected character and scenario creation process.

Phase Four Post October 2016: While the online PvP beta testing is going on, the scenarios for the first two episodes will be blocked out and built, and the scripting will be adjusted as the A.I. is balanced from the beta feedback. When these episodes, along with character creation and item collection are polished, the first two episode campaigns will be released.

These Unsung Story‘s multiplayer PVP-focused battles appears to have caught many backers on Kickstarter by surprise. Originally pitched as a tactical RPG designed by Matsuno — best known for Final Fantasy 12, Vagrant Story and the Tactics Ogre series — many backers have expressed their displeasure with news of PVP in the update’s comments. Playdek responded to those concerns in a comment of its own.

“In closing, I again sincerely apologize for the silence throughout this development process, and we will be consistent in updating you from here on forward. Next month, we will share some in game video footage of PvP arena game play in action, and go over the process we have gone through in modifying the user interface for ease of use and flow, taking into consideration multiple platforms. We believe we still have some work to do in this area, and welcome your feedback. It’s been our loss up to this point not involving the great community of backers we have, and going forward will be more transparent, while looking to engage you on the development progress as it unfolds. Thank you for believing in this game, thank you for having faith that this genre is alive and well, and thank you for your patience and support. Until next month.”

Unsung Story was announced at Tokyo Game Show back in 2013. The Kickstarter crowdfunding campaign launched in January 2014, where Playdek raised $660,000 to fund game development. Since then, backers have complained about the lack of updates around development, with months-long periods of silence regarding the status of the game.

Playdek plans to bring Unsung Story to Linux, Mac and Windows PC, along with Android and iOS platforms. For more details, follow on Twitter, Facebook and YouTube.


Kickstarter funded for Unsung Story and Playdek is bringing Rasfalia to PC, Mac, and Linux

Unsung Story funded on Kickstarter

Unsung Story: Tale of the Guardians is tactical #RPG mastermind Yasumi Matsuno’s newest game. Hailed as the spiritual successor to #FinalFantasyTactics, #Matsuno is taking the helm as the creative lead while mobile developer Playdek Games is working day and night to bring his vision to life.

Originally planned for release on iOS and Android, Playdek resorted to Kickstarter for some additional funds to be able to move Unsung Story out of the mobile market and make PC, Mac, and yes, even Linux the main platform for the game. As word got out and more people heard about Unsung Story, the initial $600,000 goal has now been met. Some of the stretch goals announced during the now ended Kickstarter campaign include New Game + and arena modes, a map creator, co-op, extra scenarios, and even porting the game to the 3DS, PS Vita, and PS4.

Playdek announced that they’ll open up a PayPal account for people to continue supporting Unsung Story to reach the stretch goals. If you weren’t able to back the project on Kickstarter, or even if you want to help the studio reach one or more of them, 5 PM PST today isn’t the end of the world.

Unsung Story: Tale of the Guardians will present its story in an episodic format. Each episode will focus on a different hero of Rasfalia, a kingdom ravaged by the Seventy-Seven Years’ War. Each hero is like Ramza was in Final Fantasy Tactics in that their true role in history was never recorded. Unlike Final Fantasy Tactics and Tactics Ogre, Matsuno’s latest story doesn’t have a central hero character. Episodes will consist of many different stages of gameplay and have varying lengths. Some may only last a year in the overall story, but others may span multiple decades. Your action or inaction in various scenarios will gradually alter the course of the story, much like Stoic’s The Banner Saga.

If that’s not enough to whet your appetite for some tactical RPG goodness, here’s another appetizer for you. Not every hero will be fighting on the same side. One episode may have you lead a valiant batallion of knights protecting a castle from bandits. The very next episode could have you fight that exact same battle from the opposite side, where those bandits are actually trying to free themselves and their families from oppression.

As with Matsuno’s previous titles, Unsung Story will feature multiple classes and professions. Characters will have a base profession and available classes will be based off of that base profession in a fashion similar to RIFT‘s soul system. For example, you may have a Clergy character who can develop into a War Mage, but they won’t be able to become say a Ballast Knight.

As a huge fan of tactical RPGs, I already know I’ll be playing Unsung Story for months on end if these stretch goals are reached. Bring on the map creator!

Unsung Story currently has a projected release of July 2015.

Reblogged from: neoseeker.com

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