Tag Archives: sales

Human: Fall Flat smashes sales charts

human: fall flat smashes sales charts on linux mac windows

So it’s official, Human: Fall Flat breaks sales charts across Linux, Mac and Windows. Award-winning publisher Curve Digital, alongside fan heralded No Brakes Games, are proud to announce the news.

Aragami stealth adventure sales are over 140,000 copies

aragami stealth adventure sales over 140,000 copies on linux mac pc

So Lince Works just announced that after five short months the #stealth #adventure game, Aragami, sells over 140,000 copies on Linux, Mac, Windows PC and Playstation 4.

Since the new #leveleditor lets players design and upload their own custom scenarios.Which is available under Missions, Create New. So here’s what you can do in the level editor on Linux.

Shovel Knight sales statistics – 1 million copies

shovel knight release sales statistics 1 million copies in linux mac windows games

Shovel Knight sales statistics release with over 1 million copies sold on Linux, Mac and Windows. Thanks to the games developer Yacht Club Games. Who just revealed its 2D platformer sales.

Successful strategy game Thea: The Awakening releases huge Free DLC and shares Steam Sales

thea-the-awakening-return-of-the-giants-free-dlc-for-linux-mac-windows-pc

Indie studio MuHa Games is pleased to announce the release of a huge #expansion for their successful strategy #game, Thea: The Awakening for #Linux, Mac and Windows PC (despite what Steam shows). Return of the Giants DLC adds a new storyline, an Event Editor, localised language versions and more. The #developer also shares interesting production and sales details.

The expansion is being released as a free DLC for all players who own Thea: The Awakening.

Giants DLC trailer on YouTube:

Thea: The Awakening is a dark fantasy strategic survival game steeped in Slavic myth and monstrosity after an apocalyptic force called The Darkness stroke. The game combines turn-based gameplay, with the tension and grit of a roguelike survival, captivating nonlinear story you can uncover through a series of in-game events and a unique combat based on a complex card battle game.

Return of the Giants DLC adds a new storyline to the game with new powerful creatures and ancient Giants being awakened and wreaking havoc in an already turmoiled world. Players will have to face these new challenges and to help them in their mission, MuHa adds new buildings, weapons and more to the game.

The expansion is a result of five months of game tweaking and community feedback, since many of the features were requested by the players themselves. One of them is a comprehensive Event Editor which allows players to create their own missions and storylines and adding them into the game’s procedurally generated world.

Among many other technical features there are new artworks, full English voiceover for hundreds of in-game events and four localised versions. The game is now playable in German, French, Polish and Russian. Each translation consists of as many as 250 000 words which equals 2200 pages of text!

Features of the Return of the Giants DLC:

  • 70 new in-game events, including the Return of the Giants storyline.
  • Event Editor allowing players to create their own events!
  • New creatures and plenty of Giants!
  • New building types.
  • Additional card artworks and event art.
  • Full, English voiceover for all events.
  • Game localisation to four languages (DE, FR, PL, RU).
  • New music tracks.
  • Many community requested features.

MuHa is also happy to share some development details and sales data from Early Access and the full game released on Steam back in November 2015.

With 50 000 copies sold up to date, Thea managed to return its costs and allowed this small studio of four to expand the game and evolve. This sales figures exceeds the initial goal five times and for a very hardcore and niche debut 4X title seems like a considerable success.

Development and sales in details:

  • The game has been sold to 50 000 players with twice as many still having it on their wishlist.
  • Initial costs of the development returned one day after the game was officially released on Steam. Additional income was invested in updates and Giants DLC.
  • Development of the basic version of the game took 19 months with a core team of four people. Giants DLC was created in 5 months.
  • Game budget, including the Unity engine, all assets and outsourcing of art and music for basic version of the game and Giants DLC totaled at about £15 000.
  • Revenue from selling the Honey Hex Framework on Unity Asset Store covered over half of the development costs.
  • Top 5 countries by sales and number of players are: United States (34.4%), Germany (9.3%), Russia (7.5%), United Kingdom (7.5%) and France (6%).
  • Support for the game continues with over 110 updates released only during 2 months of the Early Access stage and now with a huge free story and game feature expansion.
  • The game holds very good 89% of positive reviews on Steam and, good Metacritic score of 73/100 and 8.7 user score.

Together with Return of the Giants DLC release, DRM-free boxed edition of the game called Thea: The Awakening Gold Edition is being released by IMGN.PRO in the UK, Germany, France and Poland with more countries coming soon.

Thea: The Awakening and its free Return of the Giants DLC are now available on Steam for Linux, Mac and Windows PC, and all major digital game distribution networks listed on the developer’s website.

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Firewatch publisher was able to regain investment in “about one day”

Firewatch developer Campo Santo’s #debut game has #sold #beyondexpectations, and now, the titles’s publisher has even shared further details.

According to a blog post from Panic, Firewatch sales did so well “we made our investment back in about one day.”

By the end of the first month of bein available, Firewatch sold 500,000 full-price copies.

“Panic’s metric for Firewatch’s success was probably calibrated a little bit differently than Campo Santo’s,” outlines the post. “Of course we wanted to make the best possible game we could, but we also had made an investment we really hoped to recoup.

“How’d it go? Firewatch’s budget, while huge for us, was modest for a game of its quality and scope, but we made our investment back in about one day. Firewatch has sold around 500,000 full-price copies in its first month [and] it was even the top PlayStation Store digital download in February.
Firewatch can be considered a sales success. We’re so grateful. And relieved. But mostly grateful.”

The blog post goes to state the development team is “still fixing bugs,” and working to “improve performance across the board” on all platforms.

Firewatch was released on February 9th for Linux, Mac, Windows PC and PlayStation 4.

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