#Crytek‘s CryEngine is once again in discussion due to the #upcoming #support for the Vulkan API. A plan originally outlined for release in mid-October, which will also implement… Continue reading
Tag: schedule
Paradox Interactive will be out in force at the 2016 Game Developer’s Conference in San Francisco. On Tuesday, March 15, 2016, Paradox will host a #pressconference in #SanFrancisco… Continue reading