Tag Archives: service

Humble announces a new monthly subscription service called Humble Monthly

Humble Bundle has just announced a new monthly service called Humble Monthly.

This new offer popped in our email raising some curiosity. For $12 per month, those who subscriber will receive a variety of different games delivered digitally, every month. What titles? We do not know, they will remain hidden until delivered.

“A highly curated bundle of our favorite games at one fixed price. Includes everything from recent hits to hidden gems to timeless classics – every month.”

Those who sign up before the first content release on November 6 will instantly unlock Legend of Grimrock 2. A title that originally launched in October of 2014. And likely to make a Linux debut at some point, although there is no confirmed release date.

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Every month a new title will be granted the Instant Unlock, which means subs can start playing immediately. And Humble will also donate “5% of all proceeds go to each month’s selected charity.” Not at all a bad way to share the gaming love, so to speak.

This whole concept is not at all a disadvantage for gamers. Although a definitive unknown, as you never know what games will be issued or if a duplicate title will be issued, something that you already own in your game library.
However, from the point of indie developers looking to bring their game to the community, the service could create a much more consistent debut. So in that respect we really have to applaud the Humble Bundle team for the idea.

Still, the first thought that comes to mind, “wait and see”. What sort of games will be released? Will there be a trend, AAA titles and/or Indies? And how much of a savings will this service offer over the full price? Does the service include older or newer titles?

To find out more details on the subscription service, check out the link.

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Unity game development engine to release Cloud Build for Linux, Mac and Windows PC

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Unity is using the cloud to help game further #development. A system currently only #available to Android, iOS, and the web-player users.

Cloud Build is a continuous build distribution #service for the Unity game development engine. Detecting changes to a project and automatically delivering those to everyone in the development team viathe  cloud, which greatly improves the overall time frame for developers. Patrick Curry is Unity’s director of Cloud Build, who just announced the details during the Unite 2015 keynote recently, a service that is now coming to Linux, Mac, and Windows PC. And these Cloud Build features are now free for all platforms.

Unity is definitely a positive force in the game development community and these new technologies will offer a greatly support system for game developers.

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Steam Broadcasting brings livestreaming gameplay to your desktop

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Steam has introduced a new #service called Steam Broadcasting that allows players to #watch their friends play #games with the click of a mouse.

When you see a friend is in a game – either from their profile or your Friends List – you’ll see a button that says “watch game.” Click it and voila!

In order to give Steam Broadcasting a go you and your friends need to opt into the Steam Client Beta. To do this, simply go into your settings menu and change your “Beta Participation” to “Steam Beta Update.”

Steam users will be able to select who gets to watch their games, with options for anyone, friends only, only friends that you invite, or set it so friends can request to watch but you’ll need to accept before they gain access. The first time you get a viewing request you will be presented with the broadcasting options.

To start broadcasting your game, just click the Stream button and your friends will be able to watch your game session. A great way to get a better of idea of how a game plays or live-chat via text. But for Linux users, you will have to log into your Steam account with Google Chrome to be able to watch your friends session for now. And Mac users can do the same thing with Safari.

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Steam Broadcasting currently only supports live streaming so you cannot record a game session to stream it later. And the service is currently only supported through the Steam Client on Windows 7 and 8, with Linux and Mac support to be added later.

You can see the appeal here, obviously Valve are catering to their larger desktop market, but even more interesting will be the integrate broadcasting capability. What are we talking about? Steam Machines and SteamOS of course. Having the ability to livestream your gameplay to a service like Twitch.tv from your living room. The Playstation 4 has this feature built in, so we would probably expect Valve to be able to compete in the same way for SteamOS. All in all, this is a great start and huge added bonus for Steam as a gaming client.

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Steam data exposes the secret behind the games

 

Steam is one of the most #popular options for gamers these days. But have you ever wondered about the numbers behind the games? Which games are really the most popular and how often do they get played? Ars Technica has dug into the data behind Steam and come up with some very interesting #information about the games on Steam.

According to Ars Technica:

We’ve come up with what we believe is a much more robust way of estimating sales and player data based on publicly available information, at least when it comes to games specifically on Valve’s Steam download service. The information we’ve collected over the past few months includes not only sales estimates for every game on Steam, but also data on how many hours Steam users have spent time playing those games. The result is a wide-ranging survey of a service that estimates suggest represents 70 to 75 percent of the current PC gaming market in the US.

To make a long story extremely short, there’s a reason why publishers chase those rare big hits—because the top few relative performers make up an outsized proportion of the sales and usage data on a service like Steam. When it comes to finding success in PC gaming, our data shows there’s a huge gap between those top performers and the thousands of also-rans that make up the bottom rungs.

More at Ars Technica

Image credit: Ars Technica

The thing that was the most surprising, the number of games that were purchased but never played. That seems odd to me. Why would somebody buy a game and then not play it? Perhaps they were just impulse purchases that were quickly forgotten about by the gamers who bought them? We will probably never know but it’s an interesting data point.

Reblogged from: itworld.com

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