Tag Archives: shooter
Welcome to the front line of gaming news, here the full #launch of #WorldWar2 #shooter Day of Infamy. Hence New World Interactive, creators of Insurgency and Insurgency: Sandstorm are proud to announce the official launch out of Early Access for Linux, Mac and Windows PC.
Day of Infamy shooter went live on New World’s Twitch channel. So you can still catch the past broadcast, which features developer interviews and of course gameplay.
Since Day of Infamy started back in late 2015 as a mod for Insurgency. Created by the developers at New World and a members of modding community members. Hence an announcement at the PC Gaming show at E3 2016, Day of Infamy releasing into Early Access in June 2016.
Since New World has worked to stay true to their design established by Insurgency. Shaping Day of Infamy into a unique game that can stand on its own. Since this point, the release has received an very positive 88% review score in the last 30 days.
Day of Infamy Features include:
- 8 player Cooperative gameplay versus challenging AI opponents in three game modes and two difficulty levels.
- Up to 32 player Multiplayer gameplay in four wave-based game modes with the Battles playlist. Alternatively, 24 player game modes in three single-life and objective-reinforcement playlist Special Assignment.
- 10 maps – Ranging from war-torn cities to farm villages, and fortified beachheads to snow-covered forests.
- Over 70 historical weapons and attachments, whether you’re fighting for the U.S. Army, Commonwealth Forces or the German Wehrmacht.
- 9 player classes, providing a variety of experiences depending on what the player prefers.
- Unit system – Unlock historic units as you rank up, which are then playable as in-game characters with new uniforms, headgear, badges, and voices. Ranking up does not provide players with any gameplay advantages, so gameplay balance will always remain purely skill-based.
- Mod support and Workshop integration providing players with a vast array of community-created content. Built on Valve’s Source Engine, the SDK is one of the most familiar out there. Modders can replace models, textures, sounds and user interfaces in the game, as well as add new maps or total conversions using the game’s theater scripting system. There are already over 480 mods which have been created during the game’s early access phase.
Since the Day of Infamy launch is significant gaming news. Eager players can buy the full release on Steam for Linux, Mac and Windows PC for $19.99 (USD).
The big talk in gaming news right now seems to revolve around Playerunknown’s Battlegrounds. Hence this #multiplayer online #survivalshooter takes on the #games like H1Z1 and even The Culling, head to head. With two days to go before this Unreal Engine 4 based makes a debut on Steam Early Access for Windows PC. Taking the scavenging sandbox style of gameplay and packing it into a murderous battle royale.
Since this is a last-man-standing shooter, the title is being developed with a focus on community feedback. The game is being created by developer Bluehole Inc, offering players a true survival shooters. Where everyone starts with nothing. So players must fight to locate weapons and supplies in a battle to be the lone survivor. Sound familiar?
Playerunknown’s Battlegrounds is a realistic, high tension game, set on a massive 8×8 km island. While including a significant level of detail for an Early Access release, highlighting Unreal Engine 4’s capabilities.
Playerunknown’s Battlegrounds official trailer:
So looking back in the genre, one of the earlist battle royale was an Arma 2 mod created by PlayerUnknown (aka Brendan Greene). Now, after helping develop and shape H1Z1: King of the Kill. Greene has now teamed up with the Tera developers Bluehole Studio. Basically developing a commercial Hunger Games. Not a bad deal considering the success of both the DayZ mod and H1Z1: King of the Kill.
Gameplay is straight forward, a battle royale consisting of 64 players on one 8km island. Each scavenging for weapons, vehicles, and supplies. Then taking a strategic stance to hide, sneak around and murder each other.
Seeing how most of those survival strategy shooters are somewhat janky, one well developed game with cross-platform support would be great. Even though I’ve never played King of the Kill, I do know that it is still the third-most played game on Steam. Behind Dota 2 and Counter Strike: Global Offensive of course.
So we reached out to Bluehole, hoping for some positive news and to confirm Unreal Engine 4. Here’s the reply:
“At this point, all of our resources are focused on making that Steam launch on 3/23.
Once we are settled with the Steam launch, we’ll be looking into other platforms, with consoles already being in our plans.”
Since this is not a definite gaming news confirmation, the developers are interested in further platform support. And while this is not a “no” to Linux, it looks like we will have to wait and see. Hopefully not too far after the Early Access release. Considering there are no further details being made regarding a Linux build, let alone any mention of Vulkan support.
Playerunknown’s Battlegrounds will be priced at $29.99 USD on Early Access on Steam March 23rd. With a plan to reach the full launch in a six months time frame. All while basing development on player feedback, adding new modes and mod tools.
New in gaming news, the “uber-gore” first person shooter Strafe is a cross between Quake and Brutal Doom. While including a bit of System Shock 2, the Linux, Mac and Windows PC release was #scheduled in January for a March #release.
The new release date will #delay the launch for approximately 7 weeks. Since Devolver Digital outlined in January that it planned to launch Strafe on March 28. The May 9th release date will apply for the game’s Linux, Mac and Windows PC version as well as PlayStation 4. While Devolver Digital have not yet announced the price of the game.
Strafe Release Date trailer:
“Strafe requires over 150,000 meticulously placed polygons to create its bleeding edge graphics,” said Thom Glunt, game director on Strafe at Pixel Titans, in a news release. “Through an unexpected legal entanglement and a series of clerical errors, nearly 25,000 of those polygons arrived late to Pixel Titans world headquarters thus delaying the game by a few weeks.”
- ACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.
- PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.
- ENDLESS CHANGING LEVELS! Randomly-generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die!As a Scrapper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of Strafe. When you die, nothing will ever be the same again.
- STRAFE® ALSO INCLUDES:
Four unique zones (four levels each) that demand different death-defying gameplay styles
Gun upgrades that turn your average tool of death into an outright Holocaust machine
30+ insane weapons and 20+ blood-thirsty enemies
For the uninitiated, Strafe is a throwback to the mid-’90s, post-Doom halcyon days. Back when the first person shooter genre really made it’s debut in gaming news. Since Devil Daggers also has that 90’s first person shooter vibe. Something that would be on the back page of those old printed websites old men used to write. Hence the praise of the bombastic video game marketing of that era.
Police Stories is a novelty top-down shooter coming to Linux. Hence #gameplay consists of advanced AI enemies, #tactical elements and random occurrences. While creating thousands of unique situations in each level. Never before has such a pixel game been so realistic and fun.
So fast paced combat against enemies actions. Players will have to command their your fellow teammate. All while cleaning up the location and saving hostages without unnecessary casualties.
The game is in the development. Visuals and mechanics will be improved.
Police Stories trailer:
You’re on the side of the law
You can’t go in guns blazing. Surprise the perps and make them surrender. Keep a close eye on those who yield and don’t forget to cuff them or you may get your back full of holes. Beat the information out of those bastards but don’t overdo that – you need them alive.
Rick Bronx, your trusted partner
Keep your fellow operative close at all times and point him in right directions – this will improve your chance of success and you will less likely be killed. Rick has wide array of special equipment: peek through doors, blast them, blind your enemies and much more.
Each time is a new time
Be careful – you will never know where the enemy will be and how he will react. It will make each playthrough of levels unique and will provide new challenges.
Current state of Police Stories
“The game is in Alpha stage at the moment. Basic mechanics have been implemented (and I REALLY love how it plays). Now the team is working on the content and other important features such as the scoring system.”
So clearly Police Stories Alpha signup is listed on Steam for Linux, Mac and Windows PC. Otherwise, we will have to wait on further development from Morgan Games. Stay tuned.
- OS: Ubuntu 14.04
- Processor: Intel Pentium 2.9 Ghz or equivalent
- Memory: 2048 MB RAM
- Graphics: 512 Mb
- Storage: 100 MB available spac
So welcome back to war-torn Europe. Hence New World Interactive, creators of Insurgency and Insurgency: Sandstorm are keen to #announce the Day of Infamy #fullrelease. Which will available via #Steam on Thursday, March 23, 2017.
So the World War II multiplayer and cooperative shooter entered Steam Early Access on July 28, 2016. Since then, Day of Infamy has continued to hold a Very Positive (89%) user review status on Linux, Mac and Windows PC. Now as the game moves into full release, since the developers at New World are keen to announce additional features including:
- Unit System: Collect digital militaria items in the form of new character art representing various regiments and divisions for each faction. Rank progression unlocks a random unit for players to use or trade. Within a unit, new character artwork includes arm patches, hats, helmet stencils, uniforms, camouflages, and voice over.
- Commando Cooperative Difficulty: A new playlist for PvE Cooperative gameplay featuring elite AI opponents and limited fire support options.
- 10 Maps: With the recent addition of Foy and Crete, a full range of environments to fight in are featured in the game.
“With launch date on the horizon, we are feeling the hype from our community and know that gamers are ready for this visceral WWII experience,” said New World Creative Director Andrew Spearin.
Hence from entrenched shores to battered streets, Day of Infamy takes the player into intense close-quarters WWII infantry combat. So what started out as an Insurgency mod has transformed into a full-fledged standalone game built with Source Engine. Inspired by Day of Defeat, Day of Infamy builds off the atmosphere and nostalgia of this classic experience, but adds more visceral and intense core infantry mechanics.
The full release of Day of Infamy launches on March 23, 2017. The game is currently available in Early Access for $19.99 on Steam for Linux, Mac and Windows PC.