Tag Archives: sigtrap

Sublevel Zero and Satellite Reign game breaking Unity workaround for 64 bit Linux

#SublevelZero fully released on Linux recently. However, something in Linux Mint 17.1 64-bit left the game unable to launch for some reason, no matter what changes we made. So Linux Game News reached out to developer #SIGTRAP hoping to find a workaround, with no effective resolve after a solid afternoon/evening of exchanging emails.
Needless to say, we tried a bunch of other Unity based games and every one worked, except for #SatelliteReign.

In the Player.log file in ~/.config/unity3d/SIGTRAP Games/Sublevel Zero, no new error messages were showing.

Finally, SIGTRAP forwarded a link to a Steam community post by Stephen for 64-bit FMOD/Black Screen Issue, where entering the following “Launch Option” fixed the game start-up issue:

LD_LIBRARY_PATH=”/usr/lib:$LD_LIBRARY_PATH” %command%

Other Unity games work perfectly fine, so this has to have something to do with a particular version of Unity. And we tried this same fix for Sublevel Zero aswell, the game now works properly once again.

Hopefully this is helpful to the developers as well as other players and how to fix it.

Has anyone else had this issue? If so, what Unity games have you had trouble launching?

Drop a comment below and let us know.

”linux-game-gaming-gamer-news”

Sublevel Zero first-person roguelike shooter has been released for Linux, Mac and Windows PC

sublevel_zero_first_person_roguelike_shooter_releases_for_linux_mac_windows_pc

Sublevel Zero is a first-person roguelike six-degree-of-freedom #shooter set in a universe where reality is falling apart.  Entire worlds have been destroyed by tears in #space, and soon there will be nothing. As other clans fight over the scraps, yours delves into the ruins in search of knowledge to save humankind.

Player take control of a lone #gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.

No saves. No continues. You have one chance to make it through alive, so make it count. And yes, the game plays very nice in Linux.

From SIGTRAP Games and Mastertronic, Sublevel Zero combines the classic gameplay of 6DoF shooters like Descent and Forsaken with the tension of a roguelike, including permadeath. Fly through procedurally generated environments and think fast in gravity-defying combat. Improve your ship by looting fallen enemies for parts to craft new tech and weaponry.

Sublevel Zero is available now for Linux, Mac and Windows PC with a launch-week discount via digital distributors, including Steam, GOG.com, Green Man Gaming and Get Games.

Follow SIGTRAP Games on Twitter and follow Mastertronic on Twitter and Facebook.

”linux-game-gaming-gamer-news”

Roguelike shooter Sublevel Zero release date announced for Linux, Mac and Windows PC

sublevel_zero_roguelike_shooter_release_announced_for_linux_mac_windows_pc

Indie developer #Sigtrap and independent games publisher Mastertronic are excited to announce 6DoF #shooter Sublevel Zero is blasting its way to Linux, Mac and Windows PC this October.

Sublevel Zero is a #firstperson, six-degree-of-freedom roguelike shooter set in a universe where reality is falling apart. Take the helms of a lone gunship and prepare to navigate your way through a dizzying labyrinth of procedurally-generated 3D levels, puzzles and raging enemies to source valuable ancient artefacts. Descend into a vast underground facility in your mission to loot and craft ancient technology which holds the key to your clan’s survival!

Exterminate enemy fighters, annihilate surface foes and wipe out menacing turrets- you never know what’s lurking around the corner! Fly and rotate in every direction while attacking from all angles. The emphasis is on survival and ammunition is scarce so you will need to strengthen your tactics, adaptability and skill in order to survive enemy encounters. Make every shot count, as there are no saves!

Features

  • Classic 6-degree-of-freedom combat, driven by modern looting and crafting
  • An unforgiving roguelike core of procedural generation and permadeath
  • Stylised low-poly, pixel art aesthetics
  • Oculus Rift support
  • 8-bit inspired sound design and soundtrack

Sublevel Zero will be playable in the Rezzed area at EGX this September and the game will launch on October 8th for Windows PC and Mac, with Linux to follow shortly thereafter. Console formats and Oculus support coming 2016.

”linux-game-gaming-gamer-news”

Sublevel Zero first-person roguelike announced for Linux, Mac and Windows PC

Indie developer Sigtrap and independent games publisher Mastertronic are thrilled to #announce 6DoF #shooter Sublevel Zero is blasting its way to #Linux, Mac and Windows PC this summer!

Sublevel Zero is a first-person, six-degree-of-freedom roguelike shooter set in a universe where reality is falling apart. Step into the cockpit of a lone gunship and navigate your way through a labyrinth of procedurally-generated 3D levels, puzzles and foes to source valuable ancient artefacts. Descend into a vast underground facility in your mission to loot and craft ancient technology which holds the key to your clan’s survival!

sublevel_zero_first-person_roguelike_coming_to_linux_mac_and_windows_pc_gif

Inspired by gaming classics such as Descent and Forsaken as well as contemporary shooters like Teleglitch, Sublevel Zero’s gravity-defying combat is driven by modern looting and crafting. Battle enemy fighters, surface foes and turrets who strive to halt your progress. Every shot and every decision counts as you navigate each hazard before it is too late. The emphasis is on survival and ammunition is scarce so you will need to strengthen your tactics, adaptability and skill in order to survive enemy encounters. Fly and rotate in all directions while attacking from any angle but you will have to make every shot count, as there are no saves!

Sublevel Zero features a highly stylised lo-fi art style with dynamic chiptune-inspired music by composer Will Bedford creating a fusion between retro and modern elements and bringing to life the gameplay experience. The full game will feature Oculus Rift support, so you can experience the high-adrenaline, fast-paced shootouts up close!

sublevel_zero_first-person_roguelike_coming_to_linux_mac_and_windows_pc_gif_2

Gary Lloyd, Artist, Sigtrap, comments, “Sublevel Zero has been a special project since the initial prototype for Ludum Dare 29. I’ve always had an appreciation for low-poly graphics and 90’s era classics and it’s awesome to be working with Mastertronic to bring the game to Steam. Building the game has been an amazing experience so far, with overwhelmingly positive responses from fellow gamers. It is very humbling and it’s great to finally reveal our progress.”

Luke Thompson, Designer, Sigtrap, adds “Sublevel Zero has been inspired by our favourite games of our formative years like Descent, Forsaken and modern shooters like Teleglitch. We wanted to blend retro and modern elements through the visuals, mechanics and audio and the awesome music composed by Will Bedford intensifies the gameplay experience. Sublevel Zero is a game we want to play and we’d love for fellow gamers to share in that experience. We’re thrilled to finally be revealing Sublevel Zero to the public!”

Stuart Morton, Producer, Mastertronic, said: From the very first play of Sublevel Zero I knew we had something special. Since then it has only got better and better. This is a game people should be keeping a close eye on this year.”

Sublevel Zero will be launching summer 2015 for Linux, Mac and Windows PC on Steam.

”linux-game-gaming-gamer-news”

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