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How to get Steam for Linux on a PlayStation 4 video

How to get Steam for Linux on a PlayStation 4

So as #Linux #gamers, we might not be in that era of taking a PlayStation 4 to a shop to get a mod chip. Yet ever since Sony announced the ability to run the OS on the original PlayStation 3, them removed it. Since then people are keen on the idea. So why not show how to get Steam for Linux on a PlayStation 4?

The annual Chaos Communication Congress shows that the PS4 is definitely not a PC. While this makes things difficult, it does not mean that Linux will not run on the PS4.
So hackers were first showing off the PS4 running Linux last year. Yet it was not until this year’s conference that more in-depth methods arrose. Most of this explanation will be fairly straight forward for most Linux gamers. Now, the console is layered, which is the technical breakdown of the PS4’s hardware. Now to mention the engineering and the framework underneath.

Last year, we demonstrated Linux running on the PS4 in a lightning talk – presented on the PS4 itself. But how did we do it? In a departure from previous Console Hacking talks focusing on security, this year we’re going to focus on the PS4 hardware, what makes it different from a PC, and how we reverse engineered it enough to get a full-blown Linux distro running on it, complete with 3D acceleration.

Hence for anyone with the requisite knowledge, careful listeners, there is still plenty of interesting information. As an example, the PS4 relies on a separate ARM chip to run a whole seperate operating system. This is used downloading updates.
Presenter Marcan at the end of the presentation launched Steam. Therefore breaking into running around the first level of Portal 2.

How to get Steam for Linux on a PlayStation 4 video


The Linux kernel fork for the PS4, along with the Radeon drivers, are available now on Github.

Mighty Number 9 on a PS4 Running

Counter Strike Global Offensive on PS4

Skullgirls on PS4

Team Fortress 2 on PS4


Sony now has a potential settlement for the 6-year-old Linux lawsuit


After a full 6 years Sony has finally reached an agreement on a #settlement with the plaintiffs in a 2010 #classaction lawsuit over the Playstation 3’s Linux functionality.

Back in 2010, the plaintiff Anthony Ventura filed suit against Sony, alleging that the company was in breach contract between the company and Playstation 3 customers for the company disabling the console’s “other OS” functionality. And by doing so it had actually committed an unfair and misguided business practice for its customers.

As we all know, the “other OS” functionality allowed Playstation 3 owners to install Linux and other non-Playstation operating systems on the console, until the capability was removed in 2010 via a firmware update.

Sony had consistently claimed the right within their own terms of service to remove the “other OS” feature. Plus there was a sound reason for doing so, the fear this capability being abused by hackers and pirates.

According to a filing discovered by Ars Technica, Sony has finally agreed to settle the lawsuit, promising to pay $55 to Playstation 3 owners who can make a valid claim that they used the other OS functionality, and $9 to Playstation 3 owners who can attest “that they lost value and/or desired functionality or were otherwise injured as a consequence of the firmware update.”

The settlement needs to be approved by a judge, but Sony’s co-operating to finally settle the case is a solid indicator this matter will finally be closed.

The settlement details also make it quite clear that this agreement was not made lightly by either party. The case was already dismissed with prejudice by one judge, then had the dismissal partially revoked by another judge, only arrive at a settlement after several months of negotiation.


No PC Mac or Linux, Amplitude is a PS4 and PS3 exclusive

Amplitude #developer #Harmonix has responded to fans asking why the Kickstarter-funded reboot isn’t coming to PC, Mac or Linux in a new interview. It sounds like #Sony’s still holding all the cards.

Amplitude is a PS4 and PS3 exclusive no PC Mac or Linux support


At the time of writing the Amplitude Kickstarter campaign has raised $342,115 of its $775,000 goal with only four days left. It’s not looking great.

On why it’s not coming to PC, Mac or Linux, Harmonix’s Nick Chester told RPS, “So we’d love to bring Amplitude to a platform like PC, and in fact it’s something we considered. But at the end of the day, this is Sony’s IP and taking it to non-PlayStation platforms is just not in the cards right now.

“Going into this, we knew how the lack of a PC/Mac/Linux version might have an impact [on our Kickstarter]; we’re not blind to that fact, as I’ve seen some suggest. But we believe in the title, and think that the PlayStation consoles are a great fit for the game.”

“Without going into detail, it does extend beyond just them owning the name or IP. There are other moving parts that wouldn’t necessarily give us a clear path to doing a spiritual successor on other platforms without the Amplitude name.”

Reblogged from: vg247.com

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Authoring Tools Framework – Valve and Sony give Github some Game Development Love

One of the hardest things for console #developers is navigating the tools and environments required to make #games for a system.  It was also often an expensive investment getting your hands on a dev kit and its documentation.  Throughout gaming history consoles have ultimately become successful or failed based on how easy it was to use these tools and how widely available they were for a large number of third parties to build a massive library.  Sony has just made a bold move to strengthen their position at the top of this console war.

Sony has released some of the development tools (Authoring Tools Framework) they use to make first party titles online in full and beautiful open source.  Now anyone can have an easier time writing the tools needed to create necessary parts of a game engine, such as level editors and the like.  Think of it as being handed the first machine on the assembly line of game development for free with a well-documented manual on how it works and the ability to tool around with it openly.  This will be a massive boon to would be developers who can now take their first steps to putting a game on Sony’s platform at no cost on Github.

Valve got in the action as well.  They released a tool set (Authoring Tools Framework) that helps taking DirectX games and getting them to work in OpenGL so that they aren’t anchored to the Windows operating systems.  This will be a boon to developers who want to port their games to Steam OS in the near future.  This also appeared on Github and is completely open source, which is great because some would call this tool little more than a quick and dirty hack that needs some love and the open source community might be just the right group to do it.  This way Valve doesn’t have to spend their own resources improving this tool set and it allows it to be open and free for anyone to get their hands on if they need it.


Why Valve has the right idea over expensive PlayStation games

Sony Playstation games family

Did you miss the biggest games story of the last seven days?

If you play your games on PlayStation, you probably did. PC developer Valve Software has told its development partners they can now freely #discount the #prices of their games on the Steam download store.

This is big news, but Valve didn’t make a song and dance about it. The announcement came in the form of a forum post, tucked away in the private SteamWorks community pages.

The Valve poster explained that developers can now set a discount price for any of their games already available on PC, Mac or Linux. Any third-party partner, from Activision to Zombie Studios, can even schedule week-long sales up to two months in advance.

Before this, reductions on Steam required discussion with a Valve representative, who would (and still can by request) offer their advice on what price to set for the game, and then approve it. From now on, no one needs to be consulted.

PSN downloads are far more expensive than PC equivalents

Cut, cut, cut

So why does this matter to PlayStation? Because Valve has just triggered a downhill sales race on Steam.

Many developers, understandably eager to seize the spotlight in front of an audience of more than 75 million PC gamers, will give in to the temptation to go low, driving others to go even lower.

And on it will go, much like it did on the App Store and Google Play, until games are sold at fantastic (perhaps unreasonably cheap) prices just to stand out from the crowd.

While Valve is probably too shrewd to let this become a race for the bottom after the manner of smartphone games, it will almost certainly result in a vast library of games reaching new levels of affordability.

Right now, more than 130 games have been discounted on Steam: developers have been quick to experiment with price drops and see how they affects the bottom line.

Steam is still the digital example to aspire to

PlayStation’s premium

Valve slashed 85% off the excellent puzzle-platformer Trine 2, pulling the price down to just $2.99. Meanwhile on PS4, you can pay $19.99 for the same game

That’s why the execs at Sony should be paying attention to Valve’s move. Because for all the good work Sony done to modernise its publishing policies, the company’s position on digital pricing is still holding PlayStation back in the digital market.

On Monday, we heard that acclaimed indie game Fez and highly anticipated Vlambeer title Luftrausers will both ship on PS Vita and PS3 in March (Fez is also arriving on PS4).

Yet both these titles will still be cheaper to buy on Steam. It’s by a small margin, but these two are representative of the hundreds of titles that come to PlayStation at a premium.

Thief, for example, costs $49.99 on Steam. It’s $59.99 on PlayStation 4. The PS4 download of Tomb Raider Definitive Edition comes in at the same price – yet the original version (which looks just as good on high-end PCs) costs just $19.99 on Steam.

It’s not that Sony isn’t trying. The PS Plus discount deals are fantastic value, as are the regular sales and monthly free games.

Keeping everyone happy

But the problem for Sony is that, unlike Valve, it has to keep retail partners happy as well as customers. And retailers know that as downloads get cheaper, customers will stop tolerating the high prices commanded by discs.

The result is that the price gap between PSN and Steam is not narrowing, despite Sony’s best efforts. And with Valve’s new discount policy, Sony has even less chance of gaining ground.

On Friday, just two days after Valve announced the dev self-discount policy, the Finland studio Frozenbyte decided to run its own Steam sale. It slashed 85% off the excellent puzzle-platformer Trine 2, pulling the price down to just $2.99.

Meanwhile on PS4, you can pay $19.99 for the same game. Feeling left out, PlayStation gamers?

Sony should read Frozenbyte’s actions as warning signs. The shift from boxed to digital is irreversible, and despite retailers’ efforts to cling on, the power of price control is gradually returning to developers. Sony needs to recognise this or fall further behind.

From Linux Game News:

This is the sort of advantage Valve needs for Steam and SteamOS. Putting forth more freedom to the developers is a feature that hales from Linux community. Now include the cross-platform aspects of Steam and voila, the consumer has the advantage.
It is a pleasure to see Valve taking steps to ensure developers have the control to lower prices. As there are some very vivid cost factors between pc and console games.

Considering these new prices changes, how will you shop on Steam?

Reblogged from: techradar.com

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