Tag Archives: starbound

Starbound 1.4 releases Bounty Hunter Update

starbound 1.4 releases bounty hunter update in linux mac windows pc games

Starbound 1.4 releases Bounty Hunter Update in Linux, Mac and Windows PC games. Thanks to the continued work of developer Chucklefish. Available now on Steam, GOG and Humble Store.

Starbound procedurally-generated adventure will launch on Linux, Mac and Windows PC this month


After five years, the procedurally-generated planet-based adventure Starbound is #official 1.0 getting #released for Linux, Mac and Windows PC on 22nd July.

News of the full launch has been floating around since April, which has not been announced on Steam. This has been a very highly anticipated announcement, as Starbound beta sold over 1m copies in a month back in January 2014.

Even then Starbound was not on sale or particularly cheap, though developer Chucklefish was confident the release was polished enough to gain significant attention. “Starbound is already extremely playable and contains a vast amount of content, however we decided to release the game as a beta through early access to ensure the community gets a chance to help us shape the game,” the Chucklefish said at the time.

Starbound development began in mid-2011. In April 2013, we hosted a pre-order campaign for Starbound through our own website using Humble widgets. We received an overwhelming amount of support from our community, raising over $1,000,000 towards the game’s development in less than a month! In December 2013, Starbound entered Early Access on Steam. Within three months, we had sold over one million copies. As of February 2016, we’ve sold over two million copies! Since its Early Access launch, Starbound has sold at a steady pace and has popped up on the Steam Top Sellers list as well as the top ten most played games on the platform, with concurrent players peaking at 88,000 during launch and 40,000 after large content updates.

Here is the full announcement:

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

They weren’t wrong either. However the final game will contain more procedurally-generated planets with added biomes, improved pets, crafting, crew and ship upgrades, new dungeons, villages, “microdungeons”, side-quests and more.

Starbound will launch on on Steam July 22nd for Linux, Mac and Windows PC. Hopefully we can expect to see a viable discount at that time as well.


Starbound expects to release out of Early Access for Linux, Mac and Windows PC


Now after two years in Early AccessStarbound is getting ready for the full launch. #Patch 1.0 is “getting close” and incorporates an array of new #features, along with some reworked and returning features, plus the promise of Steam Workshop support #modding. Chucklefish is very eager to stress that 1.0 is not the end, but the content will keep on comping.

The Story takes the headline:

“You are a Protector in training. The protectors belong to the Terrene Protectorate. An organisation formed on earth by humanity to protect and guide the universe towards peace. The story begins on earth, on your graduation day and quickly has you hurtling out into the stars.

The story consists of 8 instanced missions that take the player from overrun mining facilities to ancient temples and sunken libraries. To unlock missions you’ll be given quests which utilize many different aspects of the Starbound sandbox to send you searching for clues. Clues can be found in many different ways, from visiting towns and talking to the locals, exploring dangerous dungeons, to building colonies and completing quests. Our goal is to reward however you like to play.

All of these missions (excluding the intro) end in a unique boss fight and meeting new friends that aid in the expansion of the outpost, which is now upgraded as you progress.

As of this update the mission/story progression, armor progression, ship progression and colony progression are all entirely separate. Whilst missions do increase in difficulty as they progress, it’s up to you how you want to tackle them in terms of gear, weapons and items. We’ve removed any artificial gates, though you will need to ensure you have the equipment needed to overcome any environmental hazards.”

The planets are set to become even more diverse with multiple major biomes being added, so expect to find volcanoes in jungles, alongside new dungeons, microdungeons and villages. Planets will also get busier with the addition of new side quests and procedurally generated quests dispensed by NPC’s having knowledge of their planet and landmarks.

Performance and Optimization

Performance in Starbound falls into two categories, client performance (framerate) and server performance (update rate). We’ve entirely rewritten the renderer to massively improve client performance so your framerates should be higher than ever. We’re now working on server performance and expect to at least double the update rate before 1.0.

A New Style of Multiplayer

Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We’re hoping to use Steam to massively streamline this process though there are still some technical hurdles we’re working through. Our goal is to create two kinds of multiplayer experiences.

  • Drop in/Drop out of a friends ‘singleplayer’ game, through steam invites. This would be limited to 4 players max by default (edited via config). This method would require no server hosting, no IP sharing or port forwarding. Simply invite your friend to the game you’re currently playing offline.
  • Dedicated Servers. This would continue to use the server/client model and be entirely configurable by server admins. The goal being to provide as flexible a solution as possible.

We’re also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable.

Multiplayer is being greatly improved, using Steam invites instead of having to locaate server details to drop into friends’ singleplayer games. Unless of course you prefer complete control, private servers are still an option.

Not to mention the crafting, augmentation and pet taming overhauls, the optimizations, the return of hunger to a dedicated survival mode and a collection of brand new weapons. The update is huge, so check out the patch notes.


Dev Delays Starbound Development to Deal With Sexual Predator

Dev Delays Starbound Development to Deal With Sexual Predator

Lead developer Tiy says that a sexual predator has been using the Starbound community to target children.

Starbound lead developer #Tiy has posted via Twitter that he is delaying development on the #game “to deal with a sexual predator targeting children.” Obviously, this is quite a puzzling, and alarming post, and many fans asked for elaboration. Tiy obliged, explaining that “we’re working with authorities to deal with someone that’s been using the community to target kids,” and that the delay would be “Not a big delay, just a day for one developer, for those asking.”

Starbound‘s community manager Molly further clarified the situation in a reddit post, stating “The person in question has been permanently banned and we’re looking into how to proceed re: involving authorities. To clarify, it’s not a serious ‘We’re delaying the game!’ sort of deal, but situations like this do distract from actual game development.”

She added that “There are a lot of underage people on our forums. If someone is messaging you in private in a way that’s making you uncomfortable (especially in a sexual way), you can always message me or another staff member and we’ll look into it and handle it.”

Hopefully, the situation gets resolved soon. It’s no secret that these sorts of sandbox “build-anything” games like Minecraft and Starbound are becoming increasingly popular with children, and the fact that the majority of players play them on public servers means that it can be easy for predators to get in contact with them.

From Linux Game News:

Linux Game News has come across quite a few posts regarding sexual predators in gaming. However this is the first time we have seen a developer taking an active stand against such people in their community. Let alone keeping people aware of such misuse and unethical behaviour in their forum with a point of contact to report such issues.
So a big kudos to the Starbound developers for making a difference in gaming.

Reblogged from: escapistmagazine.com

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Starbound developer Chucklefish to assemble new team for a second game

Starbound dev Chucklefish assembling new team for a second game

Starbound developer Chucklefish Games is beginning pre-production on a second game, the studio announced in a post on the Starbound website.

The unnnamed game will be produced alongside Starbound with a second development team, which Chucklefish notes it is looking to build up. The studio is currently accepting applications for UK-based developers to join the team.

In the post, designer Finn “Tiy” Brice writes that the second game’s development will not in any way affect work on Starbound. Brice also notes that he himself will be assisting with design on the new project and will be working with the newly-assembled team.

“At the moment we’re still in the stage where we’re kicking around ideas, one that keeps popping up is a top down, open world, multiplayer pirate game,” he wrote.

According to Brice, Chucklefish will continue to assist smaller indie developers with publishing moving forward. As for Starbound, the game’s final release will include more end game content, better mod support and server security as well as a Director Mode that will allow administrators to log onto servers with different tools and orchestrate the action for other players.

Sandbox adventure Starbound has been in open beta on Linux, Mac and Windows PC since December.

Reblogged from: polygon.com

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