Tag Archives: steam client

Steam for Linux gaming the latest Survey results


Valve published their monthly statistics on the Steam gaming platform.The February 2013 Hardware & Software survey results show that the adoption of Linux has doubled in the past month (click on the “OS Version” stats to see all Operating Systems, not just Windows).

While Ubuntu is obviously taking the largest part of the Linux pie. Hence the total percentage of Linux Steam gamers. Therefore this is between 2 and 3 (Slackware being hidden in the “Other” platforms). This means Linux as a gaming platform is about to overtake Apple’s OS (at least, for Steam). Who says that Linux users are freeloaders. Because they have no interest in anything that is not open source and gratis?

How are we doing as Slackware community? If you look at the Slackware Group page on the SteamCommunity site. You will see that we are about to pass the 100 members mark. I think that one month ago, that number was 13. So, the group is expanding fast, and it is good to see that Slackers are die-hard gamers too 🙂

I updated my steamclient package to the latest officially released version

It’s still a 32-bit Steam client of course. And all Steam games are 32-bit, so either you have to run 32-bit Slackware. Or install my multilib package set on top of your 64-bit Slackware (multilib installation instructions here). The good news is that you do not have to install anything else to use the Steam client and play games. All the dependencies that are in use to add to the steam client directory are no longer necessary. These libraries are now all part of the “steam-runtime” to include the steam client package.

We highly recommend you to have a NVIDIA/ATI powered graphics card inside your computer. Which uses a proprietary binary graphics drivers for these cards!

Only if you want to be able to watch the game demo-video and promotional content in the Steam Store (inside the Steam client), you need to have the flashplayer-plugin installed. For 64-bit multilib systems that means, grab the 32-bit flash player plugin package, and use convertpkg-compat32 (part of my compat32-tools) to convert that package into a “compat32″ package which can be used on a multilib Slackware64. Note that Adobe releases regular security updates for the Flashplayer, so be sure to check for updates to my package. You can keep an eye on the repository RSS feed if you don’t want to miss out.

Want to try? Install the steamclient, get Team Fortress 2 for free and start playing this adrenaline-powered multiplayer online game. And become the newest member of the Steam Slackware Group!





w00t!  Steam Summer Sale!  That means plenty of awesome indie titles for you to grab!  Look right there, top right, that’s an indie bundle for only $9.99!

Get over there!

Valve's Gabe Says "Yes" To Steam Linux This Year

Source engine and Steam client expected soon

Here’s the latest in the steaming excitement concerning Valve’s Source Engine and Steam client coming to Linux.

Over the weekend an email was sent in by a Phoronix reader, Joe Davinson, about an email exchange he had with Gabe Newell of Valve. Below is the email screenshot where he says “Yes” to “Will the Linux version of the Steam client be released to the public before the end of this year?”


This isn’t news at all to me, but unfortunately back when I was in Bellevue they asked me to not comment more specifically on their targeted release schedule, so for now you will just have to wait. But what this email confirms for release plans by end of year is already quite accomodating compared to what I was told. Maybe though Valve will finally provide public Linux comments from the E3 Expo?

If you missed the earlier exclusive Phoronix coverage of Valve games and their distribution client coming to Linux, see: Valve’s Gabe Newell Talks Linux Steam Client, Source Engine, A Video Of The Source Engine On Ubuntu Linux, and A Special Linux Delivery At Valve Software. If you missed it, they’re also still trying to recruit highly-skilled Linux developers.

Update from Gameranx:
Valve has set up a 2013 date for the service’s launch, and that it will be accompanied with a Linux version of the Source Engine for all its titles.

The games that currently run on the Source Engine include the Half-Life series, Team Fortress 2, Portal and Portal 2, and DOTA 2. A few third party titles also run on the Source Engine, but there’s no guarantee that any of those will be ported over to Linux, as some of them (like Dark Messiah of Might and Magic) have yet to appear on the Mac.


Steam's latest beta client enables remote installation of games, with emphasis on 'beta'

Considering it’s supposed to be a democratic free-for-all, Steam has been running a tight ship lately. We’ve already seen a video of a forthcoming native client for Linux, and now there’s a new beta client for Windows and Mac that also brings something different: remote game management. This can save you time by letting you trigger the download and installation of a title to your home computer while you’re still in the office or on the move, via any web browser. That said, this type of thing was already possible using remote desktop apps, and so far the community response to the buggy beta has been decidedly mixed — so make sure you read up on Valve’s forum (at the source link) before you expect to find your slippers, Pinot Grigio and Sniper Elite V2 all lined-up and waiting when you get home.

[youtube https://www.youtube.com/watch?v=t_sLKHOHtug&w=480&h=274]

By Sharif Sakr

[Productive workplace photo via Shutterstock]


A Video Of The Source Engine On Ubuntu Linux

Here’s a very brief video of Left 4 Dead 2, one of Valve’s Source Engine games, with the OpenGL renderer running natively on Ubuntu 11.10 with the AMD Catalyst driver.

Besides the pictures and information that Phoronix exclusively broke yesterday (and has resulted in the main server being out for nearly the past 24 hours), here’s a very quick and basic video just showing Left 4 Dead 2 from the Ubuntu 11.10 workstation I was checking out from within Valve’s Bellevue offices on Tuesday.

There’s nothing new out of the video besides showing the game actually moving and such to show that the original “Source Engine on Linux” photos weren’t doctored or anything.

[youtube https://www.youtube.com/watch?v=t_sLKHOHtug&w=480&h=274]

Again, see yesterday’s article (now that the main web-server is in order) for full details on what can be publicly talked about for now concerning Valve’s ongoing work to bring the Source Engine and Steam client natively to Linux.

by Michael Larabel

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