Tag Archives: steamos

A Criminal Past DLC releases on Linux for Deus Ex: Mankind Divided

A Criminal Past DLC releases on Linux for Deus Ex: Mankind Divided in gaming news

A big announcement in gaming news. Now, due to the hard work of Feral Interactive. Who just announced another Linux #release, A Criminal Past, the new story #DLC for Deus Ex: Mankind Divided, is out. Hence #available now on Steam. So yeah, this is some significant gaming news here.

So the DLC is set before the events of Mankind Divided. Hence playing as covert operative Adam Jensen in his first mission for Task Force 29. While posing as a convicted criminal, Jensen is taken deep into a hostile, high-security prison for augmented felons. Since the mission is to track down and retrieve sensitive information from a fellow undercover agent.

A Criminal Past DLC for Linux

The games main story

So the year is 2029, and mechanically augmented humans have now been deemed outcasts. While living a life of complete and total segregation from the rest of society.

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise another of his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

A Criminal Past is available now on Steam for Linux and SteamOS, with a price of $11.99/£9.49/€11.99.

System Requirements:

Minimum:

  • OS: Ubuntu 16.10 or Steam OS 2.0 (64 bit required)
  • Processor: Intel Core i3-4130, AMD FX8350
  • Memory: 8 GB RAM
  • Graphics: 2GB Nvidia 680 (driver version: 367.57) AMD GPUs are not supported
  • Storage: 67 GB available space
  • Additional Notes: AMD and Intel Graphics Cards are not supported at the time of release

Recommended:

  • OS: Ubuntu 16.10 64-bit, SteamOS 2.0
  • Processor: Intel Core i7-3770K
  • Memory: 16 GB RAM
  • Graphics: 6GB Nvidia 1060 (driver version: 367.57)
  • Storage: 70 GB available space
  • Additional Notes: AMD and Intel Graphics Cards are not supported at the time of release

Typoman developers calling for native and SteamOS testers

typoman developers calling for beta testers on linux and steamos

So, as the the title indications, the #developers of Typoman are calling for Linux Beta Testers.

Since it took them quite a while this is the one final step in the process. If everything goes well, Typoman will #release for SteamOS and Linux on February 10th.

Brainseed Factory tested the game thoroughly on Ubuntu 16.04.1 LTS and the latest SteamOS. So the developers are not expecting any major bugs. But would appreciate your help in polishing the game before the release in February!

Beta testers inspired trailer:

Would you like to play the game for free on your system? Hence it should work on any Linux distribution newer than Ubuntu 12.xx.xx or compatible.

Please apply for beta testing via [email protected] asap!

About Typoman

Inspired by the life of devoted writers Typoman takes you on a journey to explore the power of words in the everlasting battle between good and evil. You slip into the role of a character made of letters, struggling to make your way through a dark and hostile world. Despite your small stature you have a powerful gift: You can craft words which will have an effect on the environment. But choose your words wisely – they can either be a blessing …or a curse

Typoman Features:

  • Wield the power of altering the world by by creating, changing or destroying words
  • Solve ingenious and challenging puzzles with a unique aesthetic mix of typography and pen & ink graphics
  • Captivating, carefully drafted, on-the-fly told story using witty word puzzles and puns
  • Surreal, atmospheric game world
  • Featuring Steam Trading Cards, Badges, Leaderboards and Achievements
  • Distinct soundtrack specifically composed for the game

So Brainseed Factory is an independent game studio based in Germany’s former capital city Bonn. The studio is founded by Bilal Chbib and is made up of 7 creative minds and gaming enthusiasts. Hence all of whom love playing but also creating unique memorable games. With Brainseed Factory’s debut title Typoman the studio managed to secure awards and nominations at industry events worldwide.

So again, feel free to contact the studio via [email protected] to jump into Typoman.

A couple of other posts worth checking out, Semispheres and getting votes in for BATTLECREW.

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Steam Dev Days 2016 video content released on YouTube

Steam Dev Days 2016 video content released on YouTube

We all know about Steam Dev Days 2016 covering some content around Linux and #SteamVR finally coming to life. VR was probably one of the most of not the most popular topic of Steam Dev Days 2016, with Vulkan and Linux/SteamOS getting some good coverage as well.

If you want to watch Steam Dev Days 2016 presentations, they have now been made available on YouTube. Two of the more interesting videos to had to do with Unity development, as it continues to be a hugely popular cross-platform game engine and also the Vulkan presentation. It’s also a pleasure to see the Steam Controller being covered, as further support needs to take place.

For many Steam game devs, this is an opportunity to get together in Valve’s stomping grounds and learn from both Valve representatives and each other. It’s also a place where Valve speaks openly (if quietly, given that members of the media are not typically invited to Dev Days) about its plans for the future, and thus it’s always fun to skim Twitter and see what Steam Dev Days attendees are saying about their time at the show.

Building Unity Games for SteamOS/Linux:

Steam Controller:

Vulkan Graphics:

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Unity renderers comparison DX12 and Vulkan

With credit to YouTuber “airspeedmph” a Unity #renderers comparison running the #Courtyarddemo between Windows using various versions of DirectX, Vulkan and OpenGL, plus SteamOS using Vulkan and OpenGL. The results are eye opening, but spoiler, it looks like DirectX 12 and Vulkan keep relatively close to the same frame rate.

Check it out. The Green labels are Windows and Blue are SteamOS respectively.

The video synopsis from airspeedmph:

Don’t look too much into it, the demo isn’t a DX12/Vulkan showcase. It was just my curiosity to see how this very GPU/CPU intensive demo will perform using current (some still experimental) Unity renderers. Some details below (press SHOW MORE)

You probably (like me) expected some interesting results, but as it stands there’s barely any difference between them, but since I already made it, here it is.
I’ll likely try later with other demos.

This is a modified version of the Courtyard demo that can be found here: https://blogs.unity3d.com/2015/11/05/…
It is modified because some shaders that the demo is using are now incompatible with the current version of Unity. Is something that can be probably fixed by experimented Unity users, but since I’m not that I just preferred to replace them with standard shaders.

Videos recorded at 1680×1050 windowed since the DX12 build refuse to let go of Vsync in fullscreen mode.

Nothing interesting about GPU/CPU usage data, since it was 100% for all of them.

The demo has a 122 fps limit that I was unable to overcome.

System:

  • i7 4790K
  • Nvidia GTX 780
  • 16 GB RAM

SteamOS Brewmaster
Windows 10

Linux Nvidia driver 367.57
Windows Nvidia driver 373.06

As the results speak for themselves, so does Vulkan and OpenGL running on SteamOS. Needless to say there seems to be varying results on Windows running three different versions of DirectX. Where things get interesting, at different points during the test, DX12 pulls only slightly ahead of Vulkan, while OpenGL on SteamOS still gets a higher frame rate.

With all the talk about SteamVR and Vulkan support, it’s going to be interesting to see test results for the Vive and other headsets used for actual gaming on Linux. If this test is any indication of the work that needs to be done in order to improve Vulkan or even expand the use of OpenGL, VR performance will definitely need some tweaking. Let alone necessary changes and such for the Unity game engine running Vulkan, which is still experimental.

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AquaDome arena coming for Rocket League

aquadome arena coming to rocket league

Rocket League is getting a new arena called AquaDome, that is coming free next month from developer Psyonix. Just announced, this release has nothing to do with Irrational Games’ BioShock. The new underwater arena seems to have drawn some influence from Irrational’s franchise with its art style though.

The release will be available in October to coincide with two new paid DLC Battle-Cars: Triton and Proteus. Which are set to cost $1.99 USD each.

“It’s time to take your Battle-Cars 20,001 leagues under the sea with our FREE “AquaDome” update coming to Rocket League this October!

Inspired by the seven seas, the creatures beneath the waves, and the machines we use to study both, AquaDome is the first standard Arena we’ve released since Utopia Coliseum. Expect to see AquaDome on every Rocket League playlist, including Competitive, when it’s released next month.

In addition to the new Arena, we’ll also be launching two new Battle-Cars in the AquaDome update. Triton (a slick, futuristic ocean sub) and Proteus (a more science-minded research vessel) are both made to cruise below the waves and sail over the pitch. Both cars will be individually priced at USD $1.99 (or regional equivalent) per car.”

AquaDome is expected to be playable in both casual and competitive playlists. While Psyonix promises more details about the October add-on content soon. Check out the new underwater arena in action in the trailer below.

As of September 8, 2016, the Linux, SteamOS and Mac versions of Rocket League were released in “Beta.” SteamOS is the only “officially” supported Linux client, though other Linux platforms should be compatible.

Rocket League is currently available on Steam for Linux, Mac, PlayStation 4, Windows PC and Xbox One.

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