Tag Archives: streaming

Blacknut game Streaming partnership with Square Enix

blacknut game streaming partnership with square enix for linux mac windows

Blacknut and Square Enix today announced a new partnership for Linux, Mac and Windows games. Since this will allow the streaming provider to distribute a selection of Square Enix’s critically acclaimed titles. Doing so through the game streaming service.

OnLive video game streaming service acquired by Sony and shut down

OnLive the first major company that attempted to deliver #live, playable #streams of popular #games is now shutting down the end of April. After launching approximately six years ago, the business model ended up unsuccessfully gaining users and generate revenue.

OnLive attempted to attract users with a pay-per-game model, $15-per-month subscription model, giving gamers access to streaming versions of games they already owned to play on devices like tablets and lower-end laptops. While on the hardware side, OnLive attempted a $100 mini-console in 2010. The hardware never caught on due to video quality issues as well as latency problems.

A FAQ about what the closure and sale to Sony gives OnLive users the bad news. OnLive used to offer PlayPass games, which were streaming versions of full games, like Splinter Cell: Conviction. Any such game purchased in the past “will no longer be available on OnLive after April 30, 2015.” Meaning the games that were locked to OnLive’s platform, cannot be downloaded and played like normal digital games, but will disappear from owners’ libraries in a few weeks’ time.

As for any game saves and achievements, these will be deleted on May 1. The exception are games supporting CloudLift, which was the service OnLive offered last year, a subscription fee to play streaming versions of certain Steam games you bought. Any saves or achievements played through CloudLift will continue to be available on Steam.

Some people made use of OnLive as a way of playing PC-only games on Linux and Mac. While not official installer for Linux was available, users would run OnLive using WINE with PlayOnLinux, but now owners will have no way to access those games without resorting to dual booting. Those hoping of getting their money back will be out of luck, as OnLive says, “Unfortunately no refunds are available for Steam games purchased via OnLive,” unless you happened to purchase it on or after February 1, 2015. If so, you can email [email protected] and request a refund using the subject “Hardware Refund.”

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Steam In-Home Streaming and How To Setup and Fix Its Quirks

Steam In-Home Streaming and How To Setup and Fix Its Quirks

Steam recently released its In-Home Streaming feature to everyone. The feature allows you to install games on one #PC and stream them via your home network to any other machine running #Linux, Mac, or Windows. Here’s how to get it set up (and fix some of the quirkier problems).

Step 1: Setup Your Streaming Server and Client

Steam In-Home Streaming and How To Setup and Fix Its Quirks

To use the In-Home Streaming feature, here’s what you will need:

  • A host PC running Windows. Currently, streaming can only be done from a Windows PC. For the moment, this is probably for the best as more games are compatible with Windows than any other OS.
  • A client computer. Any Windows, OS X and Linux PC running Steam can receive stream a game from your host machine. And at the time of this post, Linux does not allow you to send a game stream.
  • Beta client enrolment. Both machines need to have the Steam Beta client installed. If you do not already have the beta enabled, you can activate it in Steam by opening Settings. Click “Change” under “Beta participation” and choosing “Steam beta update” from the drop down. You’ll need to restart Steam afterwards. Do this for both the host and client computer.
  • A sufficiently fast home network. It should go without saying that the two computers need to be networked together. A hardline is recommended, but if you’re using a wireless network, Steam recommends using either Wireless N or Wireless AC hardware.

Once you’ve got both computers connected to the network and running the beta client, here’s how to get the In-Home Streaming set up:

  1. Login to both computers from the same Steam account.
  2. Open your Library on the client computer to view games.
  3. Click the “Stream” button on individual game pages.

When connected to a network with another Steam-enabled host computer attached, games installed on any of the host machines will appear in the client Library. The normal “Play/Install” button will be replaced with a “Stream” button. You can, however, click the dropdown arrow next to the button to install the game locally if you’d prefer.

Assuming you don’t have any technical hurdles to overcome, the In-Home Streaming is relatively straightforward. In fact, if you’re already enrolled in the beta on both machines, you may not even notice that your computers can now stream between them. However, there are still a few oddities that can be cleaned up.

Step 2: Tweak Your Settings for Maximum Performance

Steam In-Home Streaming and How To Setup and Fix Its Quirks

While Steam does a pretty great job of making things effortless, there are still a few settings that are worth tweaking (or at least keeping in mind).

On the host machine: In the Settings menu (Steam > Settings), select In-Home Streaming on the left-hand side of the window. Under “Host options” click “Advanced Host Options” Here, you’ll be able to enable hardware encoding (which may be on by default) and “Prioritise network traffic”. The latter’s availability may depend on your network hardware, but if you’ve got a relatively recent router, enabling this option can help make your game streams a little less choppy.

On the client machine: Here’s where things get fun. In the same In-Home Streaming section of Settings, you have a simple radio button under “Client options” that allow you to choose between Fast, Balanced or Beautiful. They’re pretty self-explanatory and don’t require a lot of technical tweaking.

However, click the Advanced Client Options button and you can get some more fine-grained control. Your first option is “Limit bandwidth to”. This is set to Automatic by default. The manual options range from 3Mbit/s to 30Mbit/s, or Unlimited. If you have either a Wireless N or Wireless AC router, you can probably go as high as you need to without disrupting other network traffic. If you find your game is streaming at a slow rate, try manually turning up the bandwidth limit.

Alternatively, if your game is lagging and you don’t think bandwidth is the problem (say, you’re on a Wireless AC connection with no other users), you can try limiting the game resolution. In the second drop down box, you can choose 1080p, 720p or 480p as a hard limit for your host machine to stream. Obviously a lower resolution won’t look as good, but you can get a higher frame rate, which can mean the difference between victory and defeat in many games.

You can also select “Display performance information” in the client options dialog. This will add a small indicator in the lower left corner of your screen with the current streaming resolution and framerate.

In-Home Streaming has been in beta for several months and so far it seems like it’s paid off. The feature works relatively painlessly right out of the box with little setup. If you want to tweak your options though, you still have a few buttons and knobs to fiddle with.

Reblogged from: Lifehacker

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Professional Gaming and Online Streaming a $300,000 Career Choice

We all wish that we could earning a living by #playing games, and some do. Is professional gaming a real career or a temporary stop for people before they “get a real job?” #Livestreaming #games online has changed the gaming industry and made gaming a real career. It is possible to choose streaming and gaming as a lifelong vocation and earn over $300,000 a year.

Case Studies

Jeffery Shih, better known as “TrumpSC,” is a popular streamer for Hearthstone, which has over 20,000 consistent viewers in a single night all over the world. Jeffery’s humble origins started three years ago on Ustream and Livestream. In the early days of livestreaming, it was an expensive privilege or service that you needed to pay for on a monthly basis.  Streamers had to pay out of their own pockets to provide quality streams to viewers. At the time, Jeffery saw this as a hobby and was willing to build an audience with the hope of building something bigger. Starcraft was the first game he started streaming and his viewership slowly grew from 500 people to 3,000 people in the first few months.

The only investment necessary outside of time is a webcam and a good microphone – even the webcam is optional. Jeffrey explains that, “It possible for anyone to succeed with enough hard work, and it can be done as little as six months.” But, streaming is like any other entertainment industry in which there will only be a few personalities or individuals that will reach the pinnacle. Jeffrey states that, “There are streamers that make $100,000 from streaming alone, but this is likely the upper range.”

Jeffery is a strong proponent for streaming as a long-term career because the audience is only growing and the opportunities he’s been presented on a daily basis show no signs of slowing down. He believes that the industry is still in its infancy and that we’re still a few years away from seeing its potential blooming into something bigger.

Kenji, better known as “NumotTheNummy,” is another popular streamer that focuses on Magic the Gathering. Kenji is your average college grad who studied anthropology and sociology, and he found out that it’s something he didn’t want to do. Instead of plowing forward like a good soldier, Kenji decided to figure out what he wanted and worked at a grocery chain’s night crew.  Night crew is the team that restocks the shelves and checks out late night shoppers between the hours of 11:00 p.m. to 7:30 a.m.  Needless to say, this isn’t a healthy lifestyle.

During this time, Kenji started streaming because he used to play Magic and watch other players stream their games. After a while, it became part of his daily gaming experience. Like a lot of popular streamers, Kenji started streaming on a whim, sporadically once or twice a week, and was able to build a small but loyal audience of 100 to 200 viewers. These viewers gave Kenji the confidence and the drive to start a 365-day livestream challenge in March 2012.  Kenji’s goal was to stream every day for an entire year.

It was a lofty goal, but it paid off because he’s probably one of the most popular and well-recognized Magic streamers on Twitch.tv. But, it was definitely painful at times, and Kenji sacrificed a lot to complete the challenge. Kenji began the challeng, while working full-time as part of the night crew.  This meant that he worked between 11:00 p.m. and 7:30 a.m. and slept for a few hours until noon to start streaming Magic. Kenji would stream at least six hours and sleep a few more hours before heading out to work again. This was Kenji’s life for the first five months of the pledge. You can imagine that the first month was probably a breeze because of the adrenaline and thrill of the challenge. But, by the third month Kenji was burnt out.  He needed to make a choice. It was either go big or go home.

E3 2010 Magic the Gathering Tactics booth (Photo credit: Doug Kline)

Luckily, Kenji decided to go full-time streaming because he was getting at least 1,000 viewers daily and the income coming from streaming was growing enough to show signs of life.  Taking this plunge was definitely a leap of faith and something we can’t take lightly.  Today, Kenji earns more than he did while working on the night crew, and his success is only growing.

The Money

The question everyone wants to know is how much these online streamers or entertainers earn.  Jeffrey suggests that the best-off streamers earn upwards of $100,000 based on their livestreams alone.  Usually, livestreaming makes up only a portion of their income.  The most popular streamers break their income into three categories: livestreaming, YouTube and  sponsorships or guest appearances.  Thus, it’s not a stretch to understand that the best streamers make $300,000 or more annually.  We also need to take into consideration that online streaming is a young industry that is only growing by the day.  Twitch.tv is the website that takes up the eighth most bandwidth in the entirety of the internet.

Another way to figure the numbers is to break the audience down into units of 2,000.  Jeffrey suggests that a streamer that has 2,000 regular viewers can generate $2,000 of monthly income from streaming.  Kenji suggests that $2,000 is conservative and it is possible to generate significantly more.  But, this is a great start to understand how much you could earn from being a successful entertainer.

Sponsorships usually make up a big part of a streamer’s income.  Ironically, sponsorships aren’t hard to come by or find for these entertainers.  Jeffrey and Kenji both get bombarded with offers to sponsor brands and products daily.  It actually takes a huge amount of time to go through all the offers and it can become tedious sifting through deals that make sense and others that don’t.

Consistency is the most important factor to your success.  Showing up is a prerequisite and it’s not easy.  Making sure day-in and day-out that your face is live for everything to see is hard.  Whether you’re healthy, sick, happy, sad or just plain exhausted is something that your viewers are going to see.  It’s the audience getting to know you as a person or personality is what drives them to come back every day.

Personality is the second most important factor.  There are two types of characters that are popular: the technical streamer and the charismatic streamer.  The technical streamers are knowledgeable and know all the ins-and-outs of the game.  They’re here to educate and help you improve your gaming.  The charismatic streamer likely knows the game well-enough, but you care more about watching them go off the deep end when they make mistakes or when they’re on cloud nine as they beat their opponents into a pulp.

Lastly, focusing on a niche.  Every successful streamer has a niche that they satisfy.  This niche can be based on a single game, goals like breaking world records or just providing laughs.  It’s important for you to find that niche and to just focus on that specialty.

Reblogged from: forbes.com

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Streaming in Steam Client and non-Steam games

Steam Community Steam Client Beta

Valve has pushed updates for it’s Steam #Beta Client which allows Steam users to stream non-Steam games on local network. The changelog for the latest update says, “Added support for streaming non-Steam games in the Steam library”. That’s something Steam #gamers were not expecting. So now users can add #nonSteam games to their library and play from other machines.

What is in-home streaming?

If I am tempted to explain in layman’s terms then it’s more or less like streaming music from your Media server to locally networked devices. In terms of game streaming – you can run your game on one PC and then stream it via local network and play it on other connected device.

There are some limitations though, when compared with a media servers – the ‘game streaming server’ or the PC where the game is originally running has to be a dedicated machine, unlike media servers. You can’t do any other work on that system. Steam explains,”…your computer is dedicated to running the game and input is coming from both the remote client and the local system. It would be very confusing if someone were trying to use the computer at the same time.”

Reblogged from: muktware.com

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