Tag Archives: super mario

'Super Retro Squad' reinvents classic platformers from the pixels up


Super Mario Crossover developer Exploding Rabbit has taken on the lofty goal of reinventing Mario, Zelda, Metroid and other classic NES-era franchises with its next project, Super Retro Squad.

Super Retro Squad was revealed last week with a Kickstarter campaign to raise $10,000 to bankroll the game’s development — a task its already completed twice over. It shares a stylistic vein with Crossover – a 2010 Flash game programmed entirely by Jay Pavlina, which tosses Link, Mega Man, Samus and other Nintendo characters into the Mushroom Kingdom trappings of Super Mario Bros..

Unlike Crossover, however, Super Retro Squad will star a cast of original 8-bit heroes, each of which was clearly inspired by an old-school platformer. The Mega Man-like Mecha Boy, Belmont-esque Ramona and other pixelated archetypes will explore one another’s worlds, explore side and vertical-scrolling levels, vanquish bosses and collect equipment and treasure using their sets of wildly disparate skills.

Pavlina hopes to launch Super Retro Squad on Steam, iOS, Android, Linux, and eventually on consoles. That scope would be ambitious for an established developer — it’s even more audacious when you consider that Super Mario Crossover was Pavlina’s very first game development project.

“I was always curious about making games, because I always liked playing games,” Pavlina told Polygon. “So I just kind of, like, decided to give it a try. The reason I made Super Mario Crossover was because I didn’t have to make any of the assets, I just had to learn how to program.

“I just made the game for myself to try to learn what it was like to make a game, and to finish a new project,” Pavlina added, “I think the time I finished Super Mario Crossover, it had been two or three years since I did anything creatively. So I was kind of struggling creatively, but by the time I had launched the game, I had all my inspiration back, and I’ve been working ever since.”


In the first version of Crossover, all of the assets were pulled directly from their 8-bit source material; however, with the launch of Version 2.0 came custom-made sprites, music and other touches, like filters to simulate other console generations — Game Boy, Super NES, and the like.

Pavlina had help over the past year as he made Crossover a project that Exploding Rabbit — his game development nom de plume turned studio masthead — could call its own. Still, the base game that’s been aggressively expanded on was the product of Pavlina’s self-taught programming ability.

“I don’t know, I’m pretty good at teaching myself stuff,” Pavlina said. “I also taught myself how to make movies and write music. You can pretty much teach yourself anything with the internet, now.”

Pavlina hopes to turn Exploding Rabbit into a proper games development studio, a process he’s already started by hiring seven team members to expedite Super Retro Squad. Some, Pavlina worked with on Crossover. Some, he recruited from the Unity forums; the platform upon which Super Retro Squad is being developed. The funds collected by the game’s Kickstarter campaign will go towards their salaries.

“The reason we’re asking for money is to make sure that everyone on the team can survive until we release the game,” Pavlina jokes in his Kickstarter video.

The team certainly needs those funds, as apart from some nominal support from on-site ads, Pavlina hasn’t made a dime off of Super Mario Crossover due to his lack of licensing partnerships with Nintendo, Konami, Capcom or any number of other companies whose IP the game repurposes. That’s one of the main forces fueling the development of Super Retro Squad: A desire not only for renumeration, but ownership.

“Right now I’ve spent over three years on Super Mario Crossover,” Pavlina said. “After I released the 2.0 version, I just started asking myself, like, ‘Is this really worth it?’ I mean, it was worth it to release the original game, but I was questioning if it’s worth it to keep working on it, because I have goals for where I’d like Exploding Rabbit to go, and I know that I’ll never get there if I keep working on the same game, and it’s a game that I don’t even own, and I can’t legally do anything with it.”

The question remains, then: Why would Pavlina focus his efforts on a platformer still so clearly inspired by those thoroughly locked-down properties?

“I guess it could just be the nostalgia,” Pavlina said. “I kind of feel like those games are the games that started video games, and made video games popular, so it’s kind of fun to make a new game that has all that old stuff in it. It’s a fun, and a challenging process at the same time.

“I guess I just like the idea of making old things new,” Pavlina added.

”linux-game-gaming-news” title="Linux

Mario/Portal mashup – DRM-free, cross-platform, brilliant

[youtube https://www.youtube.com/watch?v=SaoHMjS04vU&w=480&h=274]

The Stabyourself folks have created a brilliant Mario/Portal mashup as free/open software for Linux/Mac/Windows. Check out the trailer and be amazed, then play the game and watch your free time vanish!

Two genre defining games from completely different eras: Nintendo’s Super Mario Bros. and Valve’s Portal. These two games managed to give Platformers and First-Person Puzzle Games a solid place in the video game world. But what if Nintendo teamed up with Valve and recreated the famous Mario game with Portal gun mechanics?

A complete from scratch recreation of Super Mario Bros. with a focus on perfectly imitating the feel the 1985 classic gave us. Then give Mario a portal gun, add puzzle game mechanics from Portal and there you go. And if that wasn’t crazy enough, play 4-player coop, with everyone having their own Portal gun!

Mari0 Download

#mariomashup #portal #drmfree #crossplatform #linuxgamenews #linuxgaming #valvleportal #supermariobros #super mariox

Ten Unsung Gaming Heroes

Eurogamer readers will doubtless know about Shigeru Miyamoto of Mario fame. You’ve probably also clocked that Peter Molyneux bloke, Will Wright and Cliff Bleszinski too. Not to mention John Carmack, Bobby Kotick and that mouthy guy from Rovio.

But for every industry ‘star’ who racks up games media headlines like Jordan in a bad news week there is a forgotten gaming hero. They are the pioneers and visionaries that time forgot. Instead of reaching the dizzy heights of game convention fame, they languish in obscurity even when their achievements live on.

Maybe they lacked the razor-sharp PR who spread the word, or avoided the limelight out of shyness. Maybe they were too ahead of their time for their own good or we were too busy looking forward to the next pixel thrill to notice what they had done. Whatever the reason, they shouldn’t be forgotten, so let’s take a moment to salute 10 gaming heroes who should be better remembered than they are.

1: Ted Dabney

When Nolan Bushnell needed help figuring out how to create the world’s first commercial arcade videogame, it was Ted he turned to. Ted solved the engineering conundrums and 1971’s Computer Space was born. A few months later in 1972 he and Bushnell co-founded Atari. But the following year Ted left Atari – Bushnell says he quit, Dabney says he was pushed – and beyond a few minor odd jobs, including some for Bushnell, he never worked in games again.

2: Dave Nutting

Back in the early 1970s, coin-op games didn’t use microprocessors. Instead they were built out of wires and integrated circuits. Alas, these hard-wired machines tended to be flaky and fiddly to build, so in 1975 Bally asked Dave Nutting to rework Taito’s Western Gun coin-op into a microprocessor-powered game. The result, Gun Fight, marked the moment that arcade game making shifted from being a hardware-engineering task to a software-development exercise – a change that opened up new possibilities for game developers. Gun Fight also inspired Western Gun’s creator Tomohiro Nishikado to use a microprocessor for his next game, which became Space Invaders.

Gun Fight: Gaming’s 2001: A Space Odyssey monolith moment.

3: Jerry Lawson

Ralph Baer may have built the world’s first games console – the Magnavox Odyssey – but Jerry Lawson was the man who gave us the first microprocessor and cartridge based system: the Fairchild Channel F. Released in 1976, complete with unique paddle-and-joystick-in-one controller and wood effect casing (it was law in the seventies), the Channel F panicked a cash-strapped Atari into selling up to Warner Communications so it could release its VCS 2600 console. In effect, Lawson’s creation started the first proper console war, although Atari won that hands down. Sadly, Lawson had only just begun to get recognition for his work when he died in April this year.

4: Muriel Tramis

Tramis answered the tired old ‘are games art’ debate back in 1987 when her adventure game Méwilo explored French imperialism in the Caribbean and won a medal from Paris’ department of culture for its artistic merit. Her follow-up, Freedom: Rebels in the Darkness, continued to explore her French-Caribbean heritage and delved into the taboos about France’s involvement in the slave trade. After making some erotic adventures she helped create the popular Gobliiins series. She now runs a web and edutainment developer.

5: Masanobu Endo

While Endo is still making games and is fairly well known in Japan, it’s his first game – the 1982 co-op Xevious – that earns him a place on this list. It looked stunning at the time, established the idea of the vertically scrolling 2D shoot-‘em-up and introduced the core ideas of many of the 2D shooters that followed in its wake, such as boss encounters and predictable attack waves. Its blueprint still lurks within many of the intimidating bullet hell shooters that are still a big deal in Japan. Endo went on to create many more games, including many that never made it out of Japan, but none had the same impact as Xevious.

6: Roy Trubshaw

If you’ve ever fallen for an MMO, this is the guy to thank. While studying at Essex University at the tail end of the 1970s, he developed a text-based virtual world where people could hang out and explore together. He called his creation MUD, short for Multi-User Dungeon, and after his friend Richard Bartle sprinkled some Dungeons & Dragons magic over it, Trubshaw’s open-source work spread across the world. Over the years, people tweaked and reinvented the MUD before it eventually evolved into the MMOs of today.

Roy Trubshaw: Planting the seeds of World of Warcraft back in 1979/1980.

7: Eugene Provenzo Jr.

Let’s be frank, Professor Eugene Provenzo Jr. isn’t a popular man in the gaming industry. The Miami University academic’s first study of video games concluded that 40 of 47 NES games he looked at were sexist, violent and/or racist. He later gave evidence to the US Senate supporting the introduction of age restrictions on games and is mates with firebrand anti-games campaigner Jack Thompson. So why is he on this list? Well, agree or disagree with him, he did pioneer the academic study of gaming – and that’s a good thing.

8: Dani Bunten Berry

One of the faces of Electronic Arts’ ill-fated early dabble with promoting game designers as rock stars, Dan Bunten – who became Dani after a sex change in 1992 – was a trailblazer for social gaming. Her creations sought to encourage people to play together at a time when online gaming was, for most, a pipedream. Her landmark 1983 release M.U.L.E. is still regarded as a master class of game design, her biggest success The Seven Cities of Gold inspired Sid Meier to create Pirates! and her 1988 real-time strategy game Modem Wars pointed to the internet-connected gaming future we now live in. But after the sex change, she was ostracized by a narrow-minded game industry and in 1998, as technology finally began to catch up with her ideas, she died of lung cancer, robbing gaming of one of its greatest talents.

9: Takashi Tezuka

Shigeru Miyamoto might get all the publicity and acclaim, but he didn’t work alone and on some of his most acclaimed works, Takashi Tezuka was at his side. Tezuka was the co-creator of Super Mario Bros. and The Legend of Zelda, but while Miyamoto became the face of Nintendo, he rarely steps into the limelight. His handiwork, however, can be found in many of Nintendo’s best-loved games including Super Mario Bros. 3, Super Mario World, A Link to the Past, Super Mario 64, Ocarina of Time, Animal Crossing and Pikmin. More recently he co-produced New Super Mario Bros. Wii and Super Mario Galaxy 2.

Super Mario Galaxy 2: Just one of the Nintendo greats that Takashi Tezuka had a hand in.

10: Tom Zito

These days, we’re used to the idea of games drawing on the ideas of cinema to tell stories, but back in the late 1980s the concept of interactive movies was in its infancy and Zito was the man pushing it forward. Together with Atari co-founder Nolan Bushnell, he came up with NEMO, a console that used VHS cassettes rather than cartridges to create games based around film footage. The NEMO never made it into the shops, but Zito resurrected its games, including the infamous Night Trap, for the CD-driven multimedia era of the 1990s and ushered in the age of full-motion video games. A few years later, the arrival of 3D graphics swept aside full-motion video gaming, but Zito’s basic idea of blending cinema and games lives on in titles such as Heavy Rain and L.A. Noire.

When ‘Portal’ meets ‘Super Mario’ you get this game

The creators of the forthcoming free game “MariO” say this “Portal”/”Super Mario Bros.” mashup will even feature a multiplayer option.

By Winda Benedetti

A two-man indie game development team has put an Aperture Science Handheld Portal Device (aka a Portal gun) in the hands of Nintendo’s most famous mustachioed character. The result is not only awesome, it’s a forthcoming game called “MariO.”

Maurice Guégan and Sašo Smolej at the European outfit Stabyourself assure us they are not simply teasing us with the following footage from their latest game project which mixes some “Portal” puzzle-solving into the famed platforming action of “Super Mario Bros.”

[youtube https://www.youtube.com/watch?v=WtcGiZelPfk&w=460&h=245]

“Yes, this is an actual game being developed – it is not a mod of any existing one,” they write on their site.

The game will feature a simultaneous multiplayer option and a level editor, and all the source code will be made available after release. More importantly, they say it will be released for free “so we don’t get stabbed by lawyers.”

But what you and I really want to know is when can we get our hands on “MariO”? Their answer: “Whenever.”

To tide you over, the team previously made a free game called “Not Tetris 2” – which they explain has “all the upsides of ‘Tetris’ and all the downsides of physics.” Check it out:

[youtube https://www.youtube.com/watch?v=8edwWVSHsrY&w=420&h=345]

You can download “Not Tetris 2” for free right here right now.

(Thanks to Kotaku for the heads up.)

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