Tag Archives: tim sweeney

Epic Games beta flags user as terrorist

Epic Games  paragon beta registraton flags user as terrorist

CEO Tim Sweeney of Epic Games’ has #publicly #apologized to a fan, originally blocked from entering the upcoming #Paragon beta test due to sharing the same name as several individuals listed as terrorists by the United States government.

Dr. Khan visited the Paragon website on the weekend to submitted his registration to enter the beta test for the MOBA. The name was immediately flagged by the Specially Designated Nationals List maintained by the U.S. Department of the Treasury’s Office of Foreign Assets Control.

“As part of its enforcement efforts,” the Treasury states on its website, “OFAC publishes a list of individuals and companies owned or controlled by, or acting for or on behalf of, targeted countries. It also lists individuals, groups, and entities, such as terrorists and narcotics traffickers designated under programs that are not country-specific.”

“When I went to the website to register for an account, I hit submit and that’s when I faced the red text. I was shocked,” Dr. Khan tells Gamasutra via email. “Initially, I thought I had been hacked. I literally stopped everything and told myself verbally out loud, ‘What the heck?’ I felt dehumanized and discriminated against. Frankly, it hurt.”

Tim Sweeney gave an apology on Twitter and outlined this issue being due to an “overly broad filter related to US trade restrictions.”


Opening up Unreal Engine 4 and the Unreal Diaries

Opening up Unreal Engine 4 and the Unreal Diaries

Tim Sweeney discusses the firm’s new approach to game #development

At the 2014 Game Developers Conference, Epic Games’ founder Tim #Sweeney made an announcement: “Unreal Engine 4 has launched. What we’ve released is both simple and radical: everything.”

The fully-featured engine, including the tools and C++ source code, is available to download, with the goal of putting the technology within reach of everyone interested in building games and 3D content.

Sweeney says: “For $19 per month, developers can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code too.

“This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation.

“Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies. Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others.”

Develop in the Unreal Ecosystem

Beyond the tools and source, UE4 provides an entire ecosystem. Anyone can chat in the forums, add to the wiki, participate in the AnswerHub question-and-answer portal, and join collaborative development projects.

To help developers get started, Epic ships a large variety of polished content, samples and game templates which are available through the engine’s Marketplace.

As Sweeney puts it, Marketplace “simply hosts free stuff from Epic, but its resemblance to the App Store is no coincidence: it will grow into a complete ecosystem for sharing community-created content, paid and free, and is open for everyone’s participation”.

Harness Leading Platforms

The initial release of the engine is only the beginning. The UE4 editor currently runs on Windows PC and Mac OS X and the tools are used to deploy for PC, Mac, iOS and Android.

In the C++ code, many new initiatives can be extended. These include, for example, Epic’s efforts to support Oculus VR, Linux, Valve’s Steamworks and Steam Machines, along with deployment of games to web browsers via HTML5. It’s all right there, in plain view, on day one of many years of exciting and open development ahead.

In addition, developers building projects for PlayStation 4 and Xbox One can obtain Epic’s console tools upon providing their respective Sony and Microsoft registration credentials.

Ship Games with Unreal

Sweeney explains how Epic is working to build a company that succeeds when UE4 developers succeed. Anyone can ship a commercial product with UE4 by paying five per cent of gross revenue resulting from sales to users.

He adds: “We realise that’s a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise.”

So, will this effort succeed? Epic says that’s up to how developers judge the engine’s value.

UE4 has been built by a team of more than 100 engineers, artists and designers around the world, says Sweeney, and this launch represents all of Epic’s hopes and dreams of how major software can be developed and distributed in the future.

In light of this new start, Sweeney concludes: “We have enjoyed building UE4 so far, and hope developers will join us on this journey.”

Reblogged from: develop-online.net

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Epic’s Tim Sweeney Talks Linux, Steam Machines, and Microsoft

In a recent interview, Epic Games‘ Tim Sweeney showed some concern about Microsoft’s future in regards to app development. Microsoft wants developers to focus on #Windows8, but when taking that route, games can only ship with Microsoft’s permission and Microsoft’s approval through Microsoft’s store. That seemingly goes against the open nature of the #PCplatform.”Steam has been a great democratizing factor on PC and if Microsoft forecloses on PC then all developers will shift to other alternatives, like Steambox and Android,” he said.

Sweeney added that Epic is hopeful that the recent management changes will lead to a more open approach to developing on the Windows platform. If Microsoft doesn’t give in, there’s always Steam OS and Linux.

“I sense kind of a renaissance at MS in the last six months,” Sweeney said. “Talking to the DirectX team for example, they’re making some brilliant decisions on DirectX 12 to make it more efficient and more open than ever before. You just generally sense a momentum to be more open with the community and more broad with their Windows strategy. I’m hoping that takes root.”

Earlier in the interview, he said that Valve’s Steam Machines will likely be the most open high-end gaming platform ever created. Epic Games is really enthusiastic about this new tier; they’re glad to see some consumer choices in that portion of the PC gaming market. He also said the new Steam OS platform is a welcome Windows competitor.

“You can see that we’re doing some HTML5 deployment stuff so you can run our game in a web browser without any plug-ins,” Sweeney said. “You can see that we’re working on Linux and Steambox and have some support up and running for Valve’s Steamworks. It’s not an advertised feature yet, not completely ready for prime time but it’s there.”

Just weeks ago, Epic Games introduced a subscription plan for Unreal Engine 4 ($19 a month). He told Polygon that this subscription plan is a reflection of the new game development world, and that Epic Games wants more game creators to have access to the engine and its tools. Now indie developers have the same advantage that Epic and AAA developers had in the past.

“We’ve been debating opening up the engine source for about 10 years now,” he said. “We always just had some fear of what it would do to our business or whether it would leak out or attract patent trolls. But this time around with the rise of indies the benefits to the world of releasing the code far outweighed the negatives.”

To read the full interview, head here.

From Linux Game News:

When we read news like this it’s interesting to see how companies like Epic Games really are taking strides for Linux and open source. The Microsoft permission and approval process is no surprise, too much to late. Something that could have been implemented over 10 years ago, when the industry was looking for more control from Microsoft.
There is a new precipice in the gaming community and it’s obvious, both gamers and developers are looking at getting far more value for their investment. And Windows 8 did not hit the market with great reverence, but caution, proprietary restrictions, and anything BUT a platform to broaden PC gaming. This new found freedom from Epic and Valve, will bring a whole new aspect to the world of gaming: a stable platform with far more functionality out of one operating system.
So Linux Game News is eager to keep a close eye on Epic Games and the views of Tim Sweeney. This new found platform support will put indie and AAA developers at an more eye to eye level, vying for awareness and market share. Making Linux a catalyst in the ever-growing gaming industry and blasing a new trail for years to come.

What do you hope for and expect from Epic Games? How do you think the industry will be affected?

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