Tag Archives: tools

Curious Expedition: modding and open-source

the curious expedition modding and open-source for linux mac windows games

The Curious Expedition developer release open-source modding tools for Linux, Mac, Windows. Since the games sold over 115,000 units. Award-winning indie game creators Maschinen-Mensch want to give back.

Therefore anyone into modding, can do just that with The Curious Expedition. The games content is free on the open-source platform GitHub.
This also includes all of the image files for the game. Which gets praise for it’s unique and beautiful pixelart.

This War of Mine opens Player-Created Content

This War of Mine opens up to Player Created Content

With #NewBeginning (Update 1.4), This War of Mine introduces the ability to share player-created scenarios through #Steam #Workshop. The update will pave the way for enhanced modding tools, while also opening the doors for players to experience a massive collection of personalized stories from around the world.

Creative Director Michal Drozdowski says, “This is just the beginning, with additional tools being developed that will give almost unlimited possibilities for the modding scene. We know it’s a challenge. After all, This War of Mine tackles serious topics and exposes genuine emotions, and since we’re going to open up the game, many new types of war stories will appear. Yes, some of them will undoubtedly be silly, but I cannot wait to see those that approach the tragedy of war in a respectful way. I’m sure people have thousands of great scenarios in their heads and soon they will be able to bring them to life.”

Lots of fixes and improvements have been added too – and the fix to Ubuntu 15!

In addition to sharing and modding capabilities, the storytelling possibilities within the Scenario Editor are being expanded with new, more diverse characters and additional language support in Turkish, Korean, and Japanese.

Right now we’re developing modding tools. This simply means there will be lots of new possibilities to make new stories in This War of Mine. Let us know your ideas on the forums and stay tuned – we are going to share the details about the modding as they appear.

Currently, This War of Mine is discounted by 60% for Linux, SteamOS, Mac and Windows PC on Steam.

As for Linux support, 11 bit studios issued the following statement “using created mods (even from other platforms) should be doable, but creating them may be limited. We are still working on this, so things may change. But modding on Linux will have almost the same features as windows, at least that’s what we are aiming for now.”

For more details, make sure to check out the official website, follow on Twitter, Facebook and YouTube.

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Unity Technologies releases experimental game engine tools for Linux

unity_releases_experiment_linux_editor

At the beginning of July, Unity issued news that a native Linux version of their popular #editor would be #released. Which seemed to take a while longer than expected, but a build is officially# available. Outlined as “an experimental build; future support is not yet guaranteed.” However Unity is hoping for, “adoption and feedback will help us determine if this is something we can sustain alongside our Mac and Windows builds.”
Which will hopefully create a more effective outlet for Unity-powered games to function on Linux systems, along with speeding up the development cycle. As many early releases become available for Windows PC before being ported to Linux.

As we all know, the Linux share is still something to be desired in the PC gaming market. However, it looks like more and more titles are becoming available thanks to game engines expanding platforms support. Unity Technologies have been one of the early development environments that expanded its reach and also assisted in increasing market share. Making it clear Valve has obviously been pushing for native support, from graphics hardware to game developers. Things are starting to shape up.

If developers are really serious about supporting the Linux community with Unity tools, now will be the time for feedback.

“We have created a new section of the forums for you to provide feedback and report issues.  That’s the primary place where we’ll be communicating with our users who are using the Linux build, so be sure to check it out.  Crashes of the editor will pop up the bug reporter, which we encourage you to use in that case (because we’ll get the stacktrace).”

For now, only Ubuntu is supported, but chances are other Linux operating systems will work just fine.

This current build is based off Unity 5.1.0f3 and comes with the ability to export to the following runtimes:

  • Linux, Mac, Windows Standalone
  • WebGL
  • WebPlayer
  • Android
  • Tizen
  • SamsungTV

System Requirements

  • 64-bit Ubuntu 12.04 or newer (just like our player, the editor will run on most ‘modern’ 64-bit Linux distributions, but official support is only provided for 64-bit Ubuntu 12.04 or newer)
  • Modern Nvidia, AMD, or Intel graphics card with vendor-supported graphics drivers

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InXile Entertainment continues to improve RPG Wasteland 2 visuals and modding

wasteland_2_getting_more_upgrades_and_modding_on_linux_mac_windows_pc

Released last year, InXile Entertainment continues to update its crowdfunded #RPG, Wasteland 2. Now, the team has #expanding upon its original #plans for further post-release support, coming in changes such as “receiving a facelift” for the game and tools for modding.

Already releasing the sixth big patch for Wasteland 2, InXile outlined some of its next big plans. “Part of the newfound freedom we’ve gained from being an exclusively crowdfunded company is that it allows us to offer a high level of post-release support. While this is normal practice for an active multiplayer game, we believe that the ongoing improvements to the single player experience in Wasteland 2 are worth the time and money”, writes project lead Chris Keenan in a the recent update. “The game truly continues to be a passion project for the team here at inXile.”

Keenan even went on to  reveal how InXile’s plans have changed. “If you’ve been keeping a close eye on things, you might have heard tell that we’re looking at doing some more balancing and improvements of Wasteland 2 in the future,” he said. “We have expanded our original plan and decided that this is going to be a part of something much larger for all our fans.”

“In pursuit of this goal, one task we’re working on right now is migrating the Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable some new possibilities for us. A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license. There is no doubt that this migration will allow us to release better tools for modding to our community in the future. Let’s just say that the Orange County lifestyle might be getting to us as the game will be receiving a facelift,” Keenan said. “Unity 5 offers physically based shading, which is already starting to look amazing in the scenes we’ve touched up.

This is rather impressive for Wasteland 2, which was released last September for Linux, Mac, and Windows PC. A sequel to the original Wasteland way back in 1988. And we must say, it is a pleasure to know InXile Entertainment are going out their way to keep the “Very Positive” reviews.

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Studios favor Epic’s Unreal development engine over Unity or CryEngine

New #tools are making it easier for anyone to build their own games, but the established technology is still a favorite for most #developers.

A number of the people who make games think #UnrealEngine4 is the best game-development engine on the market, according to Develop Online’s latest poll of industry insiders. This toolkit from Gears of War creator Epic Games is still in the early phase of its deployment. It is the followup to Epic’s Unreal Engine 3, which was extremely popular with big publishers like Electronic Arts throughout the Xbox 360 and PlayStation 3 generation. Now, with competition from the Unity engine — which is popular with smaller companies and indie studios — Epic is making more of an effort to appeal to indie studios with Unreal 4. That is potentially paying off.

Develop Online had more than 45 chief technology officers, indie developers, and other experts vote on their favorite game-making tech. Unreal Engine 4 finished No. 2 overall, Unity is No. 3, and CryEngine landed at No. 11. The tiny Raspberry Pi computer was the top technology with the people Develop Online spoke to.

Unreal Engine 4 is the tool that Epic Games is using to make its upcoming Linux, Mac, PC defense-building shooter Fortnite. That release is still in the works, and is not expected until later this year at the earliest. So far the only Unreal Engine 4 games on the market are Zombie Studios’ survival-horror game Daylight (Windows only) and a couple of mobile games on iOS and Android.

To attract more attention from indie studios, Epic changed its business model from Unreal 3 to 4. Instead of upfront fees, you can get access to all of the tools for a $19-per-month subscription. If you end up releasing a game, Epic will then take a 5 percent royalty on top of the subscription.

While Epic is a developer, it likely has made most of its money over the last few years selling licenses and earning royalties from its tech. Based on the result of this poll, Epic may continue to make a lot from Unreal Engine.

Of course, Epic can’t ignore Unity. This is Epic’s biggest competitor. Unity Technologies doesn’t collect any royalties. Instead, it charges for licenses to its Unity Pro tool, which typically costs around $1,500 or $75 per month. Many developers can even get Unity Pro for free if they work with publishers like Nintendo.

At No. 2 and No. 3, Epic and Unity are likely going to battle it out over the love and admiration of game developers. While that includes more and more indie studios every day, fewer big developers are turning to third-party tools. Electronic Arts has all of its companies working on two engines that it owns — one for sports and one for everything else. Bethesda, which owns Doom developer id, is also migrating its studios over to its proprietary tech. This means Epic and Unity need to offer more tools and support for indie developers rather than megacorporations.

Reblogged from: venturebeat.com

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