Tag Archives: torment tides of numenera

Humble Unity Bundle arrives with native fruit

humble unity bundle arrives with linux mac windows fruit

The Humble Unity Bundle arrives with for Linux, Mac and Windows. And also with it, some useful tools worth checking out. But it seems put Linux back in the mix again.

Torment: Tides of Numenera beta set for Early 2016

Torment: Tides of Numenera beta set for Early 2016

#inXile’s spiritual sequel Torment: Tides of Numenera will not #release the first beta during 2015. We do have confirmation that the #RPG will be with us “early next year”, mainly due to the developers making sure the release is “a more polished and complete Beta Test,” offering 10 hours of adventure.

There has already been an alpha test, focused on the main mechanics than the broader scope of the game, so the upcoming beta will be the first chance to understand the true nature of a game, which earned a healthy $4 million through Kickstarter back in 2013.

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Inxile Entertainment have also outlined more details about the areas and challenges beta players will be shown along with how the 55 backer-designed NPC’s will work.

Pictured above is the headquarters of a faction called The Order Of Truth, that will be encountered in the Sagus Cliffs area. Torment holds true to the painted environments of Planescape with the sci-fi/fantasy in a brand new setting.

We are hoping the beta is a mere weeks from now rather than months, although this will be a backers-only beta. While the full game is still slated for a 2016 release date for Linux, Mac and Windows PC.

Also, news recently released that inXile just opened a second studio, an expansion in New Orleans, which means they can do internal QA rather than outsource, while also being capable of making another game at any one time.

Torment: Tides of Numenera developer update reveals currently progress on planned release

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Torment: Tides of Numenera has not been given a #firm release date, having moved the #RPG from December 2014 to the first half of 2015, followed by the final quarter of 2015, now we are into 2016. Developers #inXileEntertainment have announced they are looking at next year for their crowdfunded spiritual successor to Planescape: Torment. Which sounds sensible – past a certain point of lateness, just make sure you do it right.

A recent developer update from inXile Entertainment’s Chris Keenan, after leading Wasteland 2 and the Director’s Cut, he is now managing the Torment development.

“As a fresh set of eyes on the project I can tell you it’s shaping up to be the awesome experience you all expect and deserve. However, to maintain the quality standard we’ve set for ourselves, we can’t rush through these final stages to get it out the door. Instead, we’re going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.

An important part of our process is getting the game in your hands and iterating based on your feedback. Releasing the Crisis Alpha Systems Tests was a big step for the team. We’ve been happy to receive detailed feedback on what can be improved, and very gratified to see our backers respond that we’re heading in the right direction.

Now, it’s on to working towards the beta release. The level art is largely done, and we’re making good progress on the general game systems, level design and UI elements . We’ll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year. I look forward to leading this incredibly talented team and working with all of you to bring Torment to completion.”

The Alpha Crisis Gameplay trailer from October, shows off the “early alpha” version with a few rough edges.

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Torment: Tides of Numenera RPG will feature crises encounters

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Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically #acclaimed RPG game from 1999, considered to be a #hallmark for storytelling. With Torment, #inXhile is creating a rich role-playing experience that explores similar deep, personal themes.

Torment: Tides of Numenera features encounters called Crisis which are designed to make combat feel as flexible and varied as its dialogue.

Some issues with RPG’s seem to revolve around the battle system not being able to live up to the rest of the game. There maybe lots of options in dialogue and quests, but then combat puts players into obliged tactics specific to a characters build, instead of being able to explore all the options available.

Tides of Numenera is a spiritual precursor to one of the most acclaimed RPG’s of the time.

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Torment: Tides of Numenera releases new trailer

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#InXileEntertainment‘s #RPG Torment: Tides of Numenera released a new trailer about the “world unlike any other,” also known as the Ninth World, coming to #Linux, Mac and Windows PC. Showing several scenes throughout the game, this video focuses on the second of out of four pillars: A World Unlike Any Other.

Thanks to its more than 90,000 backers, Torment: Tides of Numenera continues the thematic legacy of the critically acclaimed Planescape: Torment. Set in Monte Cook’s tabletop role-playing world, Numenera, the newest Torment asks: What does one life matter? With this #1 most funded Kickstarter video game, inXile is creating a rich RPG experience that explores deep, personal themes.

Torment: Tides of Numenera is set as a spiritual successor to Planescape: Torment and funded through Kickstarter. Developed for Linux, Mac and Windows PC the game still stands as one of Kickstarter’s most funded projects.

Check out the Ninth World in all its alien world on the official website, and do note the release is coming in Q4 2015.

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