Tag Archives: valve

Steam for Linux gets Platform-specific wishlisting

steam for linux gets platform-specific wishlisting games 2017

Steam for Linux gets finally updates with Platform-specific wishlisting in 2017. Since this is a long overdue feature. Yet one thing often in mention for anyone previously doing a Steam Machine review. Steam should just list games available for Linux and SteamOS, right?

Steam client update adds controller and improvements

steam client update adds controller and Linux improvements for games

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So two weeks ago Valve released a beta update for its Steam client including Linux. Since this added #Configurator support for Xbox 360 and Xbox One controllers for #games, along with #SteamController improvements. So now these features are available to everyone. Since these features are now part of the latest mainstream Steam client update.

Since Valve already added support for PlayStation 4 controllers last month. Hence now we see Xbox 360/One controllers and X-Input have all been added similar to the Steam Controller. So now gamers can connect and using almost any gamepad they want with Steam on Linux or PC. Of course, many games natively suported the Xbox controllers already. Yet this update means that games do not have to mess with JoyToKey or other keyboard-to-X-Input mapping programs. Since all recognized controllers can now tap into “the advanced mapping features of the Steam Controller Configurator.”

Steam Controller

  • Added XBox 360, Xbox One, and Generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/Generic controllers will all see each-others configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types.
  • Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout.
  • Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.
  • Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PSNow.
  • Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.

Steam client Linux

  • Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
  • Unify close-to-tray behavior with other platforms. If using a distribution that doesn’t have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0
  • Added idle detection, friend status will now automatically switch to Away/Snooze
  • Fixed Steam not obeying SIGTERM, Steam will now gracefully exit when logging out of a session
  • Fixed keyboard input and cursor switching in overlay for Vulkan applications
  • Update Vulkan loader in the Steam runtime to enable Xlib support
  • Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers

Since Valve added a bunch of other controller updates to the latest Steam client. This includes rumble support for Xbox controllers and recognition of more third-party PS4 gamepads. So this includes some HORI, Madcatz, Armor pads and flight sticks. Al

So with native support for all these controllers. Recommended configurations specified for games will now have the client attempt to assign based on controller type.

Beyond controller support, the new client fixes several issues. Valve also added some love for Linux with over half a dozen updates and bug fixes.

So if you right-click on a game in your library now, there are some menu changes. Say goodbye to “Delete local content” and say hello to “Uninstall.” Another nice addition: the ability to move game install folders from the Properties > Local Files menu.

linuxgameconsortium-gaming-news-and-community

Gabe Newell Reddit AMA – a singleplayer game and Half-Life 3

gabe newell reddit ama a singleplayer game and half-life 3

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So during the Reddit AMA, #Valve president Gabe Newell outlined that the company is #developing new #videogames. Since the most expected question being about Half-Life 3. Hence Newell made a joke about “the number 3 must not be said.”
Following a confirmation that Valve has one singleplayer game in the works. Then saying “yes” when asked if the company is developing “any fully-fledged single player games.”

Since asked in another thread if Valve would consider a new Half-Life or Portal universe. Hence Newell answered that it’s not Half-Life 3. So that is a confirmation, but it is a potential Half-Life type of game.

Of course Newell was a bit vague about Half-Life. So the anonymous source that said Half-Life 3 does not exist. Hence Newell joked: “I personally believe all unidentified anonymous sources on the Internet.”

Gabe Newell on Source 2 and VR games

So, as for what games are in development by Valve. Newell only outlined that they are, yet developed with the Source 2 engine and that VR games are in the works. Hence the Linux VR push at Steam Dev Days.

“We are continuing to use Source 2 as our primary game development environment,” explains Newell. “Aside from moving Dota 2 to the engine recently, we are are using it as the foundation of some unannounced products. We would like to have everyone working on games here at Valve to eventually be using the same engine. We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.”

Yet in another answer, Newell pointed out that Valve is designing VR games with a “knuckles controller.” Since this is this likely a prototype from last October. Hence it seems like other Valve’s games, Team Fortress 2 and CS:GO, could be moving to Source 2. Since Newell said Valve wants everyone using it. Well those working on games.

Left 4 Dead 3

When asked about a Left 4 Dead game, Newell explained that new products at Valve usually come from the combination of new technology. So people interested in that technology and a game that feels like “a natural playground for that set of technology and design challenges.” Hence calling Left 4 Dead “a good place for creating shared narratives.” He confirmed nothing, but various leaks have pointed to Left 4 Dead 3 being in development in the past.

Also included in the AMA, Newell what’s been done to improve Steam’s customer service with a desire to improve it further. For all of those interested, check over the whole Reddit AMA.

What catches your interest in the AMA? What do you expect from this new singleplayer game?

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Half-Life 3 prototype outlined in recent video podcast

half-life 3 and prototype outlined in a video podcast linux mac pc

So 2017 is a  new year of trying to find out what’s going with Half-Life 3. While there is nothing incredibly new to #report on the Linux side. Hence a new and interesting bit of #information has come available regarding prototype ideas.

So according to Game Informer’s executive editor Andrew Reiner. The most recent Game Informer podcast highlights various prototypes for Half-Life 3. While these range from an adventure to a real-time strategy game.

While Reiner explains, investigating a story on the game. One developer issued some detals, “legitimate information” regarding the prototypes. Hence noting there was nothing in the process, just a “hot mess.”

“There were so many different prototypes being worked on by small teams of four or five people. It just never got off the ground,” according to Reiner. “They said two of the directions they were going in: one was going to be an RTS game for Half Life 3 or Episode Three. Whatever they were going to call it that changed the script.

“The other involved live actors. It was going to be a new kind of adventure action game with actual actors. Kind of like Night Trap, but far advanced. Apparently they were working on these things.”

While other people Reiner reached out to “didn’t want to talk about it al.” Hence a “dead end after dead end.”

Check out the video for yourself, somewhere around the 4:10 minute mark. This should cover what we discuss here.

So we released news about Half-Life 3 release scheduled for late 2017. Since we could go on forever about the game and the details we scrape up. Sure there are plenty of reasons to keep hope alive, but it’s getting pointless.

If the game is indeed still in the works, hopefully, Valve will release it sometime before the rapture. Well, at least we have Dream Fall Chapters Final Cut to look forward too.

linuxgameconsortium-gaming-news-and-community

Steam client gets Vulkan runtime, Controller and Linux changes

steam client gets vulkan runtime controller and linux changes

So it is not surprising to point out that the Steam client has more notable improvements. While things like closing to tray, adding idle auto Away/Snooze and Vulkan runtime support are most notable. There are significant added #features and support for the #Steam #Controller as well.

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Things like close-to-tray is a big issue. For whatever reason, it’s somewhat annoying to use the MATE desktop and only be able minimize the client. Hence a quirky thing that annoys me, but now we have a fix it. And it works really well.
While that Vulkan runtime support brings an added bonus. Making the client that much more flexible on Linux.

So you might want to check out these new features for yourself. Believe me, it’s worth it.
Open Steam, select Settings, Account, change Beta Participation and opt into the Steam Beta Update. Hence most everyone knows this, we feel the need to over explain.

Steam client update and Linux changes:

  • Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
  • Unify close-to-tray behavior with other platforms. If using a distribution that doesn’t have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0
  • Added idle detection, friend status will now automatically switch to Away/Snooze
  • Fixed Steam for Linux not obeying SIGTERM, Steam will now gracefully exit when logging out of a session
  • Fixed keyboard input and cursor switching in overlay for Vulkan applications
  • Update Vulkan loader in the Steam runtime to enable Xlib support
  • Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers

Steam Controller

  • Added XBox 360, Xbox One, and Generic X-Input controller configurator support. This allows all recognized types to use the advanced mapping features of the Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/Generic controllers will all see each-others configurations when browsing. Automatic conversion will be take place when loading configurations from other types.
  • Non-recognizable Generic X-Input gamepad style controllers will be available via the Steam Controller Configurator. Once their buttons are assigned to match a generic gamepad layout.
  • Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.
  • Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PSNow.
  • Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.
  • Fix for free-floating On Screen Keyboard running very slowly if a game was open but did not have focus or was running windowed.
  • Added independent horizontal/vertical scaling to joystick move and joystick mouse.
  • Joystick Move mode no longer shows mouse sensitivity option unless mouse output is selected.
  • Added additional support for third party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks.
  • Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon.
  • Added ability to change x-input controller order from the Controller Options menu – so in multi-controller setups of x-input games, the mapping of phyiscal controller to x-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support.
  • Fixed Configurator Switch Controller interface not showing controller icons.
  • Re-enabled Gamepad outputs for desktop configurations for users of third party programs which hook into applications via the desktop configuration.

So for the full details on Steam Client Beta Update, check out it out here.

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Steam for Linux and OpenGL advantage over Windows 10 – Rich Geldreich

steam for linux and opengl advantage over windows rich geldreich

So recently we posted news about the Windows 10 market share according to #Steam. Since then, #exValveemployee #RichGeldreich is back in the news regarding Steam and Linux. Geldreich worked on games such as Portal 2 and Linux versions of other Valve titles. While these titles are based on the original Source Engine, the developer issued a blog post. The post shows Valve’s efforts with Linux and OpenGL on the industry. Particularly in getting Microsoft to support PC gaming better.

So on Valve’s Linux blog, entitled ‘Faster Zombies’ details show off what performance Valve was able to achieve running games on Linux and OpenGL. Hence faster than using Windows with Direct3D on the same systems. Gabe Newell himself ended up paying Microsoft the company a visit.

“Gabe Newell himself wrote a lot of this post in front of me. From what I could tell, he seemed flabbergasted and annoyed that the team didn’t immediately blog this info once we were solidly running faster in OpenGL vs. D3D. (Of course we should have blogged it ourselves! One of our missions as a team inside of Valve was to build a supportive community around our efforts.)” Geldreich’s post outlines.

Aside from raw performance numbers, there is obvious a more pressing reason for Geldreich to post information as soon as possible.

“I stood behind Gabe and gave him all the data concerning GL vs. D3D performance while he typed the blog post in. I was (and still remain) extremely confident that our results were real. We conducted these tests as scientifically as we could, using two machines with the same hardware, configured in precisely the same way in the BIOS’s, etc. NVidia and AMD were able to reproduce our results independently. Also, I could have easily made L4D2 on Linux GL run even faster vs. Windows, but we had other priorities like getting more Source1 games working, and helping Intel with their open source GL driver. From what I understand, Linux has some inherent advantages at the kernel level vs. Windows that impact driver performance.

“I personally suspect his social network didn’t believe it was possible, and/or there was some deeper strategic business reason for blogging this info ASAP.

“A few weeks after this post went out, some very senior developers from Microsoft came by for a discrete visit. They loved our post, because it lit a fire underneath Microsoft’s executives to get their act together and keep supporting Direct3D development. (Remember, at this point it was years since the last DirectX SDK release. The DirectX team was on life support.) Linux is obviously extremely influential.

It’s perhaps hard to believe, but the Steam Linux effort made a significant impact inside of multiple corporations. It was a surprisingly influential project. Valve being deeply involved with Linux also gives the company a “worse case scenario” hedge vs. Microsoft. It’s like a club held over MS’s heads. They just need to keep spending the resources to keep their in-house Linux expertise in a healthy state.”

Now, while this makes us wonder. Things like why most of Valve’s initiatives, both the Steam Machines and the Steam Controller have not received their due potential. Valve has not quite been able to share it’s feats with Linux and OpenGL across the gaming industry. Then again we’ve also seen quite a bit of issues around Steam Greenlight and the CSGO gambling fiasco. So this could be a matter of simply time and effort.

Since Microsoft’s attempts at supporting PC games have come under attack lately. Linux is certainly in a better place than what it was in the past. While rumours of Windows 10 getting a Game Mode, 2017 might just be the stable advantage with Linux and even Vulkan. And PC gamers may have Valve to thank.

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Steam Top 100 Best Sellers of 2016 for Linux, Mac, PC

steam top 100 best sellers of 2016 for linux mac pc platinum

So Valve has #released the top 100 best sellers on Steam for 2016. While nearly all of them were on sale with solid #discounts across Linux, Mac and Windows PC.

While Valve did not disclose the total #revenue figures for the games. Yet they did separate the bestsellers into four tiers with a significant number of Linux titles. So the top 12 are on display in a random order. These are Civilization 6 (Linux support is coming), Counter-Strike: Global Offensive, Dota 2 (free-to-play, but sold $20 million worth of content for The International 2016). Then we have Rocket League, Total War: Warhammer and XCOM 2.

steam top 100 best sellers of 2016 gold

So pretty much all of these titles were discounted at least 33 percent over the Steam Winter Sale 2016. Aside from games like Rust and Football Manager 2016. And the The Steam Controller is one of the best sellers and not even a game. Earning a place in the “bronze” tier for items ranked No. 41 to 100.

steam top 100 best sellers of 2016 silver

While Valve has ditched the ‘Flash deals’ during its Steam Sales. It’s probably worth pointing out that the deals available over the Steam Winter Sale influenced a few of some these results.

All 100 are curated here. This past weekend Valve also announced the dozen winners of the first-ever Steam Awards, a collection of curious categories and even more curious winners.

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Steam Client Update releases with Beta Controller improvements

steam client update releases with big Controller improvements

Just yesterday, Valve announced a #new, major stable update to the Steam client. Hence a big #release across all supported platforms, including #Linux, Mac and Windows PC.

This update includes all the improvement which those using the Beta channel were able to test. While this also looks like there was an update to the Privacy Policy. This is in order to comply with the Privacy Shield Framework.

So one of the changes includes the use of web links on the Steam Support pages. This include the “Change Password” wizard. Hence a higher bandwidth options for 4K streaming via the In-Home Streaming feature. Plus better download and patching speeds when games are installing to a traditional non-SSD hard drive.

“Linux users should consider upgrading your udev rules to allow Steam access to /dev/hidraw* , as described here.”

Steam Client Update In-Home Streaming:

So the In-Home Streaming functionality is finally modernize support for NvFBC. This is put to use on Linux system with the latest Nvidia graphics driver install. Now there is even support for Steam Controller personalization during streaming. While Big Picture mode now displays game names in the Library page. This takes place when the client is not able to load the artwork. And users can now access the music settings page in the Settings dialog when using the Steam Overlay.
For Linux users, today’s Steam client update fixes various issues reported by users. Things like attempting to install games on filesystems that report abnormally large sector sizes, such as ZFS. Finally, Steam Configurator support is put into effect for the PlayStation 4 Dual-Shock controller.

“Added Steam Configurator support for PS4 Dual Shock Controller. Enable in Big Picture settings Add/Test Controller settings. When enabled, PS4 controllers will have access to the same sort of customization/configuration support as Steam Controllers, including native API support. PS4 Controllers using this system can map the trackpad, gyro, buttons, etc. to keyboard, mouse, or x-input outputs and can make use of action sets, touch menus, radial menus, and so forth.”

Who has been using a PS4 Dual Shock Controller on Linux? What has your experience been?

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Inferno map which is a classic now in CS:GO

Inferno map which is a classic now in CS:GO linux mac pc

Counter Stroke: Global Offensive enthusiasts will be happy to know that the Inferno map which is a CS #classic has returned.

The Inferno map is out of beta and available in the Reserves Map Group. Valve has #tweaked Inferno a little with some nice upgrades. Making the classic environment more appealing for those keen to crack into some gameplay.

The Inferno map comes with improved visibility, making it easier to move around when in groups. And thanks to community feedback, the gameplay has been fine tuned as well. The developers point out that the core gameplay remains “more or the less the same,” so there is nothing to worry about there.

Some of the main areas which have been tweaked, such as Middle, T Spawn, Bombsite A and Bombsite B.

While there have been upgrades and adjustments throughout the map, the core gameplay remains more or less the same. By releasing the new Inferno early as a beta we were able to collect valuable player feedback and made many fixes ahead of this official release. Thank you to those who contributed. We will continue to observe the gameplay and make tweaks and fine-tune the map as we collect more feedback.

Valve has also provided a developer update on the changes. So if you follow the link you can read up on all the updates and enjoy all of the updated/classic pictures.

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DualShock 4 support is coming to Steam

DualShock 4 support is coming to Steam

Valve’s annual, #developer-focused #conference, #SteamDevDays has brought to light a great deal of Linux support for VR. Now a Valve engineer, Jeff Bellinghausen announced that the company will release an update that adds DualShock 4 support to its Steam Controller configuration options. WHAT!?

Developer Lars Doucet, best known for Defender’s Quest, co-hosted the presentation with Bellinghausen, outlining that the DualShock 4 aka, the PS4 controller as having “a lot of overlapping functionality with the Steam Controller,” coming loaded with a gyro and touchpad. The current support for the DualShock 4 on PC “is a bit weak,” and this new new solution communicates directly with the controller to make integration “smooth”.

“Believe it or not, when you use the PS4 Controller through the Steam API, it’s exactly the same as a Steam Controller,” Doucet said. “You make the exact same API calls, you only get actions, not inputs, and the Steam API takes care of everything.”

The picture above outlines the PlayStation icons, with the button mapped to the ABXY buttons of the Xbox One and Steam Controllers. Which is interesting, but it is not likely that an icon switch will appear in-game unless directly modified by the developer themselves. Marking a rather significant change to the forefront of controller support on Steam. And yes, we are aware many Linux gamers prefer using the DualShock 4.

Steam Controllers still offer a number of customizable options, while many players use various custom configurations that you can download within the client for gaming. Some players prefer other options, such as what they are used to on console.
What’s even more interesting, the price of the stand alone DualShock 4 is about the same as the Steam Controller.

Doucet also stated that DualShock 4 support is coming first due to the functionality overlap, while other controllers are still planned to get the same Steam configuration options.

Why do we get the gnawing suspicion that PS4 integration is coming to Steam for Linux?

How do you feel about the DualShock 4 support coming to Steam? Would you prefer the DualShock 4 over the Steam Controller?

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Steam VR Vive showing signs of Linux support

Steam VR Vive showing signs of Linux support at dev days

Looking at that hefty stack of #Steam Controller‘s, it makes a person wonder just how much native support is going to be available at #DevDays?

Apparently further details of Linux and VR support have been cropping up on Twitter. Steam Dev Days has been kind to native support this week. As part of its annual effort to educate developers about PC gaming and Steam VR platforms.

Valve outlined that developers have published more than 10,000 titles on Steam for Windows, PC, Linux, and Mac over the past 10 years. A milestone, seeing only a little over 2,600 of those titles are available on Linux.

Steam VR support was brought to the gaming community just six months ago with the launch of the HTC Vive. And now Valve points out that developers have already published over 600 VR experiences via Steam. This also includes those using OpenVR.

However it seems there have been dev’s keen to make the VR transition to Linux, according to a couple of recent tweets:

It looks like Steam VR is being shown off for Linux via AltspaceVR:

A new Vive Controller is in the mix as well:

Valve’s two-day event features speakers from third parties and Valve, discussing local and long-term expansions for Steam. The new VR peripheral prototypes will available for demonstration and design collaboration for attendees.

Some of the featured content includes “VR content”, “Vulkan graphics”, “steam controler”, “building Unity games for Linux/SteamOS” and “the future of VR and PC games”.

The adoption of SteamVR Tracking does continue, there are over 300 licensees planning to incorporate the technology for entertainment VR, automotive, televisions, and toys. Many of these products will ship in 2017.

To learn more about what is happening in Steam Dev Days, check out the official website. Details right now seem viable, but we will keep on top of the Dev Days progress as more content is revealed.

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Steam Summer Sale 2016 is here with some impressive discounts for Linux, SteamOS, Mac and PC

steamsummersale-2016-releases-for-linux-steamos-mac-windows-pc

The Steam Summer Sale 2016 has arrived, as we posted it would back in May, coming loaded with huge savings on #newgames and #DLC for Linux, Mac and Windows PC.

Every year, the Steam Summer Sale 2016 is like the carnival #sale for games. Always eager to promote the catalogue of Valve partners, publishers and developers to offer big discounts on games. Some of the titles offered are indie, but many of them are franchises that even the casual gamer could recognize, like Payday 2 and GRID Autosport. Dying Light: The Following – Enhanced Edition has a fine discount along with other choice titles like Darkest Dungeon.

Like in years past, some of the Steam library is on sale for as much as 75% off its regular purchase price.

Searching the Steam Store to find savings offered for interesting titles to avoid paying full price is somewhat of a tradition. Rather than having the same deals, expect some fine discounts until July 4th, as Valve will offer new deals every day. So if you have your eye on something and it is not available in the store at a discount now, hold on and keep checking back. And keep in mind, install the Steam client on your PC or your phone.

Also, not all games are available on every platform. For example, Cities: Skylines is on both Linux, Mac and Windows PC. Homeworld Remastered is only available on Mac and Windows PC. We have hoped to see a native port for Homeworld, but alas.

Today’s highlighted deals include as much as half off on the The Mean Greens – Plastic Warfare. BioShock Infinite and the latest grand-strategy game from Paradox Development Studio, Stellaris, a recently released and very popular strategy game at $34.99. Hopefully we will see Hearts of Iron IV in the mix too.

Salt and Sanctuary is only 10% off right now, so hopefully we will see a further discount there as well for this “must have”.

In an effort to appeal to less sophisticated gamers, Valve introduced an some PC gaming accessories. These are a part of Steam Summer Sale 2016, the Steam Link add-on that lets users take their PC games into the living room, is $34.99. Down from $49.99. The Steam Controller is $34.99, regularly costs $59.99.

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Steam Client Beta update brings more Linux Distribution and Steam Controller support

The #latest Steam Client Beta is went live for those using the #Beta channel, looking to get all the cutting-edge Valve’s technology from the Steam developers.

This new Beta Steam Client improves the #compatibility with newer Linux kernel-based distributions, most using a more recent kernel version or core libraries.

SteamVR users can now be notified after taking a screenshot during VR (Virtual Reality) gameplay, while the more important features have been added for the Steam Controller. Things like support for Controller Activators, the ability for users to copy an existing Action Set to a new one during creation.

According to the Valve announcement, these new activators sit between inputs like buttons and outputs like key presses, which allows users to create a greater range of new functionality with their Steam Controller. Plus, the activators have their own settings, so they can each have toggles, haptics, turbo, or delays. Not bad. This makes the Steam Controller support that much better and far more capable over the Xbox360 setup.

Valve has also added activators to Steam Controller like Long Press, Start Press, Normal Press, Release Press, Double Press, but there’s really no limit to how many controller activators can exist on a single input. And Valve have also updated mode shifts to be activator-based and to enable special functionalities.

For further details regarding the new Controller Activators for Steam Controllers are available HERE. If you want to test them, update your Steam client to the latest Beta release. Keeping in mind that these are Beta-quality, not recommended if you expect a stable Steam experience.

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Steam Summers Sale 2016 start and end date leaked on Reddit

That time of year again. Gamers are looking for confirmation from #Valve, the company behind Steam, the #summersale looks like it will be scheduled from June 23 till July 4. This was the period mentioned by a #Reddit user named MrFreemanBBQ, who leaked the information.

steam-summer-sale-2016-start-and-end-date

The post includes the above screen capture image of a confidential message in English and some in Russian. Includes the time when the sale is set to start, 9:45 a.m. PT, and its ending at 10 a.m. PT on the dates mentioned. This message is believed to be officially from Valve.

Tech Times also reported that the original post was listed on a Russian social network site called VK. This same Reddit user was also responsible for previous leaked information for other Valve sales. Including the summer sale of 2012 and holiday sale of 2013.

Steam has revealed details of game releases as well. The company accidentally outlined the release date of “The Witcher 3: Blood and Wine” expansion pack. It was said to have a June 7 release, but a posting of the DLC showed that it was indeed May 30th. Needless to say no word on the Linux release.

Last year, the company’s winter sale was ruined by PayPal, when it posted Steam’s promo a week to soon.

So, for all you game fans looking forward to Steam’s annual summer sale, which offers a great deal of discounts on games for Linux, Mac and Windows PC, keep your sights set on June 23rd.

Steam started back in September 2003 and has since grown to be the largest distribution platform for PC gaming, with over 2,000 Linux titles, over 6,000 Windows-based games and more than 2,000 Mac games.

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