Tag Archives: vehicles

Victory At Sea Pacific unusual vehicles for the WWII RTS

victory at sea pacific unusual vehicles for the upcoming wwii rts on linux mac windows

Victory At Sea Pacific developers discuss the unusual vehicles for the WWII RTS on Linux Mac and Windows coming to Steam. All thanks to ‘Evil Twin Artworks’, the award winning indie team behind PC RTS classic.

Guts and Glory extraordinary gore on Kickstarter

guts ad glory gory challenges linux mac pc

Guts and Glory is a about ordinary people competing in #extraordinary #challenges of and available now on Kickstarter. Several possible game modes are planned by developer #HakJak, the first is a “survival racing experience,” which is the world’s most dangerous obstacle courses, with vehicles. Players select from a wide variety of vehicles, including realistic bicycles, poorly built cars, and rocket-powered homemade contraptions. Then race to the finish line dodging all sorts of hazards, including sawblade windmills, giant wrecking balls, medieval cannons and crazy turrets.

Each vehicle is completely physics-driven, with 100% ragdoll riders, realtime dismemberment, and vehicle damage. This means that every turn, every crash, and every death is unique—and often results in hilarious scenarios. Severed limbs spray blood all over nearby characters and the environment as players struggle to hang on and reach the finish line. Vehicles get dented, smashed and lose parts. Wheels can be popped or just knocked off completely. Determined players on tough tracks will find themselves hobbling across the finish line bloodied, missing limbs, stuck full of arrows, on a smashed vehicle only one hit away from being incapacitated!

A Level Editor will be a core feature of the game and HakJak is using gamer feedback during development. So discussions with fans to build a long-term favorite in your gaming collection.

Guts and Glory been in development for well over a year now. Not much time is available between a demanding full-time job, half-time enrollment in college and being a family man. However development has brought about these features available in the demo and videos:

Guts and Glory Features:

  • Three Playable Vehicles and their associated Characters, the “Heroes” of the Guts and Glory Games
  • Physics-based vehicles with real-time damage and deformation. Wheels pop, nearly every part can be dented, bent, or smashed off.
  • Physics-based character damage with real-time dismemberment and blood everywhere.  (Adjustment settings will be added later.)
  • A growing list of Hazards, including: Cannons, Crossbows, Landmines, Bombs, Bombs, Spikes and more!
  • Special Items, such as Speed Boosters and Mega Fans… well, these can be Hazards sometimes too… everything can become a hazard in this game in some way.
  • Two sandbox Maps with dynamic frictions, so dusty dirt roads have less traction than paved roads, for example.
  • Lots of free levels to play and try out the game!
  • Destruction!  Added several breakable items, such as fences, barrels, vases, tables, glass windows and more!

Of course you can download the early alpha build for FREE at IndieDB.com. This update unlocks Earl and his ATV, plus 7 more challenges and DESTRUCTION!

Guts and Glory is still going strong on Kickstarter so pledge now for Linux, Mac and Windows PC.


Techland teases new vehicle DLC for Dying Light at Gamescom 2015


#Techland and Warner Bros’ are looking to bring #vehicles into the open-world zombie action game Dying Light. An announcement is coming in early August to accompany the Gamescom tradeshow in Germany. The reveal comes right at the end of a video teasing #newcontent coming to the game.

To celebrate half a year of Dying Light after its release, Techland compiled a video of all the major content updates and add-ons they have released since launch day. The video also teases the next big addition to its zombie-infested world, which the company is set to preview behind closed doors at Gamescom 2015, with the big public reveal soon after that.

“We’re really excited to finally be able to show this major project we’ve been secretly working on since the release of the game. This is Dying Light from a totally new angle, but with everything fans love about the original still at the core.” Tymon Smektala, Producer, Dying Light

The “180 Days of Content” video showcases of how much Dying Light has grown through these six months to become an experience bigger and richer than ever before. On top of traditional DLCs, there were also many free content drops designed with fan feedback in mind and created as a way of thanking everyone who helped make Dying Light one of Techland’s most successful titles to date. Following the release in late January, selling approximately 4.5 million copies as of late May. An impressive number for a new IP.

Dying Light is the spiritual successor to Techland’s Dead Island which released in 2011. Techland parted ways with publisher Deep Silver to join Warner Bros’ gaming division, leaving the license behind.

Follow Dying Light on Facebook, Twitter, Google+ and on YouTube for more details.


Vehicles, blueprints and more will be added to Unreal Engine 4.2

Unreal Engine 4 will add vehicle support and camera animation

The next iteration of #EpicGames’ next-gen game engine, Unreal Engine 4, will add support for vehicles, a new #camera animation system and assets, technical writer Ian Shadden #announced via the game blog.

Update 4.2, due out soon, offers more in-depth editing options and blueprint functions. Users will be able to draw canvas UI straight to a texture, create vehicles with a template and debug animations with more commands, in addition to a large number of improvements and bug fixes. The full list is available on the Unreal Engine website.

In a livestream today, Epic discussed update 4.2, answered questions and announced meet-ups on May 22 in Sweden and May 25 in Portland. You can watch the stream on Twitch; check out the 25:09-minute mark for more on update 4.2.

In March, Epic Games announced that it would give Unreal Engine 4 users “access to everything” the engine has to offer for $19 a month and a 5 percent royalty fee on game sales. Earlier this month, the company also announced that it’s working on the next entry in the Unreal Tournament franchise, titled Unreal Tournament, for Linux, Mac and Windows PC.

Reblogged from: polygon.com

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