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Wasteland 2 now with an official release date – September 19

Wasteland 2 official release date is September 19 linux mac windows pc

More than 25 years after Electronic Arts and Interplay Productions released the first Wasteland for PC, developer +InXileEntertainment will officially release that game’s sequel. Pack your shotgun, sun cream, anti-radiation pills and don’t forget the toothbrush, because after a quarter of a century, the sequel to Wasteland 2 is nearly here. Game director Brian Fargo #announced on Twitter today that the game will hit Sept. 19.

Wasteland 2 was crowdfunded primarily through Kickstarter, where InXile’s campaign raised more than $2.9 million in pledges from backers in 2012. The developer released an Early Access version of the game on Steam last December for Windows PC, following that up with Mac and Linux versions.

InXile planned to release the game officially in August, but recently delayed the game to September in order to fulfil physical rewards for Kickstarter backers.


Wasteland 2 backers may be receiving the original Wasteland before the end of the week

Stumbling through the irradiated wilderness, we come to a serene and untainted grove. Is it real? Could it be? Is Wasteland 2 finally ready? Alas, no. These aren’t glorious faux-isometric trees, but top down sprites of crude vegetation. It was all a mirage. It’s not Wasteland 2 that we’re approaching, but instead its precursor. The re-release of the #original #Wasteland – promised during the sequel’s #Kickstarter – should soon be with backers, possibly as early as tomorrow.

“All our backers – whether through Wasteland 2’s Kickstarter, as a late backer through Paypal, or if you got Wasteland 2 through your Torment pledge – will be getting a copy of Wasteland 1 for free,” writes inXile’s Chris Keenan. “They will be available as soon as the game goes live on GOG.com and Steam, which could happen as early as Friday, and we’ll email our backers then. Access will be limited to backers only initially. You will be able pick between getting either a Steam or GOG.com key, whichever is your preference.”

As well as being an easily accessible version of the 1988 classic, this release also offers a variety of extra features. In response to user feedback, the team have spent their time working on: “a toggle to turn smoothing off, implementing swappable portraits, tweaking portrait art options, in-game manual text on abilities, stats and skills and ensuring it works on Mac and Linux.” Although, as commenters to the Kickstarter update point out, splitting the game between GOG and Steam does mean that there’s no confirmed non-DRM option for users. While it’s possible the Steam version will run without the client open – some games, although certainly not the majority, do – there’s no way of knowing until the game is released.

As yet, there’s no word on when Wasteland will be made available for non-backers.

Reblogged from: pcgamer.com

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Wasteland 2 – nearly $3M in the bank

Wasteland 2’s Kickstarter-fueled fundraiser wrapped this morning with nearly $3 million in pledges, blowing away its goal of $900,000 to fund a sequel to 80s post-apocalyptic role-playing game Wasteland.

More than 61,000 pledged $2,933,147 toward the sequel, according to the official Kickstarter page for the project. And that doesn’t include the more than $100,000 given directly to the developer through PayPal.

The money raised will go towards creating an old-school role-playing game that continues the story of Wasteland with the help of a growing team of developers. Chris Avellone, Obsidian’s chief creative officer, has signed on to help design and write the game.

Wasteland 2 is expected to hit the PC, Linux and Mac OS X next October, according to the Kickstarter

Kickstarting an idea: “Wasteland 2″ approaching $2 million

Who needs investors who take a piece of ownership when there are believers in love with an idea?

Speaking directly to fans of the video game art form, Brian Fargo pokes fun at the state of the industry in a five-minute-and-thirty-four-second-video pitching a sequel to a post-apocalyptic computer game he made in the late ’80s called “Wasteland.” In the video he’s seen pitching the idea to a child executive at a fictional game company who is only familiar with “Angry Birds.”

The kid asks when the original came out and Fargo answers 1988.

“I’m pretty sure my mom graduated high school that year,” the kid says.

Later the video turns serious and he lays out his plan for the sequel, how it will play and introduces the team he has on board to make it.

“I’m hoping this sort of fan funding brings back a genre of product that I love to play and I love to make,” he says.

This is a Kickstarter pitch, a rapidly growing form of patronage that crowd-funds ideas into reality. The Kickstarter website has seen $175 million pledged by visitors to ideas in technology products and the various arts. The creators pitching their ideas on Kickstarter use that money to bring their product to market.

Fargo’s sequel — to be built by his company, Newport Beach-based game developer inXile Entertainment — has blown away its original goal of $900,000 with just under two weeks of fund-raising left. The “Wasteland 2” project is already one of the most highly funded projects on the three-year-old Kickstarter site and it’s approaching $2 million in funding backed by nearly 40,000 people.

“I’ve never had more pressure to deliver a game in my life. There’s no retailer in the way, and there’s no publisher in the way,” Fargo said. “I’m just standing here eye to eye with my fans.”

Last year Patrick O’Neill of Huntington Beach used Kickstarter to raise $68,000 for the Olloclip, a 3-in-1 lens system that clips around the corner of the iPhone for a wider range of shots. The fund-raising allowed him to avoid having to find an investor. It’s now sold in Apple Stores worldwide.

Recent college graduate and Laguna Niguel resident Jeremy Canterbury set a goal of $7,500 for the initial production run of an inexpensive camera dolly he plans to sell for $70. There’s still a month of fund-raising left, and his project has exceeded his goal raising in excess of $10,000 from just under 100 backers.

Creators come to Kickstarter with a project and a funding goal, pitch their idea in a video, provide a summary of the project and its goals and then promote it across the social corridors of the Web.

Backers come to support a project, get access to updates about its creation and receive rewards promised by the project creators for varying levels of support. A $15 pledge to “Wasteland 2,” for example, delivers a copy of the game when it is estimated to be done in October 2013 and rewards step up in increments to more than $10,000 which includes a private party and other goodies, including “a shrine erected in your honor” in the game itself.

Fewer than half of the projects on Kickstarter reach their funding goals; they are funded on an all-or-nothing basis. In other words, money isn’t charged to backers until the fund-raising deadline passes and the project meets its goal. Kickstarter takes a 5 percent cut of the funded projects and Amazon, which processes the payments, takes a 3 percent to 5 percent cut as well. So at least 90 percent of the money pledged goes to the people who posted the project.

“Kickstarter is a way to shorten the distance between the artist and the audience,” said Justin Kazmark, a spokesman for the company. “It was founded on the idea that there’s value in the world in ideas beyond those which make money.”

Kickstarter goal, hits Oct. 2013

First Tim Schafer’s Double Fine Adventure Kickstarter broke records pulling in more than $3.3 million to fund an adventure game and now Brian Fargo’s Kickstarter to back a sequel to Wasteland is fully funded.

As of this evening the Wasteland 2 Kickstarter has raised a little more than $1 million from 19,778 people (including some from Vox Games) and it still has 32 days to go.

This afternoon Wasteland 2 developers at inXile sent out a letter to backers thanking them.

“Sorry we are late,” it starts, “We honestly thought we had another week to write this update … “

The letter calls the Kickstarter a paradigm shift and not one for just Wasteland 2.

“This is the beginning of a new era in gaming where the developer gets to work directly with the fans to build the type of product that the fans want,” the letter states. “No focus groups, no pitches to the marketing team, no trying to get an executive committee to group-think their way to a project green-light. Now we just have a developer with a creative idea that resonates and a group of dedicated fans who are willing to lay down their money to buy it.”

Thanks to the Kickstater, inXile developers write, Wasteland 2 will hit next October.

If the donations hit $1.5 million it will mean a bigger, more complex game and the addition of an OS X version for the Mac. If the game exceeds $1.5 million the developers say they will add a Linux version.

“A dream that began more than 20 years ago has actually come true,” the inXile developers write. “After years of attempting to get Wasteland 2 kicked off and countless pitch meetings to every major publisher out there, we had almost given up. Even six months ago we didn’t see any way that Wasteland 2 was ever going to happen. Then the world suddenly changed.”

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