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Thanks to Alex from Andalusian, we are very excited to feature Tangiers a stealthy open world sandbox game that is now on Kickstarter.
Tangiers is surreal, atmospheric blend of stealth and open-world exploration.
You play a fragile, weakened being recently arrived in a strange world.
Explore a bleak landscape searching for pockets of urbanization to infiltrate. Sneaking in, kidnapping a target, then finding a way out. Find your own path through levels, keep to the shadows, lay traps, stalk, distract, back-stab – or with enough skill, ghost your way through without leaving a trace.
We’re looking to a range of influences not normally found within the medium – the darker 20th century avant garde of William Burroughs, David Lynch, Throbbing Gristle, Lustmord, Dada and their peers.
Expressing the fractured, surrealist reality of the world, the game rebuilds itself in response to your actions. In an appropriation of William Burrough’s cut-up technique, fragments of previously visited areas will become mixed with undiscovered areas, building an experience unique to each play-through.
The game’s mechanics and interactions are similarly driven by our influences – for example, the spoken words of your enemies can be collected, used to spread disinformation or manipulate reality – a guard’s frustrations can be used to mislead him, or the stolen words of an illicit, intimate conversation can open up locked doorways or otherwise hidden areas of the world.
- Tense stealth gameplay.
- Sandbox, non-linear approach to all situations.
- World that constantly evolves and rebuilds itself in response to the player – unique with each play through.
- Unique, striking setting – both dense, oppressive urban regions and expansive, broken landscapes.
- Original dark ambient soundtrack.
- Windows, Mac and Linux versions.
You play an outsider to the world, an entity with a singular, enigmatic goal – to find and dispose of five other beings. Your arrival here has fractured the world; the city that these other beings resided in is now broken into shards across a broken, bleak landscape.
You must infiltrate these cities, searching to discover your marks – investigating both precisely who, and where.
Keeping to the shadows is to be encouraged – reality here is a fragile place. Your interactions with the world cause it to fall apart. In homage to Burrough’s cut-up technique, the world collapses and rebuilds itself the more you interact with it – future areas rebuilt with the fragments and personality of places you mistreated. From this every play-through will, subtly or drastically, be unique to you.
The fragile state is inherent in the entire setting. The spoken words of its inhabitants materialize physically – collect the frustrations of a guard unable to locate you and use them to distract, mislead and spread disinformation. Gather the intimate words of an illicit conversation and use them to unveil secrets, hidden pockets within the city. Turn them into reality – a character mentions rats and you can turn his words into a devouring swarm of them.
Traditional rules are lost. Buildings ignore gravity, ignore the constraints of space. Architecture adopts the mind-state of its inhabitants, who are in turn physically and violently changed in response. This is a world that is as horrific as often as it is absurd and inane.
Andalusian is a Bristol based indie studio. There’s two of us working full time working alongside a variety of trusted contributors. We believe in exploring a more off-beat, sometimes mature, sometimes confrontational approach to game development. Tangiers and it’s influences are our starting point – we hope to evolve and innovate for many years to come.