The Witcher 3: Wild Hunt patch 1.07 coming soon with some key changes

witcher3_en_patch_107_coming_soon_with_important_changes

CD Projekt Red is finishing the next #game patch, 1.07, which is “coming soon to all #platforms”, according to the official post on the forum said. This patch has dominated the team’s focus, however, so there will not be any new, free Witcher 3 DLC this week. Normal service resumes next week.

Patch 1.07  features a very large update introducing some key changes and a collection of tweaks particularly to inventory management. Along with a player stash on its way.

Patch notes:

  • A new, alternative (optional) movement response mode for Geralt.
  • A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player’s map.
  • Crafting and alchemy components no longer add to the overall inventory weight.
  • Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
  • Multiple sorting options are now available in the Inventory.
  • Alchemy formulas and crafting diagrams can be “pinned”, meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
  • Dozens of fixes for quest related issues, both major and minor.
  • A few performance enhancements, including the optimization of FX, scenes and general gameplay.
  • Various improvements to horse behavior.

Since CD Projekt Red has been working to finish and release this patch on time, publishing a free DLC this week will not happen, so free content will come back next week. The team has gathered so much feedback over the past couple of weeks and they wanted to implement as much of it as possible. The full change list for the patch 1.07 will be coming later this week.

Obviously this says nothing about a Linux release, however, with Steam Machines looking to debut in the fall, we expect CD Projekt Red is working to polish the title before releasing further platform support. Which is quite common for many game titles now, either developers release on Early Access with a Windows PC version or once stable enough, release a native build. And based on the reaction for the Linux release of The Witcher 2: Assassins of Kings, this makes sense.

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