Torment: Tides of Numenera now delayed until 2017 for Linux, Mac and PC

Torment: Tides of Numenera now delayed until 2017 for Linux, Mac and PC

Torment: Tides of Numenera the Kickstarter-funded RPG from #InXileEntertainment. Hence expected to release for Linux, Mac and Windows PC, is now rescheduled to release in the first quarter of 2017. InXile just #announced the #details yesterday on Kickstarter.

Up to this point InXile had been working on a late 2016 release, where CEO Brian Fargo outlined in Kickstarter update that “we could crunch and rush to get the game out around November.” Now it seems that doing so “would lead to a less polished game,” affecting the localization work that is currently going on with InXile.

Torment: Tides of Numenera has also grown to around 1 million words – bigger than the Bible – and we feel that getting a good quality translation of such a deep narrative experience is very important for a large percentage of our players. Therefore, we will be turning to professional localization services to achieve the best experience possible. With the game content complete, we have already begun locking down our text and breaking it into batches for localization, so progress is already being made,” says Fargo in the update. Aside from localizing the text, InXile is working on the game’s systems, artwork, quests and such.

InXile pushed back the release of Torment: Tides of Numenera at previous occasions, including the game’s $4.19 million Kickstarter campaign, when the studio outlined the project would miss the original launch date of December 2014 by “a few months.” Then in June 2014, InXile delayed Torment to late 2015 in October, then studio said the game would arrive in 2016. And in all technicality, it is here and fully plyable, but still in Early Access with no Linux build in sight.

“We know it’s frustrating to wait a little longer, but we’ve come this far. I remember the pain of moving the release of Baldur’s Gate 1 effectively into January in much the same way, but that ended up being the right move and we all know how fondly it is remembered today. These types of trade-offs are never easy, but from day one it’s been our goal to make Torment: Tides of Numenera the masterpiece you deserve,” said Fargo.

To make-good for the delay, InXile released Torment: Tides of Numenera‘s existing beta version yesterday to all Kickstarter backers, those that contributed at that level which included a copy of the game.

To go along with the digital versions on Linux, Mac and Windows PC. Torment: Tides of Numenera will be available at retail worldwide thanks to Techland Publishing. The first game Torment: Tides of Numenera has announced for its new Techland Publishing label. The boxed retail product “will be enhanced with a number of physical and digital bonuses that will ease players into the unique world of Numenera and further increase their immersion in the story,” outlined Techland in a press release.


One Response to Torment: Tides of Numenera now delayed until 2017 for Linux, Mac and PC

  1. […] inXile Entertainment and Techland Publishing are excited to announce today that Torment: Tides of Numenera. Hence this highly-anticipated and massively-crowdfunded science-fantasy #RPG, has #officially #launched on Linux, Mac and Windows PC. Since this is a worldwide release on Steam and for the PlayStation®4 as well as Xbox One, hence no launch day discount. So a brand-new trailer has been released to celebrate the full debut of Torment: Tides of Numenera. While introducing the game’s premise, and giving fans and prospective players alike a taste of the profound. Hence the philosophical questions invoked by the game’s themes of choice and consequence as well as death and rebirth. […]

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: