Torment: Tides of Numenera only has a couple of days left. Linux Game News wanted to give you a heads up from inXile Entertainment, showing just how incredible the game and campaign are progressing.
TL;DR: Torment Sourcebook for Numenera Tabletop game, Pat Rothfuss Digital Comic and Companion, New Stretch Goals, Technology Test (video below).
You may be curious about what will happen this last week. From us, you can expect another video or two, a Vision document, and a couple more treats.
In terms of funding, it is typical for a large-ish video game Kickstarter to gain around 20% of its total backers within the last few days – even those that end more slowly have about 15% during this time. In extreme cases, one-third or more of the total funding can arrive during the final days. And most of this is in the last day. Each Kickstarter is unique, and Torment gained a lot of attention early, but $4M or more is very attainable.
Only 3 days remain, but much is still possible. We pledge to use every dollar to make Torment better and we thank you for your continued support and for spreading the word!
We have some new add-ons for you to consider, courtesy of Monte Cook and Pat Rothfuss! To learn how add-ons work, check out our tumblr site.
Digital Numenera Torment Sourcebook – $12 (Add-on EXCLUSIVE)
In part because of the success of the Kickstarter, and the clear appeal of Torment, Monte Cook will be adding a tabletop supplement to Torment to the Numenera product line. This will be a roughly 160-page sourcebook that details the major areas of the game, along with optional rules (like the Tides), creatures and items of Torment, and the major characters. Digital copies of this sourcebook are available only as an add-on — and won’t be available at this price outside of this Kickstarter.
Digital Comic by Pat Rothfuss – $8 (Add-on EXCLUSIVE)
Pat Rothfuss will write a digital comic (at least 12 pages) related to the Torment characters and story. It may even be about the companion he will be designing and writing (see below! =) ). It will be released before the game ships. This digital comic is available only as an add-on.
Hi-res Digital Concept Art + Digital Map – $4
The high resolution digital map is now included in the Hi-res Digital Concept Art, so it is now available in the $50 Tier. The hi-res digital concept art collection (including the map) is now also available as an add-on for any Tier.
Torment Will Take a Little More Time
We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule.
Many of you have asked if the unexpected support we have received will require us to push back the release date. While we do not yet know what our final development budget will be, we do know that we’ll need a few months past the December 2014 launch date we first proposed at $900,000. (We’ll provide more details about our schedule after we have time to complete our planning following the Kickstarter.) We thank you greatly for providing us enough resources to increase Torment’s scope and quality bar. It’s our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name.
Goals Achieved: Pat Rothfuss Joins the Team (and also writes a companion and comic)
We reached our $3.25M Stretch Goal this past weekend, and Pat Rothfuss now joins our ranks. And further, he’s willing to not just write for an area, but to also write one of the companions. I had the pleasure of meeting Pat for the first time this past Sunday night, as he was in the area for Wondercon. He had been reading about Torment’s story and characters and was inspired by an idea he had for a possible companion. I think it sounds very cool, though I told him he’ll have to persuade Colin. =) Pat will write a companion (either this idea or some other – he’s agreeable to whatever Colin deems best) at a new $3.4M Stretch Goal (by the time you read this we’re already almost there!).
We also reached the 6th Fathom as we crossed 60,000 backers. We’re within 1,000 Likes on Facebook to add a 7th.
And yesterday we passed by the $3.35M Stretch Goal as well, and will be adding Lacunae to the Castoff’s Labyrinth. Lacunae are figments of your mind that represent parts of yourself (or do they?). Through conversing with a Lacuna, you’ll discover puzzles and quests, and might even enhance your own abilities. As we delve to deeper fathoms, you’ll be able to find more Lacunae with whom to interact.