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Torment: Tides of Numenera strategy RPG launches on Early Access

Torment: Tides of Numenera strategy RPG launches on Early Access

Torment: Tides of Numenera is now available to all comers on Steam Early Access, launching for #Kickstarter backers last week. #Players can pick the game up now for $44.99 from #Steam.

Players will find a couple of rough bugs here and there, but remember that Wasteland 2 arrived on Steam in a similar sort of form. Evolving very well during Early Access, inXile worked with its player base to build a better game. Given how well the crowdfunded RPG’s performed we can expect a similar approach for Torment: Tides of Numenera.

“We do not have a set update schedule, but we will be doing rolling updates before final release later this year to address your most-requested ideas and get more feedback as the game evolves and improves. Torment is in active development, and you will be gaining access to development snapshots – this means that we will be implementing hundreds or thousands of changes every build, so you will see the game grow along with us.”

The Early Access release is an estimated ten hours of gameplay, not too bad for a beta but still relatively small for the roughly 50-hour length of the full game. Even though it was delayed late last year for “a more polished and complete beta test,” inXile outlined that “you will almost definitely encounter bugs,” including a couple that can stop the game dead in its tracks.

One of the top five most-funded Kickstarter projects of all time, Torment: Tides of Numenera is the spiritual successor to Planescape: Torment, listed among the best RPG’s and even games of all time. Losing the Dungeons and Dragons Planescape setting in favour of new property Numenera, the project attracted Chris Avellone, Colin McComb and Mark Morgan back to the Torment brand.

Do keep in mind this is a Windows PC release only. A Linux and Mac release will be on the way, stay tuned for more details.

The official word from inXile Entertainment, “we do not currently have a timeline on the release for OSX or Linux, it’ll depend on the stability of builds going forward.”