The Linux release:
“We plan on porting the game to linux, but it will probably not be until it leaves Steam Early Access.”
Trailmakers development uses Unity 3D, so a native Linux support would be a given. Yet to narrow down the development aspects, one platform gets support, Windows. And since the games not yet available on Early Access, I’m unable to confirm Wine support.
So players begin the journey in a desolate canyon on a distant planet. Therefore you have to scavenge for discarded vehicle parts. The goal is to get as far as you can. While building an build a rig and experiencing the sweet rush of freedom. Hence the acquisition of motorized transportation.
Trailmakers is about building awesome vehicles and machines. So the intuitive builder will get players up an rolling. Sort of like Besiege meets Poly Bridge. Since everything players build is from physical building blocks. Each block has unique features like shape, weight and functionality. So they can be broken off, refit for use in building something new. Individually the blocks are fairly simple, but combining the possibilities are endless.
Trailmakers Announcement Trailer:
Now, the core of Trailmakers is the builder. Which is setup to be an easy-to-use creative space. So making your construction simple, like playing with LEGO. The goal is to avoid the feel of complicated 3D-software. Making games experience feel like an accessible part of the game. And players can build anywhere in the game.
Trailmakers is set in a big world of different environments. This requires a continuous adjustment upgrade of vehicles. Such as snowy mountain tops, dry savannahs, or grassy fields. Since these places are full of hazards, challenges and wildlife. The world is also well worth exploring.
So as of this moment, Trailmakers is not yet available on Early Access. Developer Flashbulb will go into Early Access at the end of 2017. While the full release might be a year or more after that. And the linux port is something they want and plan on doing.