by Sam Dean
In some recent posts, we reported that after several years of slim pickings for Linux gamers, things really began to heat up on the Linux and open source gaming front. Valve, which has delivered very attractive game bundles through its Steam service on non-Linux platforms, is in beta testing with its Linux offering. Meanwhile, Desura and the Ouya platform are generating buzz.
Now, the Unity game engine and development platform has arrived (no, it has nothing to do with the Unity graphical interface) in version 4.0, and it features a pre-release version of a module to allow deployment of new games on Linux.
According to Unity Technologies CEO David Helgason:
“Unity is a dream we’ve had for years. A dream of packaging up the fanciest game engine technology into a bundle that’s extremely approachable, affordable, and still flexible and powerful enough for the most demanding users. And a dream of running an important and long-lived company that helps game developers all over the world as much as we possibly can.”
“Unity 4.0 marks the release of the Mecanim animation system and we think it’s mind-blowingly awesome. It’s going to change the way a lot of people make games by giving high class animation tools to a much wider range of developers than ever before. We’re also putting up free motion captured animation on the Asset Store so that you can start making your characters move with lifelike fluidity.”
“The Linux developer preview is already looking amazing and is helping games make their way onto one of the most open gaming platforms in the world. Rochard was recently released on Linux and demonstrates that Linux development can be very successful.”
Helgason has also pledged that Unity will follow a much faster development cycle going forward. You can get a free version of it, but many developers will need to get a $1,500 Unity Pro version with development license.
There is room for lots of success in Linux gaming. By this time next year, gamers running Linux will have a lot more viable titles and platforms to choose from.
Reblogged from: ostatic.com