Linux Gaming News

Unreal Engine 4 now supports Linux and Valve’s Steam Machines

Epic Games, the epic company behind hit first person shooters like the #UnrealTournament series have #released today, their new engine Unreal Engine 4. After a long successful run of the very popular Unreal Engine 3, the wraps have been taken off of their new engine the Unreal Engine 4. The new engine comes with a lot of improvements over its famous predecessor not only in the software segment, but also in the way it is available for users.

The Unreal Engine 3 is an engine that has been used in many famous games like Gears of War, Mass Effect and even on mobile games like Infinity Blade. The engine was originally designed for first person shooters but the engine was quite flexible and it ended up being used in diverse genre of games like stealth, MMORPGs & RPGs. Unreal Engine 4 builds on its predecessor and adds to the feature set. The entire C++ source code of the engine is available for subscribers.

The subscription model, unlike the previous iterations, is a monthly option with full access to the engine granted at $19 per month. The subscription includes, in addition to the entire access to the source code, official forum access, AnswerHub Q&A and access to their GitHub page too. There are a lot of readymade contents, samples and game templates that can be accessed through the Market place accessible through the Unreal Editor. And this brings us to another new feature of the engine. The Marketplace, which visually looks quite similar to the App Store is hoping to be a place where developers from around the world will share their creations, both free & paid in order to create a collaborative eco-system.

In addition to the $19 monthly fee, Epic also mentions that they need to be paid 5% of any profit that the games made with the engine makes. They also go onto add that this decision on their part was made to ensure that the gaming world is not dominated just by big shot publishers, but rather into a system which is “no longer dominated by giant publishers and marketing campaigns, but by a simple and honest proposition: Gamers pay for great games, and anybody who can valuably contribute to building those games can succeed, from indie developers, to large triple-A teams, and to individual programmers and content creators, too.”

Unreal Engine 4 will support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5 out of the box.

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