Linux Gaming News

Using KickStarter For Evil: DarkForge Wants To Raise $100,000 To Make 'Nekro'

“Wouldn’t it be awesome if there was a game where you could just walk into an innocent town, raise a bunch of zombies, skeletons and monsters and watch while they rip the townspeople to shreds?”

That’s the premise for DarkForge’s new KickStarter project, Nekro, an old-school twist on traditional overhead action games like Dungeon Keeper. In Nekro, you’re the villain and it’s your job to sow chaos and destruction.

“In Nekro, you are the bad guy,” reads the game’s description on its KickStarter page, “a powerful necromancer able to create unthinkable horrors out of the twisted lifeless corpses of your enemy. Blood is your fuel; razing towns and slaughtering anything that opposes you is your creed.”

The good guys will, of course, try to thwart your evil plans at every turn.

DarkForge says the game will be completely randomized, making each playthrough unique. You can craft armor and spells from scratch, using items you find in the world itself. And while you can summon monsters to do your bidding, each different creature will have its own behaviors and challenges, forcing you to use different strategies to overcome each obstacle.

Better still, the game will be available on PC, Mac, and Linux entirely DRM free – a trend I’ve noticed in many crowdfunded titles which, unsurprisingly, are a bit more in-tune with their customer base than many traditional developers.

DarkForge is offering a number of rewards to crowdfunders, including the ability to have your own in-game creature included by working over Skype with the development team.

With the success of Double Fine Adventure and Wasteland 2, crowdfunding video games is really starting to take off. This opens up all sorts of possibilities from reviving long-slumbering franchises like Wasteland to playing a direct role in shaping the niche games of the future.

As of this writing, DarkForge has raised about $26,000 of its $100,000 goal. With 15 days to go, there’s still plenty of time for the crowd to kick them the rest of the way.

by Erik Kain

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