Epic Games just revealed that Unreal Engine 4 will be the first to provide #official #support for the Vulkan API. A #demo has just been presented at the Mobile World Congress 2016, but only for the mobile.
Last week Khronos released the working version of the Vulkan API, and now many companies are eager to provide support for it. Hardware manufactors AMD, Intel, and Nvidia have been the first to push native support for Vulkan, but they were also part of the development group.
The first to announce support for Vulkan is of course Croteam studio, for their title The Talos Principle. But now Unreal Engine is the first game engine to get on board. Which is expected to be followed by Source from Valve, CryEngine from Crytek, and of course many others.
Demo for the mobile platform
Vulkan as we already know is a low-level API for multiplayer platforms, having been referred to as agnostic in that aspect. With processing power being the one draw-back.
Above, Epic Games presented a demo of the Unreal Engine that functions mobile platform during the Mobile World Congress 2016, using Vulkan to show off the new changes.
“ProtoStar introduces a slew of new Unreal Engine 4 rendering achievements on mobile, including dynamic planar reflections; full GPU particle support on mobile, including vector fields; temporal anti-aliasing (TAA); high-quality ASTC texture compression; full scene dynamic cascaded shadows; chromatic aberration; mobile dynamic light refraction; filmic tonemapping; improved mobile static reflections; high-quality mobile depth of field; and Vulkan API support with thousands of dynamic objects onscreen. Get Unreal, the first engine to support Vulkan, for free,” reads the video summary.
Vulkan, like the Unreal Engine is designed to work on multiple platforms, including Linux and mobile. Despite only just release, Vulkan 1.0 already proves it’s capable to provid the quality and performance that it promised.
And yes, Vulkan 1.0 is in “direct” competition with Microsoft’s DirectX 12. The fact that a company such as Epic Games have provided support so fast, this new level of technology is a good sign for the Linux users. Creating further competition in the marketplace, for a free open-source operating system. The new evolution in gaming.
How do you think the new Vulkan API will be used? What are your projections?