Linux Gaming News

Warp Frontier adventure release date and port delay

warp frontier point and click adventure release date port delay for linux and mac after windows pc

Warp Frontier point and click adventure release date and a port delay for Linux and Mac after Windows PC. Thanks to further details from developer Brawsome. Due to make its way onto Steam and GOG this month.

Warp Frontier is a fully voiced 2D sci-fi point and click adventure game. Offered in HD resolution, coming to screens on September 28th, 2021. Initially due to release on Windows PC, with Linux and MAC versions to follow. Of course, with all this good news we reached out to Brawsome for further details on Linux support.

I’m expecting a month after. I could make a Linux build today, but I want to make sure I test it thoroughly…

Warp Frontier is being developed in Unity 3D. But of course, each build added into the release date window also brings further stress. Plus Brawsome is expecting to be able to address fixes after release. So, of course, the fewer the platforms, the easier it is to issue essential updates for the game. Which explains the one month post launch Linux and Mac delay. Plus this also means we get a more stable and tweaked native build for Linux.

What is Warp Frontier?

Warp Frontier is a sci-fi cop drama, taking place in the year 2215. Doing so in orbit around Cetus, humanity’s newest extrasolar colony. At its core, this is an Australian story, with many parallels with Australia’s short history. You play Vincent Cassini, supported by his robot partner, MAC. Together they become embroiled in an investigation into a horrid war crime. Where Vince has a personal stake, from the war that environmentally devastated their planet. Vince is on the verge of a mid-life crisis, dealing with PTSD, alcoholism, and survivors’ guilt. Likewise, he must keep it together for those that rely on him. Such as his family, the refugees of Cetus, and the thousands that went missing during the war.

Warp Frontier Teaser

The gameplay of Warp Frontier contains many choices that result in branching pathways. This also leads to characters opening up, or closing off. Since this involves the life or death of key characters. As well as the lives of thousands of innocent civilians. The final scene has around 16 changes of resolution. Right from choices made as early as the first few scenes. Players can expect an initial playtime of 6-8 hours. As a result, you will need at least 3 playthroughs to experience all content.

Warp Frontier was inspired by hard sci-fi, such as the novels of Alistair Reynolds. Also the writings of Ray Kurzweil, as well as the TV series’ The Expanse, and Altered Carbon. Gameplay takes place in a what-if universe. Where a singularity event in 2050 nearly wipes out humanity. Resulting in the outlawing of Artificial General Intelligence, and replicators. The game changing Warp technology, made possible by the discovery of a rare element. Since this allows a handful of new human colonies to establish in the far reaches of the galaxy. So, over time, branches of humanity have grown apart. All separated by distance and environmental factors call into question what defines humanity. Put that together with technology that cheats death. Which also challenges the concept of a soul.

Game creations:

The development of Warp Frontier has been a manic series of highs and lows. But grit and a healthy dose of naive optimism have brought the idea from a dog eared notepad to big and small screens. Although Brawsome’s previous titles are all crafted as very personal projects. This is where Warp Frontier hits particularly close to home. Being the first essential Australian offering. Also drawing on the experiences growing up in multicultural Australia as a child of immigrant parents. As well as the first outing in voice acting (MAC). Including Brawsome’s son’s first voice acting experience (Sam, Ferdinand).

The entire Warp Frontier game was developed remotely, mostly during the pandemic. None of the team members were able to meet in person during development. Brawsome again teamed up with Matt Martin (MacGuffin’s Curse, Jolly Rover) on art. All to work in Matt’s preferred photo realistic style. Thomas Regin (Unavowed) provided an 80’s sci-fi inspired score. Plus the newcomer Michelle Doherty handled the skeletal 2D animation. Brawsome was also fortunate enough to work with veteran Aussie voice actors Kevin Powe (Vince). Including Aimee Smith (Trish, Julie, Ship) and Angela Tran (Dahlia, Jet, Sok). As well as veteran and new actors from New Zealand, the US, UK and Serbia.

Warp Frontier is a fully voiced 2D sci-fi point and click adventure. With a release date of September 28th, 2021. Which will be available on Steam and GOG. All priced at a reasonable $14.99 USD. The initial release will be on Windows PC, with Linux and MAC to follow.

You Might Also Like