Looking at these arguments as a potential consumer, none of them are really that convincing. The Steam client on Windows already has a #BigPicture mode that makes it work just as well as a “part of the living room” as SteamOS does. In fact, you’d be hard pressed to tell at a glance whether a computer is running SteamOS or a Windows-based Big Picture mode. Controlling the boot-up experience and launching to Steam right out of the box is nice, but it’s trivial to get a Windows box to boot directly to Big Picture mode as soon as the system starts if that’s what you really want.
#Streaming #games from an existing gaming rig is nice as well, but that living room “receiver” can just as easily be a Windows machine that can stream games and run more games natively. Plus, this streaming feature is only really useful if you already have a high-end Windows machine somewhere in the house—it’s not really an option for console players who want to check out the PC gaming world they’re missing.
…the major selling points for SteamOS can largely be countered with an argument along the lines of “but Steam for Windows does that too… and more.”
The writer raises a good point about the appeal of native Windows games, and the much larger library of games for that platform. However, he assumes that that will be enough to keep people using the Windows version of Steam.
I disagree with that because I believe that there are many people who have had enough of Windows altogether. We have seen a very low adoption rate for Windows 8, and the interface changes to that version of Windows have caused some people to abandon Windows for Linux or OS X.
In addition, there are now millions and millions of people who have been using Android on their phones and tablets. Chromebooks are also seeing a huge upswing in popularity. The folks using these different operating systems have realized that they do not need Windows on their mobile devices, so why would they stick with it if there’s a viable alternative for gaming from Valve?
Game developers have also realized that there are other markets besides Windows where they can make lots of money selling their games. Does anybody really think that a Windows app store is going to suddenly change their minds about diversifying their income streams by creating games for Android and other platforms? SteamOS is simply another opportunity for game developers to establish their independence from Microsoft’s operating system.
I also do not buy the argument about Windows having more games. In the short run that’s true, but in the long run there’s no guarantee that it will continue. Valve is launching an entirely new platform, and we are still in the very early days of its existence.
Looking ahead five years does anybody think that Windows will still enjoy the advantage of having such a larger library of games? I doubt it very much since the basis of that is rooted in a time when the market for PCs was expanding in a big way and Windows ruled the computing world with an iron fist. Those days are gone forever.
We simply aren’t living in a world where Windows is central to everybody’s computing experiences or needs. That world ended with the mobile revolution, and now a similar revolution is coming to living room gamers via SteamOS. The cynicism of the article at Ars Technica is rooted in a world that just doesn’t exist any more.
Windows has become optional, and SteamOS is going to be one of the final nails in its coffin.
Reblogged from: itworld.com