Tag Archives: graphics

DiRT Rally System Requirements on SteamOS released from Feral Interactive

dirt rally system requirements on linux released from feral enteractive

So recently, Feral Interactive announced the system requirements for DiRT Rally on Linux. Since the release is coming March 2nd 2017, with the development and publisher Codemasters. Hence the latest instalment in the popular DiRT games, coming back to give players the ultimate rally driving experience on Linux.

Linux gaming gets ready to tower DirectX competitor Vulkan


#Linux-based Steam machines and mobile devices should #improve #gaming significantly with the soon-to-be-released Vulkan API (application programming interface).

Vulkan, as many already know, is designed to be used for many applications, but is most relevant for games, similar to DirectX in Windows. A whole new API that is a much-needed upgrade from the aging OpenGL, which was introduced back in 1991 by Silicon Graphics.

Khronos, the consortium behind the development of Vulkan, has yet to issue a formal release date. But interest for the new API has grown significantly since Intel and Qualcomm first highlighted it.

Now Khronos has since scheduled an introductory Vulkan webinar for February 18th. Since the consortium delayed the release of Vulkan 1.0 in December, explaining that the API is in its “final stretch.”

Designed to improve the visual functionality of games on Linux, Mac and mobile devices. Along with using fewer system resources, preserving battery life in laptops and mobile devices.
In addition to gaming, the API could be used for further applications. Vehicles, virtual reality headsets, robots and drones that rely on visual computing. All written using the new API.

Vulkan is actually a low-level API that uses a closer interaction with hardware than OpenGL, which in-turn renders games faster. To top it off, there are fewer steps involved in drawing up images as Vulkan is designed to keep up to modern hardware, such as multi-core processors and high-performance GPU’s.
OpenGL was created to provide an abstraction layer, which work for older hardware. While newer low-level APIs reduce the level of abstraction and overhead for programs needed to interact with the hardware. So games will be able to exploit the full power of GPU’s now using Vulkan. Developers can also define how graphics are rendered, a huge change from OpenGL, which kept most of the hardware rendered graphics hidden.

“Modern games today are developed in DirectX, but Vulkan also makes porting games to other platforms more efficient,” said Jason Ekstrand. A developer at Intel that outlined the details in a talk at the FOSDEM (Free and Open Source Software Developers’ European Meeting) forum in late January.

“Up to now, graphics quality would actually degrade when trying to port from Windows to Linux or Mac. But with Vulkan, quality remains largely intact when porting from DirectX,” Ekstrand said. “Writing games becomes easier, and supporters hope that this will draw developers to Vulkan.”

Tech vendors have recently started pushing to develop low-level APIs such as Apple’s Metal, DirectX 12 and AMD’s new GPUOpen. See Vulkan is designed to work across multiple hardware platforms, which also shares some characteristics with OpenCL, mostly hardware agnostic, used for high-performance computing.

Companies supporting Vulkan, including AMD and Intel, have already committed to releasing open-source drivers. Other graphics chip makers are backing Vulkan. Imagination Technologies — which makes GPUs for Apple devices — will demonstrate Vulkan at the upcoming Mobile World Congress show. Nvidia is holding sessions to discuss Vulkan at its GPU Technology conference in April.

Vulkan SDKs will be available for Linux, Android and Windows, according to the Khronos’ official website. So stay tuned.


Portal Stories: Mel a free community made modification for Portal 2 on Linux, Mac and Windows PC


Portal Stories: Mel is a #Portal2 #mod with a new protagonist and whole new adventure for #Linux, Mac and Windows PC gamers.

  • 20+ Puzzle and exploration filled maps
  • Custom Story and Dialogue
  • Custom Textures, Models and Animations
  • 70s Prototype Portal Gun
  • Free to Play (You must own Portal 2)
  • Logic based puzzles, not execution based puzzles

And it looks really amazing.

The community created mod from Prism Studios takes place between Portal 1 and Portal 2. Starring a lady named Mel, who after being asleep for years, wakes to find out she needs to escape the facility and face a “new, still unknown threat.” A new personality core will be with her on the journey.

Here’s the synopsis:

In the early years of Aperture: Science Innovators, Cave Johnson’s scientists rushed to get everything working to catch up with the growth of the company. Not everything worked as it should have. Mel unfortunately took part in a faulty test called the Aperture: Science Innovators Short-Term Relaxation Vault, falling asleep for years. Now, with a fake Cave Johnson telling her she needs to escape the facility and a new device called the Aperture Science Handheld Portal Device, her mind races with questions. “Who is this imposter Cave Johnson?” “What happened to the facility and its staff?”

Which is basically an entirely new game for anyone who already owns Portal 2.

System Requirements:


  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Hard Drive: 7 GB available space
  • Sound Card: OpenAL Compatible Sound Card


  • OS: Windows 8.1/Windows 7 / Vista / XP
  • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000 or higher
  • DirectX: Version 9.0c
  • Hard Drive: 7 GB available space
  • Sound Card: DirectX 9.0c compatible


  • OS: MAC OS X 10.6.7 or higher
  • Processor: Intel Core Duo Processor (2GHz or better)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000 or higher
  • Hard Drive: 7 GB available space

Portal Stories: Mel is out sometime during Q1 2015 for Linux, Mac and PC. It will be a free download for those who own Portal 2.


Q*bert Rebooted for Linux, Mac and Windows is making a comeback

Q*bert is coming back this year in Q*bert Rebooted, a new game that will offer the original Q*bert experience in its pixelated #2D form as well as a #3D version with modern #graphics and gameplay.

The multiplatform project is being co-developed by Gonzo Games and Sideline Amusements, who have licensed the Q*bert brand from the owner of the intellectual property, Sony Pictures Entertainment. The original Q*bert was released by Gottlieb in arcades in 1982.

Q*bert Rebooted players will be able to play in two modes, Q*bert Classic and Q*bert Rebooted. The former will consist of the original 2D gameplay on an isometric pyramid of colored cubes. The latter uses a playing field composed of hexagons, as you can see in the screenshot above, and features new playable characters, enemies, power-ups, traps and more.

In addition to the original Q*bert, players will be able to bounce around with Q*zard, Q*bertha, Q*bot, Q*zilla, Q*tee, Q*knight and Q*nicorn in Q*bert Rebooted. They’ll also face new enemies; in addition to Ugg, Wrong Way and Coily, players will have to contend with new monsters like Homer and Uppercut, a sentient boxing glove.

Q*bert Rebooted will launch July 8 on Linux, Mac and Windows for $4.99 through Steam; that version will be playable with a mouse or a controller. After that, Gonzo and Sideline Amusements are planning to bring the game to Android and iOS, and then to Amazon’s Kindle Fire and Barnes and Noble’s Nook. PlayStation 4 and PlayStation Vita versions are also in the works, but will likely be released after the mobile versions.

Reblogged from: polygon.com


AMD wants to port Mantle and improve gaming on Linux performance


Advanced Micro Devices wants to bring console-quality #gaming to Linux users by porting its Mantle gaming tools to the OS.

Mantle is a set of software development tools to make video games #performance smoother and more realistic. It was introduced by AMD last year as the company’s answer to Microsoft’s DirectX. However, Mantle currently works only with x86 processors, the Windows OS and the company’s graphics cards.

Around 50 games have been developed or will be released soon using Mantle tools, with more in the works. Beyond Windows, AMD sees a vast opportunity to “reveal the goodness of gaming” in Linux, said Richard Huddy, gaming scientist at AMD.

The company has received requests from developers to port Mantle to Linux, Huddy said. AMD over time will dedicate resources to the task, Huddy said. AMD hasn’t provided a time frame for when Mantle-based games for Linux will become available

Mantle could also come to Steam boxes, which are gaming consoles with PC hardware and Linux-based SteamOS. The highly anticipated Steam Machines were conceptualized by Valve, one of the world’s largest game sellers.

“It could provide some advantages on Steam boxes,” Huddy said. “We are getting requests to deliver this high-performance layer.”

With the help of Mantle, games on Steam consoles could take full advantage of hardware features on graphics cards. Windows currently offers a better gaming experience than Linux, but Steam could change that.

AMD will work to create a Mantle driver and expose the API (application programming interface) for Steam and Linux game developers. Steam consoles will compete with Xbox and PlayStation gaming consoles. The first Steam consoles are expected to ship later this year or early next year.

If AMD brings Mantle support to Linux, the company will be able to sell more of its graphics chips into Linux PCs and Steam boxes.

Mantle is already bringing big performance gains to games like Battlefield 4 and Thief, and the graphics will get even better over time, Huddy said.

The open-source and Linux community have historically not been kind to AMD and rival Nvidia, particularly criticizing slow progress by the companies to bring graphics cards drivers to Linux. Linus Torvalds famously showed the middle finger to Nvidia in 2012, saying it was the “single worst company we’ve ever dealt with.”

Huddy said that Mantle is an open-source API. But the Mantle tools have largely been shared with game makers, and the company has not said when they will be opened up to the wider development community.

Most games today are being written for Windows using DirectX 11, and the games are then ported to OpenGL for Linux and other operating systems. The port from DirectX 11 to OpenGL takes about four-to-six weeks, and it’ll take about that long to port games to Mantle, Huddy said.

Mantle improves the gaming experience by allowing the graphics computing units to execute tasks quicker. The primary advantage for now is preventing the CPU from becoming a bottleneck by queueing up execution of tasks within the graphics processor. AMD continually adds hardware features to its graphics cards for better video effects, and Mantle will consistently provide game developers with tools to take advantage of those features, Huddy said.

“Expect more. This is only the first iteration” of Mantle, Huddy said.

Mantle only works with AMD’s graphics processors. However, both AMD and Nvidia support DirectX, which is expected to remain the dominant set of tools to write games. Microsoft has already announced DirectX 12, and games based on the APIs are due by the end of next year.

Huddy claims Mantle has advantages over DirectX, including the ability to expose new hardware features faster with consistent updates. But DirectX has one big advantage: it will also improve gaming on smartphones running the Windows Phone OS. AMD does not sell chips for smartphones, and that handicaps the company’s ability to bring Mantle to handsets.

“We’re not targeting smartphones at the moment,” Huddy said. “It’s not the primary focus of AMD.”

Reblogged from: pcworld.com


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