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Heavy Gear Assault developer Stomy Bot announces new regional servers

heavy gear assault developer stomy bot announces new regional servers linux fixes

So #StompyBot Productions would like to thanks everyone for checking out Heavy Gear Assault. There have been some issues that now seem to be straightened out. Hence the latest patch for fixes version 259 on Steam as of January 24, 2017.

So the #developmentteam is excited to announce that they have added significant support for #Linux. Having fixed issues that were preventing some Linux distro’s such as Arch Linux from accessing the game. Thanks to the great work by the development team, server, backend and community management teams.
So in addition to patch 259, Stompy Bot are also pleased to announce new regional server support. While introducing changes to the Heavy Gear Assault in-game landing page. With a combined Pilot Lounge and Game Launch Landing Page with the next series of patches.

Our backend team now has fully realized regional support. Currently we have 2 backends – one residing in Montreal and the other in France. Heavy Gear Assault’s game servers are hosted all over the planet including Central, East, and West North America, Europe, and Tokyo. We are looking into an Asian-Pacific backend and will get the Asian community updated on that when it happens!

The team is also excited to announce some very specific plans for new gear in Heavy Gear Assault. Hence the communities focus and efforts on new content. Gears, Guns, and Glory!

Stompy Bot are planning some special updates for the eSports Community, Linux Community, and the Mech Communities at large. Stay tuned for more details and fixes.

Also the new website for teams and players is currently getting some last minute polish before being activated.

Heavy Gear Assault Fixes:

  • Fixed issue that prevented player from being able to stand from the prone position
  • Addressed issues with OnlineSub Systems for both Windows and Linux
  • Updated UE4 4.10’s LibCurl + hardcoded certificates pathing issues
  • Addressed issues compiling with cross-platform compiler using Clang
  • Updated the SteamAPI to the latest version for further compatibility with Linux and the Steam Controller
  • Fixed memory leak in the Steam Controller interface
  • A fix for issues with the virtual mouse in Linux
  • Fixing issues with Clang causing FMalloc to crash
  • Identified why our original proxy seemed to work but our newest proxy did not
  • Identified issues with Geotrust and our RapidSSL certificate
  • Implemented Let’s Encrypt SSL certificates to work on Arch and potentially other minimal distros not yet tested
  • Addressed various Backend issues related to missing TEC and Gears
  • Fixed various SteamID issues and API updates to the Game client
  • Regional backend server response times for Europeans should be better

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