Are you bored this weekend? Need something to pass the time?
FileShack for the week of June 2, 2012 features the beta demo for Tiny & Big: Up That Mountain.
Tiny & Big – Up That Mountain (Beta) demo
Tiny & Big – The Story
Set in land where common physics apply, but everything else looks different. You are Tiny, a technophile guy with a ray cutter, a gripping device and a fine attitude towards the world. But now your nemesis Big stole the only heritage your grandpa left you: A nice pair of white, fine rib underpants! And he‘s surely up to no good, why else would he take them up that haunted mountain… A quaky spot… So load up that selfmade raygun and rope device (snitched from the local hardware store) and take your annoying and jabbering backpack to accompany you. It‘s always been good use to your gramps. Run, jump, drag, shove and laser your way through the ancient scenery, gain back those underpants!
This episode contains one level!
Tiny moves in a completely destructible and physically plausible environment. He‘s equipped with three basic tools to modify his surroundings, as a means to get to otherwise unreachable spots in the game, or slice and dice a level just for fun. He can use his mighty laser to cut and form any object at will. To move objects, Tiny can choose between a grappling hook to pull, and a rocket to push pieces into position. Of course, as the game proceeds, combining your tools gives the player a unique and sandboxy variety of possibilities to solve puzzles.
The Look and Visuals
We created an artistic, very personal and comic-like visual style. To achieve this rather illustrative look, we developed several techniques; Like in a hand-drawn comic picture, the shadows in the game are hatched in pencil-like strokes. As the hatching is based on hand-drawn textures, this adds a more natural and unique feeling to the visuals. Some of the textures were produced in traditional comic manner with ink and pen. To round up the look, we use cel-shading with a fine-tuned shader, which creates an outline as well as crease-lines on both characters and environment.
Core2duo / Athlon X2 with at least 2.4 GHz
GeForce 8800 series / Radeon 2900 series or better.
Windows: XP or higher, 32 or 64 bit
Mac: Mac OS X 10.5 or higher, 32 or 64 bit
Linux:Tested on Ubuntu, Mint and SUSE, 32 or 64 bit
Please install the packages for OpenAL and SDL using your distribution’s packaging system.
On Debian/Ubuntu, all you need is to run sudo apt-get install libopenal1 libsdl1.2-all