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A project inspired by popular first-person shooters with explorable terrain and a dynamic story line.
The most interesting aspect of the project thus far, the pledge goal of $1000.
Usually we see more expansive pledge goals and reward programs. It is rather refreshing to see an Indie game developer putting his reputation forward and giving the community Linux support from the get-go.Kudos Phr00t.
3089 will be a futuristic 3D open-world action role-playing game with randomly generated terrain, items, customizable weapons & more!
- Launched: Oct 1, 2012
- Funding ends: Oct 31, 2012
- Remind Me
The year is 3089.
After the demons were cleared in 3079, a new, much more dangerous threat was able to organize…
3089 is the next big “open-world” game.
3089 will be a futuristic, randomly generated 3D action role-playing game. It is the sequel of my previous game, 3079. It will feel like a first-person shooter, have the depth of a modern role-playing game & be set in a randomly generated world.
All quests, terrain, biomes, weapons, items, enemies & textures will be randomly generated providing a truly unique gaming experience.
3089 will take inspiration from games like Borderlands, Fallout 3 & Just Cause 2.
What makes 3089 special?
- Terrain will be smoothly generated. This isn’t another “blocky” game.
- More procedural generation: endless biome types and textures.
- Unique quests made from individually generated task lists.
- Randomly generated vehicles, from small hovercrafts to large ships.
- Weapon construction & customization based on individual parts.
- Limitless height & depths in addition to limitless terrain lengths.
- Exceptional draw distance with low computer requirements.
- Dynamic lighting & smooth day / night transitions.
- Complete storyline; exploring procedurally generating this too!
- Integrated physics engine.
- Compatible with Windows, MacOSX & Linux.
Why should I trust you to make this, Phr00t?
I’ve been making open-world action role-playing games for years. I started with 3059, experimented with 3D development on 3069 and most recently made 3079, which went on to sell thousands of copies worldwide.
I’ve also recently created Gentrieve 2, which allowed me to explore better combat mechanics, dynamic lighting systems, visually unique world generation & more. I plan on using many of the learned skills from Gentrieve 2 in 3089.
What is the current development status?
3089 development has just begun. Much of how the game will work will depend on what type of resources I can raise here. However, core mechanics like terrain generation & physics are already well underway:
What will my money be used for?
Mostly modeling. I will have better models than I did for 3079 & Gentrieve 2, but I would like to have all sorts of robots & characters with limbs that walk over the terrain realistically. However, since this is a 30×9 game, the models would need to be in parts that would be procedurally generated — so characters can be uniquely put together. Getting these parts & texturing them might be expensive!
I’d also like to hire some artists to oversee texture generation & placement. I’ve learned quite a bit during Gentrieve 2 development, but more talent will help!
You’re not asking for much.
Nope, I am not. That is because I am serious about making this game and I know every little bit helps. If I only make $1,000, I will make the best of that money. However, with more resources will come more 3089 goodies.