Every gaming news site has covered Good Old Games decision not to provide support for Linux. Network World published a related article that outlines one of the problems with developers and Linux gamers. Some Linux gamers can be a bit too passionate in their defense of Linux, and their reactions to developers can err on the side of rudeness.
This is where another problem within our greater open source/Linux community rears its ugly head – whenever someone talks about having a hard time figuring out how to support Linux without losing money, the mob tends to get angry and hurl insults at the speaker.
If you look through the comments you’ll find many along the lines of “their argument is just stupid,” “It’s bull**** and they know it,” and “they just want to be a-holes is all.” There are not a lot of constructive ideas or suggestions on how to achieve profitability by packaging and targeting for Linux desktops.
These two issues join forces to create a sort of “super-problem.”
I believe that folks who engage in such behavior are not representative of the entire Linux gaming community at all. Most gamers seem to appreciate efforts being made to develop games for Linux, or even companies that haven’t made a decision but are considering the Linux gaming market.
We need to make sure that we are offering whatever support we can to developers, and we also need to understand that they have to have a viable business model to survive. If they can’t make a profit, they will be hard pressed to continue to develop games for Linux.
So please be positive and helpful if a company disappoints you. In the short term that company may not release games for Linux, but they may reconsider over the longer haul if the Linux gaming community offers useful feedback and advice.
Disney’s Open-Source Cloud
Venture Beat has an interesting article about Disney’s videogame division’s decision to use a blend of OpenStack and Cloudstack for their cloud needs.
But instead of going with one vendor or open-source environment, the video game division of the Walt Disney Co. created a solution stitching together some OpenStack and some Cloudstack, said Peter Lopez, Disney Interactive’s system architect, at CloudBeat 2013 today.
Disney Interactive comprises a portfolio of game studios it has gradually acquired, Lopez said. So its cloud must be hybrid…it needs to support applications built in multiple environments.
This strikes me as a smart move on Disney’s part. They knew what they had to do, and they did it well. More companies should follow in their footsteps.
Using open source products in such a customized way provides a great base for cloud efforts, while still preserving enough flexibility to change and grow later on.
Choose the Best Linux Server for Your Business
SJVN has a very helpful article here on ITworld for those you looking for the best Linux server for your business needs.
I think the single most important factor in choosing a Linux server is how experienced (or not) your IT staff already is with Linux. While Linux expertise is easier to find than it used to be, there’s still nothing like enough Linux IT professionals out there.
When I went to OSCon, the major open-source convention, earlier this year in Portland OR, everyone, and I checked and it really was everyone (even some company named Microsoft), was looking to hire people with Linux and open-source experience.
In particular, employers are having trouble finding staffers with a few years of Linux experience under their belts. That is to say, exactly the employees you need to keep your Linux server trains running on schedule.
It doesn’t surprise me that so many companies are looking for people with Linux experience. It just makes so much sense to use Linux whenever possible that it’s totally understandable that experienced Linux folks are in high demand right now.
So if you have Linux experience, this is a great job market for you.
Reblogged from: itworld.com