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Everything is Gun! FPS gains Steam heat

everything is gun! is bringing its lightning-fast old-school fps game to both linux and windows

Everything is Gun! is bringing its lightning-fast old-school FPS game to both Linux and Windows. Incineration Productions keeps pouring out real creative fire, and it shows.. Due to make its way onto Steam.

Everything is Gun! already looked like pure chaos in the best way, but this new reveal gives the whole thing a real human spark. Japan has become the game’s biggest Steam wishlist audience, and for a small indie team chasing a wild dream, that kind of support clearly means a lot.

Incineration Productions has shared a pretty special update after the recent announcement of Everything is Gun! Nearly 30% of all Steam wishlists for the game now come from Japan. That makes Japan the studio’s largest audience worldwide.

The United States is close behind. Over in Europe, the United Kingdom, Germany, France, and Spain are also showing strong momentum. So yes, this is not just some quiet Steam page launch. Something is moving here.

Everything is Gun! has that rare energy. It looks like a lightning-fast old-school FPS built for players who want speed, pressure, and total control. No soft landing. No cozy cover system. Just you, your movement, your aim, and a prison planet that wants you gone.

As for Linux support, yes, native Linux support is definitely on our radar.

Linux support is very much on the team’s radar, and this is not just a checkbox for them. Many members of Incineration Productions are Linux fans who use it every day, both at work and at home. So supporting Linux is something they care about on a personal level.
Everything is Gun! is being built in Unity, a tech stack the studio knows inside and out. Incineration Productions is also an official Unity vendor and partner, which makes that foundation even stronger.

Japan showed up in a massive way

What makes this update hit harder is how personal it is for the team.

Incineration Productions wanted to send a massive “Arigatou Gozaimasu” to every player in Japan who clicked that wishlist button. That wave of support has given the studio a huge boost while development continues.

For a small team, that matters. This is not just a number on a backend chart. It is proof that people are watching. That the idea landed and proof that players across the world saw the madness of Everything is Gun!.

The studio also looked back to 2020, when Incineration Productions was just a 4-person team getting ready to release its first game. That first launch came from long nights, stress, and the kind of grind most players never see. So seeing Japan become the strongest wishlist region now feels like a full-circle moment.

A prison planet built for speed freaks

Everything is Gun! takes place on A1-KTRZ, a collapsing prison planet where your consciousness gets uploaded into an Uplift battle suit. The reason? Entertainment. You are the unwilling star of a brutal reality show watched by billions.

That setup is already nasty in the best sci-fi way. But the real hook is how this lightning-fast old-school FPS plays.

You are put into industrial hellscapes that change every time you die. The maps reorganize, so memory can only take you so far. You have to rely on reflexes, air control, bunny hopping, and clean decision-making when everything around you is falling apart.

That is the kind of design PC players respect. Especially the performance-focused crowd. When a game says movement matters, it has to mean it. Everything is Gun! seems built around that promise.

No sprint button, cover mechanics, and o aim assist. Just fast hands, sharp eyes, and the ability to keep moving when the room turns hostile.

Everything is Gun! fights back when you get too good

One of the best ideas here is that the prison’s defense network watches how you play.

Clear rooms too fast, and the environment reacts. It adapts in real time and coordinates flanks. Plus it sends aggressive hunter units to cut you off. Even the music ramps up in BPM as the action gets hotter.

That is such a strong idea for a roguelite shooter. The better you get, the more this lightning-fast old-school FPS game leans forward. It is like the planet itself gets annoyed that you are styling on it.

And that fits the whole theme perfectly. You are not just surviving a level. You are performing inside a deathtrap built for ratings.

Everything is Gun! – Trailer

The builds sound completely unhinged

The team is also leaning hard into Isaac-style synergies. Not tiny stat bumps. Not boring “plus five percent damage” upgrades.

In Everything is Gun!, augments fuse into your raw limb and stack together across a run. That means your basic weapon can mutate into something much bigger and stranger. A simple shot can become a wall of ricocheting flak. Slugs can tear through armor. Defeated enemies can trigger huge chain reactions across the map.

The fun part is that the map does not stay the same anyway. So even if your build wrecks the place, the next run has a new layout waiting for you.

That is exactly the kind of replayable chaos that works on Steam. You do not just chase better numbers. You chase that one ridiculous run you want to clip and send to your friends.

Your best Everything is Gun! run can come back to haunt everyone

The asynchronous multiplayer revenge system might be the wildest feature.

When you finish a run with a ridiculous build, the network saves your execution, weapon synergies, and movement patterns. Then it turns that run into a Ghost Boss that can appear in other players’ sessions around the world.

That means your best moment does not just sit on a leaderboard. It becomes a threat.

Your friends and rivals can get hunted by a version of you using the weapons and movement you perfected. That is the kind of feature that could create real Discord stories. Not just “I beat your score,” but “your ghost just ruined my run.”

That is personal and funny. That is mean in the exact way competitive PC players know.

Built for Twitch, but still made for players

Everything is Gun! is also being built with Twitch in mind. Viewers are not just there to watch. They can affect the battlefield in real time.

They can vote on chaotic modifiers, drop traps to mess with the streamer, or throw in a lifeline when a run is about to collapse. It matches the game’s whole reality-show setup perfectly.

The audience is part of the pressure. The stream becomes another layer of the game.

For a shooter this fast, that could be a blast. One second you are locked into a clean run. The next, chat decides your life is too easy.

Linux players are on the list

The official World Premiere of the Everything is Gun! Steam page is now live, and Incineration Productions is aiming for a Q4 2027 launch on Linux and Windows.

That native support is worth pointing out. For open-source supporters and players, seeing a lightning-fast old-school FPS plan for Linux from the start always feels good. It tells that part of the PC crowd they are not an afterthought.

Everything is Gun! still has a long road ahead, but the early signal is strong. Japan is leading the Steam wishlist charge.

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