Blade Symphony is coming to Linux in an update later this month. So native gamers can prove themselves as a great swordsman. Since this is after all a slash-em-up featuring a highly detailed and in-depth sword fighting system. A welcomed addition to the ever-growing library of Linux games.
So Blade Symphony will have you facing down other players in tactical swordplay. Also, 2 versus 2 team duels, sandbox free-for-all, or the Control Points game mode. Coming in the Harmonious Prelude update issuing another release candidate. Including plans for launch on September 27th.
Blade Symphony is as great game and to have Linux support in the mix is long overdue. Since the original release was back in May 2014. But that being said, tactical swordplay certainly has my attention. As does the online matches available in game.
Having also tried running Blade Symphony via Proton. The game crashes as soon as you load a game mode, including training. So we will have to wait until later month for the Linux build. Which I’m also eager to test with online matches, hoping for cross-platform compatibility.
Blade Symphony Harmonious Prelude Trailer (Windows, Linux incoming)
Select a fighting style
Also, each of the four characters has a unique fighting style. All suited to how you want to play.
- Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
While each character comes with four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.
- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos
Since there are no unlockable advantages in Blade Symphony. All of the available unlockables are cosmetic. Therefore pushing the play to care more about proving their skill in game game.
Also, every attack has openings that are determined in real-time and efficiency is up to the player. So you can evade attacks or step in physically shove you opponent. And by switching your stance mid-combo. Players can chain attacks into your own flurry of death. Even better, play the new Control Points game mode in team-based sword fighting.