Speed Dreams the motorsport simulator game delivers new features on Linux, Mac, and Windows PC. Thanks to the dedication of developer, the Speed Dreams Team. Availalbe now with the latest open source build on itch.
If you don’t know Speed Dreams, this is a successful motorsport simulator game. Which also features high-quality 3D graphics and an accurate physics engine. Due to give the player sense of realism to your racing gameplay. The project was originally forked from TORCS, but much more evolved with a stronger focus on the player. As a result, reaching a higher level of realism. Both in the visual and physics simulation of the game. This is all due to the active development team and growing community.
Speed Dreams now aims to add in new features, cars, tracks, and AI opponents. All due to make a more fun game for the player, while constantly pushing forward visual and physics realism. Which is also designed for research, study, or teaching activity, around physics and AI. This is all due to its GPL V2+ license. And also the clear and modular architecture of its C/C++ code base. Now offering the latest build, v2.3.0.
Speed Dreams – 2.3.0 New Release Features (Linux, Mac, Windows PC)
Before this final version of Speed Dreams, the had gone through a Beta and Release Candidate period. Due to fix multiple errors, even some of the features now see an improvement. The game now features realistic physics and more control types. Including Force Feedback support on steering wheels, local multiplayer via LAN, and split screen.
The most important new features of this version:
- Added tire temperature and degradation in Supercars, 67GP, MPA11 and MPA12 categories, in addition to the existing MP1.
- New widgets for the Speed Dreams HUD in OSG. Such as tires, forces, delta or controls. In addition to the existing ones.
- New sounds in the game menus, as well as in the gear shift, tire skid or some car engines.
- New options in sound menu, and In-game volume adjustment.
- New interiors and animated drivers in some Supercars models, like the Boxer 96, Cavallo 360, FMC GT4, and the Kanagawa Z35 GT-S.
- Now is possible to change the car setup inside the game. Also you can also choose the initial fuel and steering wheel rotation degrees displayed on the game screen.
- New cars like the Mango MS7 and the Murasama 37A, both in the “1967 Grand Prix” category
- New cars and robots in MPA12 category: Deckard and Spirit added to existing Murasama cars
- New track based on the Melbourne circuit.
- Added lots of new skins for various Speed Dreams cars. Especially in the LS-GT1 category
- A huge work on trackeditor with tons of new features, corrections, and optimizations
- Added temperature in wheel widget in SSG graphic engine.
- Lots of fixes and optimizations on the tire model. Now is easier to get the tires on optimal temp
- Lots of new robots in many categories
- Better braking on shadow and dandroid robots
- Better support for multi-display systems.
- New Windows complete installer. All the official contents of the game in a single file.
- Start-up of the new Speed Dreams masterserver. It is necessary to register again to be able to use it and send our best times.
Linux Installation:
One of the best parts about any worthy Linux game release is the installation. Flatpak is the very first choice. There is also an official AppImage if you just want the executable method. Then add permission via chmod +x speed-dreams-2.kla1ZP2T.3.0-x86_64.AppImage.
Xtradeb PPA
If you use Ubuntu or a derived distro, install the motorsport simulator game with the Xtradeb.net PPA. Follow this link to find out how.
There are also Speed Dreams video channels worth following on Youtube and Peertube (LinuxRocks).
