Telepath Tactics July update – campaign mode announced!

Time for another update on Telepath Tactics

Since the last update, Craig Stern of SinisterDesign had the opportunity to demo Telepath Tactics at Tech Week. The response was pretty much universally positive, with several people returning repeatedly over the course of the two days to keep playing matches.

Since then, he’s been focused on bug fixes and adding in a working campaign mode.
Now in the last update, the campaign mode was not a top priority, but since receiving enough feedback demanding a campaign, it would be silly not to put one in the game. Which also meant a few weeks away from coding the multiplayer, instead putting in things like a dialog system, cut scene support, and support for custom named characters. It’s hard to argue with the results:

[youtube https://www.youtube.com/watch?v=2DSTokgeWuo?rel=0&w=480&h=270]

Telepath Tactics needs a thorough in-game tutorial anyway, and as you can see, these single player systems are going to be very very helpful in making that happen.

In the interests of keeping development time down and being able to finishing up multiplayer, the campaign mode is going to be extremely linear, and probably not all that long. However, the already added single player map support to the Map Editor, means that you’ll be able to modify or extend the game’s campaign yourself! Stern is also considering the possibility of adding proper support for multiple custom campaigns to the game. We’ll see how it goes.

Features:

  • See the world of Telepath RPG as you’ve never seen it before, with gorgeous hand-made pixel art by Lorne Whiting!
  • Destroy walls, build bridges and lay explosives, changing the face of the battlefield to your advantage!
  • Capture the high ground to get damage and range bonuses for your ranged attacks!
  • Fling enemies off of cliffs and into environmental hazards like water and lava!
  • Inflict nasty status effects like blindness, burning, weakness and stun!
  • Control the map to grab item drops before your opponent does!
  • Build an army from 22 different classes, each with its own suite of attacks, stats, and elemental strengths and weaknesses.
  • Battle with multiple play modes, including Last Man Standing and Capture the Flag.
  • Games support up to 6 players at once. Battle up to 5 AI opponents and/or friends right on your computer in hotseat multiplayer, or have an asynchronous long-distance match via email.

Kudos SinisterDesign

Todd B..
Linux Game News
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