Tomo: Endless Blue is chasing big dreams on Kickstarter with a monster-taming ARPG adventure game for Linux, Mac, and Windows. Thanks to Onibi’s bold creative spark, game is looking more alive. That you can now back in the crowfunding campaign.
Tomo: Endless Blue is the kind of release that might have you stop mid-scroll. This is a living voxel RPG where every player gets a different world, different people, different stories, and somehow it all runs offline.
Indie studio Onibi is launching the Kickstarter campaign for Tomo: Endless Blue. Alongside it, the team dropped the game’s first pre-alpha gameplay trailer, and this one finally answers, what do you actually do in this wild thing?
Turns out, a lot.
Tomo: Endless Blue Is Not Just Another Pretty Indie Trailer
Onibi is not some random name. The studio was founded by veterans from Fall Guys, Fortnite, Baldur’s Gate 3, and League of Legends. That is a strange and exciting mix of polish, storytelling, and competitive feel.
The first Tomo: Endless Blue trailer is going straight for the heart. Since it was a cinematic collaboration with Ai Higuchi, known for Attack on Titan: The Final Season, and Cécile Corbel, known for Arrietty from Studio Ghibli. It hit also 1.8 million views and became one of the most-watched AA indie trailers of 2025.
That first trailer sold the mood.
This second one sells the game.
And as someone who has spent way too many nights chasing unique titles that try something bold, this is exactly the kind of swing I like to see.
A Procedural RPG That Goes Past Terrain
A lot of games say “procedural” and then give you hills, caves, and maybe some random loot.
Tomo: Endless Blue is aiming much higher.
This is not just a procedural world. It is a procedural RPG.
Every player gets a unique version of the Endless Blue. The title generates villages, architecture, cultures, characters, dialogue, quests, and stories. Even the narrative adapts to your journey, while still leading toward a shared ending.
Two players can explore the same game and come back with totally different campfire stories. Different islands, people, and different histories. And also, different problems to solve.
And it all runs locally on your machine. No internet connection required.
For Linux players who care about ownership, offline play, and titles that do not depend on some distant server to feel alive, that is a big deal.
The Tomo Are More Than Cute Battle Pets
At the center of Tomo: Endless Blue is about the Tomo themselves.
This is where the monster-taming ARPG side kicks in, but it sounds deeper than just catching creatures and sending them into fights. Players capture Tomo by studying their behaviour. You can use terrain, bait, traps, or combat. They react intelligently too. They also move in groups, respond to what you do, and run when they sense danger.
That already sounds more alive than a simple capture loop.
Once trained, Tomo can unlock branching skill trees through bespoke challenges. In combat, you can switch between your character and a Tomo companion, combine abilities, and use the destructible voxel terrain to turn fights into messy little puzzles.
Positioning matters. Timing matters. Creativity matters.
Outside combat, Tomo can farm, build, gather, terraform, automate crafting, and power machines. That is the part that grabbed me. These are not just party members. They are part of your world.
Tomo: Endless Blue is on Kickstarter
Physics in Tomo: Endless Blue is Making Everything More Dangerous
The voxel building in Tomo: Endless Blue is not just for screenshots.
Players can build homes, boats, vehicles, machines, and wild contraptions from blocks that obey real physics. Your builds can move, float, break, transport, and fight.
The trailer shows player-built ships cutting through storms, with every plank reacting to ocean physics in real time. That is the kind of thing that makes PC players start thinking dangerous thoughts.
Can I build a cursed raft with too many engines?
Or can I weaponize a house?
Maybe friends and I can build something wild enough to crash a server?
Apparently, multiplayer is built for that kind of madness. Tomo: Endless Blue supports networked physics, meaning every block, vehicle, and contraption is simulated consistently across connected players. The trailer shows a multiplayer naval battle with player-built ships clashing in real time.
There is no hard limit on players per server. Players can run their own server or join hosted ones, and the architecture scales with the hardware.
For Tux players, that sentence is both exciting and terrifying in the best way.
Creative Mode Sounds Like a Modder’s Playground
Story mode is only one side of it.
Tomo: Endless Blue is also shipping with a separate creative mode, where the procedural systems become tools for players.
You can also import Minecraft builds and Unity objects. Due to use prompt-based world creation to describe islands, buildings, villages, and even stories, then shape and edit the result. You can build no-code mini games and share them. There is also a modding API, with an architecture built for modding from the ground up.
That is huge for the PC crowd.
Linux players, open-source supporters, modders, server hosts, and the people who spend more time tweaking worlds than finishing main quests all have a reason to watch this closely.
Kickstarter Backers Get In Early
The Kickstarter campaign for Tomo: Endless Blue is live now. Backers can get early access up to a year before public release, exclusive rewards, and a standalone prequel set 800 years before the main story.
That prequel detail is not small. It hints at a world with history, not just systems.
And that is what makes this monster-taming ARPG so interesting for Linux.
A lot of titles are big, are random, and also let you build.
Tomo: Endless Blueis is trying to make all of that feel personal.
So Tomo: Endless Blue is yours to Wishlist on Steam for Linux, Mac, and Windows, and the Kickstarter crowfunding campaign is ready for anyone who wants to back it.
