When Peter #Molyneux announced #Godus over a year ago, people rolled their eyes. Another #promise for him to break, after a pile of Fable promises and hype that surely moved a few Kinect devices for the Xbox 360. Everyone was skeptical when the Kickstarter went live, and not many were surprised when news started coming down that the game just wasn’t going to happen.
Left in the lurch was Bryan Henderson. You might be forgiven for not remembering that name. Even the Godus development team does not seem to remember it.
Henderson was the winner of Curiosity, the block destruction app from 22 Cans, the studio behind Godus. The winner – the person who tapped the last cube at the center – would have their life changed somehow, according to Molyneux. After that final block was tapped, a lot of attention from press was given to 22 Cans and then, forgotten. A recent interview had him recounting his efforts to contact the developer to see what was going on with the game they were supposed to make him the god of.
Now with word getting out that Godus probably will not happen, indie publisher Devolver Digital reached out to see what it could do. That’s when Roll7 stepped up.
“When the news came out that Bryan might not see his grand prize come about it was pretty disheartening and felt that it makes the rest of us behind the ‘game development curtain’ look bad. To have this promise of being in a game so publicly lauded and then have it seemingly taken away is a tough story to read,” said Nigel Lowrie of Devolver Digital in an interview with Polygon. “We then thought we should help make good and get him into a game, however minor that may be.”
Now Henderson’s in a game, even if he’s not playable. It’s not exactly profit-sharing and administrative rights on what be a potentially big game, of course. He does have some pretty sweet lasers, though.