Players will have the chance to take part in authentic medieval sieges, utilising a variety of siege weaponry, including ballistae, catapults, siege towers, battering rams and more. A variety of castles, that not only look realistic, but function as defences, making use of flanking towers, choke points and murder holes, which work just like those in reality.
Destructibility and fire damage create dynamic environments, which players can manipulate to their advantage. But intelligent AI will do the same, adapting while attacking and reacting to threats in defence.
Beyond the chaotic struggle of the assault, sieges also test players’ strategic abilities, when maintaining a besieging party, constructing siege engines and bombarding enemy walls.
Mount & Blade II: Bannerlord E3 2016 Siege Gameplay Extended:
In addition, this is the first look at the Sturgia faction in Bannerlord. The Sturgians occupy the northern forests of Calradia, preferring to fight on foot, with swords and axes. Fearsome helmets cover their eyes, giving them a demonic appearance and they excel in close-quarter melee combat, fighting in cramped towers and atop ramparts.
Linux support for Mount & Blade II: Bannerlord
According to TaleWorlds Community Manager, “we released our previous game Mount & Blade: Warband on Linux. For Bannerlord we’re focusing on Windows right now and haven’t announced any other plans but it’s a possibility.”
This comment has a solid upswing to it, meaning, we are likely to see a Linux release at some point. The port would be post Windows PC launch, as Mount & Blade II: Bannerlord is developed using their in-house game engine. An interesting way of doing things but looking at the gameplay trailer above, TaleWorlds have specific details to maintain, such as making a horse gallop look real.
Stay tuned for further details.