The Other Side of the Wall is a moody 1980s third-person point-and-click adventure game coming to Linux, Mac, and Windows PC that is unsettling. Thanks to the ongoing creative talents of Atropos Studios, that is full of personality. Which is due to find its way onto Steam.
That’s the hook behind The Other Side of the Wall, and honestly, it’s been living rent-free in my head since I read about it.
A mystery that feels uncomfortably personal
The Other Side of the Wall is a 1980s third-person point-and-click adventure that leans hard into atmosphere, emotion, and that slow-burn dread we don’t get enough of anymore. While you play as Julian Reed, a 13-year-old kid stuck in a New England all-boys Catholic boarding school in the early ’80s. Strict rules. Same routine. Same faces every day.
Until one of those faces disappears.
Not transfers.
Not expelled.
Erased.
Julian notices a classmate is gone from his desk. When he asks about it, nobody reacts. Teachers. Students. While everyone acts like the kid never existed. And that’s also when the The Other Side of the Wall mystery stops being a fun distraction and starts feeling dangerous.
A girl behind the wall
Julian isn’t completely alone.
There’s also a girl helping him. Talking to him. Guiding him.
He’s never actually seen her.
She’s on the other side of a wall.
That simple idea does a lot of emotional heavy lifting. Since their conversations become a lifeline. A quiet rebellion against the school’s suffocating routine. A reminder that curiosity still matters, even when adults refuse to see what’s right in front of them.
So, this is where The Other Side of the Wall really shines. It’s not just a whodunit. It’s a coming of age story. A game about friendship forming in strange places, and about realizing that asking questions can also get you into real trouble.
The Other Side of the Wall Mystery Point and Click Teaser
Old-school adventure, modern confidence
Gameplay-wise, this is a classic 2.5D third-person point-and-click adventure. Inventory puzzles. Environmental clues. The kind of game that rewards you for slowing down and actually paying attention.
No hand-holding.
No filler.
Just smart puzzle design that respects your time.
Everything is fully voice acted, which adds a ton of weight to the story. The school feels alive. The silence feels intentional. And the 1980s setting isn’t just window dressing, it also shapes the pacing, the tech, and the sense of isolation in a way that really works.
Why Linux gamers should care about The Other Side of the Wall
Here’s the part that made me smile: The Other Side of the Wall is coming to Linux, Mac, and Windows PC on Steam.
For Linux players especially, that matters. Point and click adventures thrive on performance stability, clean controls, and thoughtful design, not brute-force hardware demands. This feels like a game built by people who care about craft, not trends.
It’s being published through a collaboration between Dionous and Atropos Studios, and the confidence is clear. This isn’t trying to reinvent the genre. It’s trying to do it right.
More than a mystery
By the end of what we know so far, The Other Side of the Wall positions itself as something quieter and heavier than most adventure titles. A story about noticing when the world lies to you. About choosing whether to accept that lie. And about what it costs when you don’t.
The release date is still TBD, but this is absolutely one to keep on your radar, especially if you like story-driven releases that trust you to think, feel, and connect the dots.
